Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I'm curious what you didn't like about the E46 GT2?

Does that mean you don't like the URD GTE's as well?
Because they drive very similarly (which makes sense, given that the modern GTLM's are what we used to call GT2 cars and the regs haven't changed a lot (except to ban ABS).

Do you mean the URD Ford GT GTE? I just instaled again the Bmw and is like an UFO. No loss of traction, huge grip no matter how you stomp on your throtle... I drove afterwards the URD Ford GT GTE and is another world, the real world.
 
McLaren MP4/13 Sound Mod
VIDEO PREVIEW (slightly low quality):
This car was one of the most legendary mods in Assetto Corsa's early days, unfortunately, the team that made this car fell apart, (although Race Sim Studio is their spiritual successor). Because of this, many parts of the car including the sound is broken currently since it wasn't meant for modern AC. Other people have made sound updates for MP4/13 but they had some problems so I wanted to try my hand with this car and the F300, which will return to RD soon hopefully. I tried making these sounds as faithful as possible to the originals, although with some minor adjustments to some little errors found in the original sounds. This mod is still in development, so there are some missing features (backfires, etc). Those will come later, but for now, Enjoy!

As for physics updates,I know someone that had updated physics in the works for these cars, but was waiting on proper sounds before he released them

CREDITS
Original Sound: NeverKrash/RaceSimStudio
Thank you so much NeverKrash for allowing me to release this.

https://www.racedepartment.com/downloads/mclaren-mp4-13-sound-mod.24828/download?version=44033
DO NOT REUPLOAD WITHOUT PERMISSION
 
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APPROVED... SO FAR ! <3

Thank you so much for the revival of the sound, It fits perfect ! (except a little bit too much reverberations in external view but in the pits, It's thrilling and It's good)

When a sound fits great with a mod, It changes everything for driving !

Shots taken on Monza




Cheers ! ;-)
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It´s only a guesswork, but "D:\Program Files\Steam\SteamApps\common\assettocorsa\extension\textures\extension\backgrounds\shelby_cobra_427sc_0.png" seems wrong.
Try to move the second extension folder up. "D:\Program Files\Steam\SteamApps\common\assettocorsa\extension\backgrounds\shelby_cobra_427sc_0.png".
Or backup your extension folder and redownload it from github. Perhaps you have an folder mismatch. :)

No, I even do not have a folder mismatch, no need for fixing here. But thanks anyway.
What I´ve learned is: I tried several mod cars on a mod track - Tsukuba. For example, the AC Legends cars do not work here, but the RSS Ferrari Maranello works. So I wonder what is the difference between both (mod) cars making CM come back to the initial screen? I could replicate this nearly on every mod track, so currently my experience is like making a roulette game.
 
I found this:
F1 1996 mod
https://sharemods.com/p8nnik3hp556/AC_SimDream_F1_1996.zip.html
gp-monaco-1996-partenza.jpg
 
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"Driver_SimDream_1996.kn5" required to run the 1996 F1 set.
It can be replaced manually, but it's not worth the hussle. Anyone has it?

EDIT: asr-driver-1990.kn5 model works just fine. No need to reposition.
Don't forget to edit driver3d.ini and change the field 'NAME=Driver_SimDream_1996' to 'NAME=asr-driver-1990' and to replace all the HIDE_OBJECT fields with these lines:

[HIDE_OBJECT_0]
NAME=412t2_helmet_berger_SUB0

[HIDE_OBJECT_1]
NAME=DRIVER:Driver_Body_SUB0 -> :D is this : D written together.

[HIDE_OBJECT_2]
NAME=412t2_helmet_berger_SUB1

[HIDE_OBJECT_3]
NAME=412t2_helmet_berger_SUB2

[HIDE_OBJECT_4]
NAME=412t2_helmet_berger_SUB3

EDIT: JUST DOWNLOAD THE FILE PROVIDED BY DELPINSKY, TWO POSTS BELOW!

Best thing is, you only have to do it for one car, and then copy the file to the remaining folders.
Cheers!
 
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Before creating one local track from scrath, i tried to make conversion to AC to know how all this works.
Found dozens of interesting tracks from rF and one of my favourite - Porsche Leipzig test track. It's version of the track before building up "Karusell part."
wbReI4X5GVI.jpg

The track is unique for it's reproduction of famous racing corners.
And it's five variations: Großer Kurs (longest version of the circuit 4.5km), Kleiner Kurs (thats one with Laguna Seca's famous Corkscrew!!), Speed Loop (1.74km - two long straights with Loews 180" corner from Monaco ans Sunset band from Sebring), Kurs C (short version of Großer without last section) and Parabolica B (speedy layout with two Monza's corners of Parabolica and Curvo de Lesmo). Actually the it could be more variations of the track. So among all these i added free-ride version.
qL5vDnyHmNw.jpg

All has Ai and camera. The only one problem is Kleiner kurs with Corkscrew. Here i realized a miserable of AC Ai ingine. Cars dont define where they shoud brake and they just fly away on the full speed after the uphill to the corner...pitty.
Each variation has own layout of track objects.
qTomIeKyFuY.jpg

All cones and roadside signes are destroyable.
ek28-Fd3VV4.jpg


Things to do are: night lights, better graphic with better trees, grass...so will publish it as long as have time to finish it.
hZtRcGssddU.jpg
x_PG36HVw3I.jpg

hde_Y0hBkDg.jpg
 
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Before creating one local track from scrath, i tried to make conversion to AC to know how all this works.
Found dozens of interesting tracks from rF and one of my favourite - Porsche Leipzig test track. It's version of the track before building up "Karusell part."

Care to share it, maybe in a pm? Thanks, looks interesting.
 
Can we get a list of all AC tracks with working track lighting (track lights, not just illuminated buildings etc)? Please add below, ty.

These are the ones I see, but havent looked at every track I have.
Road Atlanta
Daytona
LeMans
St Petersburg
Sonoma
Lucaring (what a beautiful track)
Watkins Glen

Please add.
 
Can we get a list of all AC tracks with working track lighting (track lights, not just illuminated buildings etc)? Please add below, ty.

These are the ones I see, but havent looked at every track I have.
Road Atlanta
Daytona
LeMans
St Petersburg
Sonoma
Lucaring (what a beautiful track)
Watkins Glen

Please add.

There are many ones. :)

Abu Dhabi - Yas Marina
Algarve
Macau
Bathurst
Brno
Shuto C1
Singapore
Usce

Most Kunos Tracks.

Just a few from my memory.

Here you find config files for illuminated tracks:
https://github.com/ac-custom-shaders-patch/acc-extension-config/tree/master/config/tracks

Not all have track lights, but a lot if not the most of them.

By the way, where can I find the St. Petersburg track? Link? Never heard about it, and I can only find Petersberg track without lights. :(
 
There are many ones. :)

Abu Dhabi - Yas Marina
Algarve
Macau
Bathurst
Brno
Shuto C1
Singapore
Usce

Most Kunos Tracks.

Just a few from my memory.

Here you find config files for illuminated tracks:
https://github.com/ac-custom-shaders-patch/acc-extension-config/tree/master/config/tracks

Not all have track lights, but a lot if not the most of them.

By the way, where can I find the St. Petersburg track? Link? Never heard about it, and I can only find Petersberg track without lights. :(

Awesome list, glad I still have a folder of all Kunos tracks, I purposely got rid of a bunch. My bad, I meant Sebring not St. Pete, cant recall for sure if Sebring is lit (I thought it was). Thanks again! https://actrackrebootproject.wixsite.com/ac-track-re-boot/sebring-international-raceway
 
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