Assetto Corsa PC Mods General DiscussionPC 

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Someone on FB recently said that some encrypted mods have been decrypted and were being redistributed. Anyone knows of such mods?
Seems like a sure fire was to piss a lot of modders off and ensure that even more top-tier mods are kept private.
Encryption is here to stay so why not just respect the modder's right to encrypt if that's the only way they're happy to create content and distribute their stuff in the first place, even if the mods aren't scratch-built and are using assets from other sources?
The only time it gets annoying is if the encrypted mod has basic errors that are normally easily fixed by the user (driver position, hand/wheel synch, AI cars stuck on start line etc) and the modder is hard to contact to report these issues or doesn't update the mod even after reports are submitted.
But even in these cases it's not like we're short of content. If the car is totally broken then there will usually be an alternative.
Hopefully the locked-down nature of encryption will increasingly mean that modders are a little more focused on releasing higher-quality pipeline mods, fully tested and free of errors. We've got access to a lot of car mods in AC but the overwhelming majority are total garbage, just hack conversions burped out for fifteen minutes of fame.
Surely we all want quality over quantity?
 
Surely we all want quality over quantity?
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Surely we all want quality over quantity?

At this stage of AC game development, we already have quantity, tsunami type quantity. I have more car mods on storage on a separate drive than in game. Quality is the real challenge, most are just grid filler. Most are just in my game for the curiosity of being able to seat in them in VR, the driving is OK at best.
For a few month now, we are getting less and less new mods, the little we get are often plague with encryption. They are just as bad as before, but with the encryption we now cannot even fix the more blatant issues.
The golden days are behind us, we knew the day would come, it was un avoidable.
So quality over quantity might not even be on the table anymore, we are not getting either.
 
At this stage of AC game development, we already have quantity, tsunami type quantity. I have more car mods on storage on a separate drive than in game. Quality is the real challenge, most are just grid filler. Most are just in my game for the curiosity of being able to seat in them in VR, the driving is OK at best.
For a few month now, we are getting less and less new mods, the little we get are often plague with encryption. They are just as bad as before, but with the encryption we now cannot even fix the more blatant issues.
The golden days are behind us, we knew the day would come, it was un avoidable.
So quality over quantity might not even be on the table anymore, we are not getting either.
One of the reason about why less and less good mods are made is the way people consider modder's work.

Just a convert, not your model

If it's encrypted you're a kid seeking for attentions

I can edit it the way I want since it's not encrypted

I can edit it and make it for other games

Private mods are the death of modding

Just to name a few. The more these things spread, the more good modders take their distance from the community, leaving mostly low quality mods being released.
I think we should all realise that no one owes us anything at all. It's something people made in their free time and they can decide whatever they want about it. Accept people's decision. The "plague" of encryption was born because of the many edits people made of mods with sometimes hundreds of hours of work put into them (being them converts or not), often without giving any credit at all to the first modder that made it. When people started complaining about encryption, people started keeping them private because they didn't see any reason to release what they did to the whole community where a lot of people didn't even care about them.
Sometimes the behaviour of a few affects a larger number of people
 
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OK so, hot take I know, but... what exactly is wrong with the SDD and RTM mods themselves, apart from being paid when they don't need to? Like, a lot of their stuff are already available for free if you know where to find em, so that doesn't have to be a problem...? But like, what I mean is, they work, right? They drive, they have sound, they function as AI... sure, they don't have a few advanced features like compatibility w/ Sol or damage but, let's be honest, not many mods do. Not even the RSS Formula Hybrid stuff has proper damage. The SDD and RTM stuff isn't special, sure, but it's not... bad... unless you really look into it, and for some people that's okay.
 
