Looks to me like the perfect opportunity for you to start doing AI_lane, it is neither difficult or too demanding. We will be delighted to try them and tell you if they are too slow or just fine.some of them have a horrible slow AI. This fact makes them kind of useless for racing against the AI.
I'm not an expert for AI lines, if someone wants to improve them I'll add in updates + creditsI appreciate your covertions of the swedish tracks very much.
But like i mentioned 2 days ago (no answer) some of them have a horrible slow AI. This fact makes them kind of useless for racing against the AI.
Is there any plans to improve the tracks ? Or how do the AI in this case? Thanks
Assetto Corsa - Mantorp Park
This track is excellent besides being Laser scanned, however it is unfinished, could any modder finish the graphic part of it?Few month ago (when Hungaroring ACC(?) convert to rF2 is released), I mentioned, that there is a beta version available in AC too. But nobody interested....
The track and the objects is good, cameras is very well. Only the vegetables and some textures needs update.
More than 2 years, the project is not moving foward.
TomSteel made the conversion, if somebody update this version of the track please wrote him in the credits!
(From 2 years ago, I only use this Hungaroring, because this version is the most accurate.)
View attachment 1081241View attachment 1081242
HungaroringACC v0.3 Download https://sg.hu/forum/uzenet/1324301258/42401
Cameras: https://sg.hu/forum/uzenet/1324301258/42410
I may be wrong, if yes excuse me, but it seems constructive criticism is taken personaly or as an attack here, isn`t it?Looks to me like the perfect opportunity for you to start doing AI_lane, it is neither difficult or too demanding. We will be delighted to try them and tell you if they are too slow or just fine.
not unfortunately 😢 , it is a mixture of the 260 LM and the 400 GT ...Is that the LM 600
did you just drop the updated data.acd in the mod folder overwriting the original one? this file only contains the drivetrain.ini or suspension.ini so all other ini files are missing - both files need to be unpacked and merged together. Don‘t know why they didn‘t share the complete data.acd…Anyone else getting a stack of errors with this car? There's a warning to 'fix car' on the drive screen, which shows:
View attachment 1093018
Version 0 tyres on a new mod? This can't be right, can it?
This is using the separate data.acd update.
Edit: no such errors using the data.acd that's packed in with the car download, but the new data.acd apparently has "New Gearbox + Suspension.ini Fixed".
Edit: other weirdness too - headlights are just a dim dull grey when illuminated, Bruce Lee shift animation...
Constructive criticism is always welcome here, if that was a constructive criticism, then please give us details, so we can verify and possibly act on it.constructive criticism
Yes, even a few post from Aris on the AC official forum. The best is to try some, it is really easy and helps understand faster than any explanation.Are there general guidelines on recording...ehm...AI lines?
Not sure but I think it's a 260LM and the livery is from a 400 trophy.Is that the LM 600
For example:Constructive criticism is always welcome here, if that was a constructive criticism, then please give us details, so we can verify and possibly act on it.
Which track, layout, if more then one, and which car grid.
Vague allegations and using words like "horrible" will no get you anything.
For the AI lines, it is better to chose a car where you can see the front tires well. Not a fast one.Are there general guidelines on recording...ehm...AI lines?
I keep on reading that the car used matters (obviously) and the result will not be appropriate for every category, the first one that comes to my mind.
Any other one?
Is there a magic car that "averages" all driving styles? 😁 (thinking about the ford rs200 evo, hoho)
edit: oh, another one I just remembered, the use of a wheel controller.
That's exactly what I did - thanks for checking it out. Crazy decision to upload an incomplete data.acd and expect the user to not only notice this, but also unpack it and unpack the original then manually merge them then repack them.did you just drop the updated data.acd in the mod folder overwriting the original one? this file only contains the drivetrain.ini or suspension.ini so all other ini files are missing - both files need to be unpacked and merged together. Don‘t know why they didn‘t share the complete data.acd…
cheers man but where do i go in content manager to export to fbx?There's a bit of a thread about random shadows appearing, a little way back. @RMi_wood said:
Helpful?
That's exactly what I did - thanks for checking it out. Crazy decision to upload an incomplete data.acd and expect the user to not only notice this, but also unpack it and unpack the original then manually merge them then repack them.
