Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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For anyone having issues with light refraction on the latest CSP builds...

Screen Shot 2021-01-09 at 3.10.51 pm.jpg
 
Hi friends. I make lots of physics to cars in Assetto Corsa, just for fun and car loving, (using others 3D models), always using real data, real video footage and all kind of stuff to represent the real car behaviour, performance, sound, etc... I like giving love and attention to all details (real dyno engine curves, accelerations, steering ratio, suspension rates, differential, gear ratios, aero, tyres...)

I've made and M3 E46 SMG II (among many others), which I think is a car that many people love. I´ve used a sound from a guy on Race Department (SCIBSOUND) that perfectly fits the car once you get rid of the transmission sound.

Here´s a video of the car and a link to download it (not spam intention, only share my work with Assetto Corsa fans):



Feedback on the car is welcome.

If you think something in the physics can be improved, tell me and we´ll improve it ;)

If you can improve the 3D model (not mine), shaders, textures...do it.

Greetings from Spain.
 
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I have a few more!
View attachment 983400 View attachment 983401 View attachment 983402 View attachment 983403

Will pack them up an stick on my google drive later, some are not the best as they where my first ever converion jobs based on legions original stuff

Not the greatest, but still good fun

4 cars
24 different body style
69 different real skins



View attachment 983554

Bases of leigons original conversions


YESSSSS My favorite mod ever for anything lives on! Brickyard Legends Team Gr.5 forever!

...ahem. I'll see myself out.
 
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After updating CSP to 0.1.71 I have no rain. Going back to older versions does not help. Does anybody know what is going wrong and how to fix it?
 
do any of you know any team members that was Virtua Simulazioni ? I would like to ask them for permission to publish 2 of their cars which I have updated for the current version of the game and adapted to new physics....


you can go to the Race Sim Studio's discord i know that some of them are part of the team now
 
Another car for today: Ferrari 430 Scuderia. Link: https://sharemods.com/3jnwduaux9iy/ferrari_f430_scuderia_jandrovi.rar.html

Many hours of watching videos, reading data...have been put into making the physics of this car as real as possible. Also looking for a sound that matched with that engine.

Could tell you "thousands" of data and things I´ve done to make this mod as real as I can, but here is the result, comparing a lap at Tsukuba with a real Scuderia:



* sorry for the quality of the comparison, but don´t have time for editing videos :)
 

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Another car for today: Ferrari 430 Scuderia. Link: https://sharemods.com/3jnwduaux9iy/ferrari_f430_scuderia_jandrovi.rar.html

Many hours of watching videos, reading data...have been put into making the physics of this car as real as possible. Also looking for a sound that matched with that engine.

Could tell you "thousands" of data and things I´ve done to make this mod as real as I can, but here is the result, comparing a lap at Tsukuba with a real Scuderia:



* sorry for the quality of the comparison, but don´t have time for editing videos :)

Thanks for your work @Jandrovi I will trying out the Ferrari this afternoon.
 
Thanks for your work @Jandrovi I will trying out the Ferrari this afternoon.

It´s a pleasure trying to make cars as real as possible and sharing them with all the comunity. As many people work in different areas of mods, more good cars, tracks, sounds...we'll get and make Assetto a bigger and better game.

I have many cars physics modded (more than 40 of them). I always try to compare them with real data and videos to replicate the real performance and behaviour (as possible). Many hours are spent on this hobby.

If you like them, I´ll put them here gradually.
 
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View attachment 983507

Code:
[RAIN_FX]
PUDDLES_MATERIALS = Asphalt?
SOAKING_MATERIALS = Asphalt?,?oncrete?,?BARR?
ROUGH_MATERIALS =
LINES_MATERIALS = ?line?,?LINE?
STREAM_EDGE_... =37.76, -2.58, -18.21,39.44, -2.55, -14.34
STREAM_EDGE_... =39.8, -2.89, -13.45,40.12, -2.94, -11.55
STREAM_EDGE_... =11.38, -11.89, -212.86,4.66, -11.89, -227.57
STREAM_EDGE_... =-20.32, -11.95, -198.54,-26.95, -11.91, -212.95
STREAM_EDGE_... =-242.41, -4.77, 103.15,-287.26, -1.81, 112.69
STREAM_EDGE_... =678.96, -52.77, -388.6,661.56, -52.68, -409.59

Do I need to create a txt file with these lines and call it Bernese Alps and put it in the extension->config->tracks->loaded or I just need to add these lines in the existing ext_config file?
 
Good to know someone works on GT3 is here. I kinda hope you guys are actually work closely with Sector3 and preparing the transition of R3E to new engine :dopey::embarrassed:

I'm working in Sector3 Studios (and previously SimBin before 2014) since january 2007. I've been an employee in Sweden until November 2015 and I'm now back in France, working as consultant on both GTR3 and R3E.;)
 
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