Speaking of Brand New Models while I'm on the topic of that. I managed to get my hands on the dumpster fire known as the Simdream C8r and I have done some optimizations to improve it.
The rear lights now using the chrome area for braking where the actual C8r would use them, and the front lights have been massively brightened as the C8r boasted one of the brightest lights at daytona (Don't worry, it won't whiten out any car or blind the rear view mirrors). Though, an ext_config still has to be done in order to create a ray-tracing like effect to make it appear like the light source is giving off light.
The Michelin Tire Texture has been redone in order to make it more sleek, and bold in color as many racecars tire rubber appear very dark when fresh, adding onto the sharpness and appeal in a racecar's design. Dunlops have also been planned as a choosable option for skinners to use when making a fictional, real, or adaption livery for the car (maybe, just MAYBE a Larbre Competition Design adapted to this car).
For skinning appeal, the option of multiple Antennas/Radio Equipment has been built-in to the new LODs to personalize car coming with a: Default Antenna Set which will always be on the car (a Singular Antenna in the center of the roof, subtle yet flashy), IMSA Spec Radio Equipment (Check the No. 3 Car), A Hood Antenna (Check the No. 64 Car), and a Silver Antenna which goes just in front of the default (Check the No. 58 and No. 59 Car).
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The underworks of the skin has also been changed, which now comes with a Fresh, Plain black Carbon Design. To Access the Carbon, or portions of it, cover the areas in which the carbon will show with full alpha using Adobe Photoshop. Here are some quick pictures of the Carbon Finish Below:
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The Physics of the car has undergone massive changes as well, being redone from the ground up, bar tyres and suspension, which borrows from the mixture of the URD Detroit's old suspension setup, and the URD Porsche 991.2 RSR Tire Setup. The car boasts a completely new aero setup, capable of making over 1150kg at it's top speed of nearly 285km/h, as well as Optimized Braking Force, reworked gearing, slight changes to drivetrain, Disconnected ABS, optimized TCS, changes to AI and a Brand new N/A Engine capable of making upto 505BHP@5800RPM with a maximum RPM of 6400 respectively (Also comes with a nearly accurate soundmod with Clear and Lively Internals and Externals).
The car has already undergone 15 hours of AI BOP Testing across Singapore GP and Sebring Int'l Raceway against it's other GTE Competitors and results are looking fairly optimistic. On Track Days it remains within half a second of the Performance Benchmark car (The 911 RSR). The car has strong Mid-to-High end acceleration making it a challenge to beat in the straightaways, and very stable grip in high-speed corners allowing the handling to be pushed a little further compared to it's competition, with tradeoff to exits in low speed corners, as it's powerband isn't ideally set-up on that end, so it's best to be wary of competitors coming into hairpins and other various sharp corners. Tire wear and fuel have been BOPed Respectively in order to keep racing close and promote strategy.
As of now, the mod is FAR from finished and I still have to do a couple other optimizations before I could post a Final Version.
Although I know it is safe to share the data.acd, I don't know if I'd be allowed to share my LOD edits, as it is a payware mod, and I'm unsure how posting policy would work even if it's just the LODs with no extra pieces that would allow the car to work. If anybody could update me on that, that would be nice.