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OK so, hot take I know, but... what exactly is wrong with the SDD and RTM mods themselves, apart from being paid when they don't need to? Like, a lot of their stuff are already available for free if you know where to find em, so that doesn't have to be a problem...? But like, what I mean is, they work, right? They drive, they have sound, they function as AI... sure, they don't have a few advanced features like compatibility w/ Sol or damage but, let's be honest, not many mods do. Not even the RSS Formula Hybrid stuff has proper damage. The RSS and RTM stuff isn't special, sure, but it's not... bad... unless you really look into it, and for some people that's okay.
Rtm mods have terrible physics, they are not mapped at all, they are sometimes broken, there is no care at all put into the making. One of their csr converts can be made in one day without mapping. They are lazy and only seek money, I would say that's enough to stay away from them.

Do you really want to compare a RSS mod to rtm and SimDream?
 
Isn't that just... modding in general? Everything gets it lol from Xcom to Civ to Hoi4 to AC to Cities Skylines. If everyone is able to try and make new content for a game, this happens.
It is a big modding sandbox, but how often does a developer produce documentation with step-by-step instructions detailing how to produce mods to OEM standards? Kunos did that with the pipeline docs but those seem to go largely ignored.
 
Rtm mods have terrible physics, they are not mapped at all, they are sometimes broken, there is no care at all put into the making. One of their csr converts can be made in one day without mapping. They are lazy and only seek money, I would say that's enough to stay away from them.

Do you really want to compare a RSS mod to rtm and SimDream?
Look, some aren't that bad. I've honestly driven worse, or tried to, like that Plymouth Superbird mod whose engine explodes after four gear changes.
And, on comparing Sim Dream to RSS, sometimes you don't have a choice. Sure, with F1 years like 2020 or 2000 and so on I'd just use the RSS ones as they're that good, but I'm sorely missing anything from 2011. I'm not even gonna be able to make something with as much quality as a chocolate teapot if I try, and that'd take me a year. I know ASR are gonna work on a Ferrari 150 Italia, but they're going through an F399 and an F10 before then, and if that that takes longer than it takes SimDream to make a 'Grand Prix 2011' mod, I'm sorry, but I'm gonna get the Grand Prix 2011 mod. At least temporarily.

It is a big modding sandbox, but how often does a developer produce documentation with step-by-step instructions detailing how to produce mods to OEM standards? Kunos did that with the pipeline docs but those seem to go largely ignored.
Pretty sure a few games have that, especially ones with Steam Workshop compatibility. Rivals of Aether, for example, has at least two example characters to create new fighters, and at least one stage. I'm sure Civ VI has dev tutorials or something. Cities Skylines does regular mod promotions on Steam, with mod developers choosing decent recent mods.
EDIT: point being, this experience you're having with AC mods is not special. Every game that has any form of modding, especially well explained or sanctioned modding platforms, in which I count AC, gets like this. Giving people tools does not mean giving people craftsmanship: you only need to look at Mario Maker to see that.
 
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Pretty sure a few games have that, especially ones with Steam Workshop compatibility. Rivals of Aether, for example, has at least two example characters to create new fighters, and at least one stage. I'm sure Civ VI has dev tutorials or something. Cities Skylines does regular mod promotions on Steam, with mod developers choosing decent recent mods.
EDIT: point being, this experience you're having with AC mods is not special. Every game that has any form of modding, especially well explained or sanctioned modding platforms, in which I count AC, gets like this. Giving people tools does not mean giving people craftsmanship: you only need to look at Mario Maker to see that.
Very true and I don't disagree. My original point was about the danger of decrypting mods and how that could lead to those types of mods never being released in the first place. Encrypted mods tend to be (but not always) of a higher standard than the usual fare, possibly because the modders are prouder of their work and want to preserve it in its released form. I'd rather have access to a good car that I can't even tweak for personal use than a bad one that's not worth the effort.
 
On the other hand there are encrypted mods that you could easily fix from CM (i.e. a windshield with high glare) or even worse with wrong AI values and you cannot because the modder is proud of his work as it is. Of course the car is barely drivable but who cares....

