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- Brazil
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To be canceled, sorry ! ;-)
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To be canceled, sorry ! ;-)
I didn’t see a link was dead so, I erased 2 obsolete quotes and my message has to be cancelled.
Quick way to add a little lateral grip to a car?
It's for the TVR Sagaris. I've always loved this car IRL and this is a great mod (by who I wonder?) but I've always thought it's a little 'slippy' and could use grippier tyres.It depends on the car to point you in multiple ways of doing it. It can be done in tire model, suspension model as well even the aero in yaw lift.. just depends on the car and in what point of driving you are losing lateral grip and/or would like to acquire additional lateral grip.
In this file, change allow free cam from 0 to 1. Then in game, pressing F7 allows you to move a free cam around. I used to move the camera to a spectator stands and watch cars drive by. It's also useful for scouting good spectating locations if you plan to go to a track IRL like I did once.
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg
NopeAgain, thanks a bunch, works great. Just a quick q, is there a way to move around the track faster? Arrow keys/mouse takes 2 minutes to get to the other side of the track
Again, thanks a bunch, works great. Just a quick q, is there a way to move around the track faster? Arrow keys/mouse takes 2 minutes to get to the other side of the track
Hold the ctrl key while you're doing it, it moves much faster. I'm also thinking that you can go into the .ini file and change the movement speed if I remember correctly.
Hi guys, I want to present you the track:
Varano, Autodromo Riccardo Paletti, Italy. 2350m
View attachment 790977
V1.1
Download
It's not my creation, I found it online and I tried to add and update few key things. Bear in mind this is my very first attempt to mod AC track/AI Line.
The credits go to the original creator, which is apparently unknown; maybe OfficineMeccanicheVirtuali, the guys who were working on it in 2015, with their project never published, I don't know.
Updates:
V1.1
— fixed pitboxes, now aligned with the track
V1.0
— fixed Hotlap start position on the track and corrected "AC_HOTLAP_START_0" text into the track object.
— made invisible 2 tree lines with a bad white-ish not working transparency and a background panorama not matching the far background view.
— created AI fast lane & pit lane.
— created track right and left lines with AI Line Helper.
— updated track outline using Track Previews 3.0 style.
— added background loading screen for Content Manager
AI line should be fine. I tried several different cars, from Griip to GTE-GT3 cars and they drive decently. Maybe they could drive faster, I don't know.
Tell me if there are things not working correctly about the AI line. Let's hope it's a good first attempt.
Enjoy this nice Italian track!
My inspiration came from this video by the Italian driver Alberto Naska!
Check out this cool battle with Formula Predator:
WORLDS better than the original. But the car still feels very bouncy and has very little downforce for being trackfocused. Doesnt seem to realistic to me but I am still glad that it recieved some love! @Masscot please keep sharing updates like these
Varano, update V1.1
— fixed pitboxes, now aligned with the track
the "shift" key makes you go much slower. great for details inside the car...Nice, thanks again!! The update for Sveg track came out today, I wonder what the animated water looks like in free roam...
I loved this track back in V8 Superstars PS3 game for some strange reason. It just has a really nice flow despite having an awkward and simple layout at first glance. It's a shame they remodelled the "Singapore sling" chicane at the back into just one 90 degree corner, and reprofiled the last turn to be a double right 90 degree (previously it was a flowing hairpin).
Really !?Hello me I'm still looking for the McLaren MP4 5 of 1989 the one from VRC is there thank you
lolReally !?
This car stills a WIP, there is no beta as a "paymod" right now !
ACFL did it... unfortunately.
Really !?
This car stills a WIP, there is no beta as a "paymod" right now !
ACFL did it... unfortunately.
There is only one reason to include tc and abs: historical accuracy. Everything else is unimportant. If a car has these in real life - then you include it in actual car physics. If you drive with gamepad - thats your own problem. Fixing your issue by changing physics of the car is one of the most stupid thing i can imagine. You can force enable TC and ABS aids before launching the game if you struggle with a controller and can't live without them but please, do not do it in the car physics.You can turn the aids off by cycling ctrl+ t and ctrl + a
Plus there is always the option to unpack the data and remove the lines from electronics as well remove the files, abs_control.lut and traction_control.lut and then repack the data...
I put the TC and ABS in the setup for people that do not us pedals and wheels... try to keep the level of enjoyment equal among all users. A controller does not have the same amount of variability as pedals and wheels do and many people might be using a steam controller too.