Using mods is exhausting these days. If you're not jumping through hoops you're doing jigsaws. It's like a modern Krypton Factor game show.
😆
I tried a 20 opponents BTTC 2019 grid at Karlstoga, very sluggish at the start and slow on first lap, still slow but improving on subsequent laps. So, there is an issue, but it is not the AI line.ACTK_Sturup
ACTK_Karlskoga
ACTK_Falkenberg
There is always only one layout. Raced with touring cars like STCC, WTCR. The AI on that particular tracks is that slow - it makes no difference which car grid.
It's quite easy to record a new fast_lane.ai or pit_lane.ai.For example:
ACTK_Sturup
ACTK_Karlskoga
ACTK_Falkenberg
There is always only one layout. Raced with touring cars like STCC, WTCR. The AI on that particular tracks is that slow - it makes no difference which car grid.
And i am not a elite driver who beats AI on 100% So for the most people (while running AI on 92-98%) these AI is too slow.
Ok using tha word "horrible" was maybe not perfect choice. Sorry my english is just basic. Did not think someone react that sensitive.
I tried to download it from Assetto-fr, but the link in sharemod does not seem to workACTK_Sturup
Yeah but there is nothing achieved if the AI behave good with only few cars. Because there is no point racing a STCC or whatever grid with only few cars.I tried a 20 opponents BTTC 2019 grid at Karlstoga, very sluggish at the start and slow on first lap, still slow but improving on subsequent laps. So, there is an issue, but it is not the AI line.
Tried again with a grid of only 4 cars, no issue.
Something on that track, with 20 opponents BTTC 2019 grid is dropping the FPS, creating issue with the AI cars.
Please try your grid with only 2 or 3 cars and see if the AI behave as expected.
Went to run this yesterday and the AI is off the road and all over the place.its so cool there is a Thunderhill in AC
ok i was using a slightly other guide. Will try it with your advice once again some time. ThanksIt's quite easy to record a new fast_lane.ai or pit_lane.ai.
First you have to activate "Developer Apps" in CM under "Assetto Corsa/Apps".
Then you start a practice session on the circuit, you want to record a new AI line for.
You should always choose a car you normally want to drive on the track, e.g. a WTCR car for the swedish tracks, a F1 car for a F1 circuit and so on.
In the next step you should practice several laps on the circuit to learn the track, the racing line and brake points and adjust the setup of the car, so that you can drive comfortably equal fast laps. It's like preparing for a qualifying session.
If you have a working qualifying setup with low fuel, you can start the recording.
Open the App with the AI Icon. The app has buttons to start the recording of fast_line.ai or pit_lane.ai.
Go on the track, drive some laps and then start the recording of a new fast_lane.ai in the middle of the lap.
The app will automatically start the recording when you cross the start-finish line. You can drive as long as you need to do a perfect lap. If you think, that the last lap was OK, you just have to exit the track. Then the app will save the last completely driven lap as "fast_lane.ai.canditate" in the "ai" folder of the track. Rename "fast_lane.ai.canditate" to "fast_lane.ai" and start a race weekend to test your new AI. The new AI should now at least race as fast as you.
He's posted a "1.2" update--new linkThat's exactly what I did - thanks for checking it out. Crazy decision to upload an incomplete data.acd and expect the user to not only notice this, but also unpack it and unpack the original then manually merge them then repack them.
Using mods is exhausting these days. If you're not jumping through hoops you're doing jigsaws. It's like a modern Krypton Factor game show.
😆
I disagree, we have achieved something, many things actually.Yeah but there is nothing achieved if the AI behave good with only few cars. Because there is no point racing a STCC or whatever grid with only few cars.
Where ever the problem comes from, there is still a problem. If i could solved it alone, i would not ask here, but would share the solution
Fix it !!! ImmidiatelySaying, this is horrible, fix it, not so much.
This covers most of what you need: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13480889Are there general guidelines on recording...ehm...AI lines?
I keep on reading that the car used matters (obviously) and the result will not be appropriate for every category, the first one that comes to my mind.
Any other one?
Is there a magic car that "averages" all driving styles? 😁 (thinking about the ford rs200 evo, hoho)
edit: oh, another one I just remembered, the use of a wheel controller.