Don't give me full access to your 3d model but somehow let me edit simple things as that. We all have been to a point to start a race and the new car we've just added to stall at the starting grid
 
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Seems like a sure fire was to piss a lot of modders off and ensure that even more top-tier mods are kept private.
Encryption is here to stay so why not just respect the modder's right to encrypt if that's the only way they're happy to create content and distribute their stuff in the first place, even if the mods aren't scratch-built and are using assets from other sources?
The only time it gets annoying is if the encrypted mod has basic errors that are normally easily fixed by the user (driver position, hand/wheel synch, AI cars stuck on start line etc) and the modder is hard to contact to report these issues or doesn't update the mod even after reports are submitted.
But even in these cases it's not like we're short of content. If the car is totally broken then there will usually be an alternative.
Hopefully the locked-down nature of encryption will increasingly mean that modders are a little more focused on releasing higher-quality pipeline mods, fully tested and free of errors. We've got access to a lot of car mods in AC but the overwhelming majority are total garbage, just hack conversions burped out for fifteen minutes of fame.
Surely we all want quality over quantity?
This will only cause more drama between Discord and Facebook users like it or not. I don't really care about encryption anymore if the user wants to use it then I'm fine even if I'm still off if its a ripped mod. However i don't want to use encryption on my mods because of some of my personal reasons. Also isn't calling most of AC mods garbage a bit harsh? it would have been better off if you called them just bad or mediocre sure they don't follow the Kunos Pipeline but hey at least they drive? Sure there are really some bad apples like renzobich and some others too but hey my older mods didn't follow the Pipeline either the Mclaren GT and the Huracan EVO Spyder are good examples... I improved overtime just like some other modders like Bruce Kelt and delpinsky. Later i did take a peek at the Pipeline and found out what Ambient Occlusion is everything else i took a peek at Kunos cars and other better mods RSS mods ect... The only thing left is to master FMOD and Physics.... The thing i fear about this unencryption thing is that it will cast more drama. Automodel Japan and some others even though encrypted are actually pretty good mods. However i fear like this could make them quit.
 
This will only cause more drama between Discord and Facebook users like it or not. I don't really care about encryption anymore if the user wants to use it then I'm fine even if I'm still off if its a ripped mod. However i don't want to use encryption on my mods because of some of my personal reasons. Also isn't calling most of AC mods garbage a bit harsh? it would have been better off if you called them just bad or mediocre sure they don't follow the Kunos Pipeline but hey at least they drive? Sure there are really some bad apples like renzobich and some others too but hey my older mods didn't follow the Pipeline either the Mclaren GT and the Huracan EVO Spyder are good examples... I improved overtime just like some other modders like Bruce Kelt and delpinsky. Later i did take a peek at the Pipeline and found out what Ambient Occlusion is everything else i took a peek at Kunos cars and other better mods RSS mods ect... The only thing left is to master FMOD and Physics.... The thing i fear about this unencryption thing is that it will cast more drama. Automodel Japan and some others even though encrypted are actually pretty good mods. However i fear like this could make them quit.
A lot are definitely garbage by any definition of the word but yeah, there is a sliding scale. The problem is, the gap is only getting wider. Mods are being produced now that are at least on par with Kunos content, and in some cases surpassing it. OK, modders now have access to lots of CSP enhancements that Kunos couldn't use at the time, but it's always an impressive feat when hobbyists match professional work in their spare time and with limited resources. It's those types of mods that we're in danger of losing, not the stuff that gets released on a daily basis where basic functionality seems to be the only barrier to entry... and even then this is not always achieved.
 
New from ACR: Ferrari F2000 available on their Facebook page. Sound is done by ACFAN

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Test this car at Reboot Team's Suzuka. I'm having an issue where it suddenly hits something and severely damages the car just as it's about to enter T15, the fast sweeping turn before the chicane at the end of the lap. I'm still investigating this issue.

@Jimlloyd
 
Someone on FB recently said that some encrypted mods have been decrypted and were being redistributed. Anyone knows of such mods?
Update: One FB user says that the people who decrypted said mods were from Japan.
 
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Is there a ffb option for the engine?

In games like automobilista and so on you can feel that the engine is running through ffb..

Is there something i missed?
 
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