Assetto Corsa PC Mods General DiscussionPC 

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Lets simplify this then

Lets say you have done a math paper. Would you be more angry if you got an A* and found out that the dumb person of the class copied your work and got the same grade or would you be more angry if they learn the same techniques to find an answer.

In another sense modding follows the law, illegal converts dont, its just that simple.

Your methodology of thinking would mean that little Jimmy in art class cant draw a phone without Apple and Samsung sueing him, he cant draw a car because it would look similar to every other car ever because it has wheels.

I cant change your opinion but the raw fact is that in this case you are wrong on a moral and legal standpoint.[/QUOTE]



considering ferrari sent us a cease and desist for that f1 concept i doubt it.


Then why stop work on this if there is no legal issue?
 
Lets simplify this then

Then why stop work on this if there is no legal issue?

Because the F1 concept isnt by ferrari themselves, well that is the justification they used, designed by some students, ferrari snatched it up saying they made it, got pissy at us because we dominating searches.(seriously, first page of google on links and images). So what it came down to is that they thought we were using the ferrari name without their permission.(the f300 was taken down as a precaution as well)

Its like a low tier delinquent saying they are part of a gang. Some people will believe it other can see through it.

Thing is that it was so loosely worded so it could be interpreted in many ways(it helps their lawyers). Realistically if i was like **** it and fought them then in a fair fight id win 9 times out of 10 sadly i cant afford to fight neither can my team alone or together.

Its the art of company brute forcing, attack first and demoralize your enemy's morale, hope that they dont counterattack. Most people dont understand that we are fine under creative commons, we arent getting money off it, any donations are fine so long as it doesnt go over £10,000 in a year. if we are directly making money off it then ferrari can take it down if they choose to thats optional but they have that right.

We arent the first, we arent the last, its always ferrari that get tempramental, with the porsche license coming we will see how they get brutally murdered at every track anyways

I wont lie im pissed off with ferrari with im happy about because when i get rich ill be able to buy a car thats more reliable, faster and doesnt get on its period because you said it isnt perfect.
 
Going off the moral arguments for a while, I wonder how devs can tell if a car model is ripped from their game, instead of being made from scratch, if the car in question is the same model (I mean, the same car is the same car, so the 3D model will be the same if they are done to the same quality). Do devs put a unique code or identifier on their models and such? Or do they actually remember exactly how the polygons are arranged on their cars?

IMO, I'd love to see a freely accessible, complete, centralised database for car CAD models and laser scanned tracks. If you think about it a lot of time in gaming development these days is making these hugely detailed 3D assets. And for racing games, there is a lot of wasted time amongst many developers remodelling the same cars and tracks again and again. Why not share the models? Then more time can be spent on things that differ between the games - features, physics, sounds, online, AI, etc.

Also, the database would be a nice reference for future generations when we all commute in fusion powered, autonomous, anti-gravity WipeOut style cars in the sky. Future kids can still enjoy racing them as we did. There has been too many cars and tracks lost to history. Now that we have the technology to preserve I think we should do it before it's too late.
 
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Going off the moral arguments for a while, I wonder how devs can tell if a car model is ripped from their game, instead of being made from scratch, if the car in question is the same model (I mean, the same car is the same car, so the 3D model will be the same if they are done to the same quality). Do devs put a unique code or identifier on their models and such? Or do they actually remember exactly how the polygons are arranged on their cars?

IMO, I'd love to see a freely accessible, complete, centralised database for car CAD models and laser scanned tracks. If you think about it a lot of time in gaming development these days is making these hugely detailed 3D assets. And for racing games, there is a lot of wasted time amongst many developers remodelling the same cars and tracks again and again. Why not share the models? Then more time can be spent on things that differ between the games - features, physics, sounds, online, AI, etc.

Also, the database would be a nice reference for future generations when we all commute in fusion powered, autonomous, anti-gravity WipeOut style cars in the sky. Future kids can still enjoy racing them as we did. There has been too many cars and tracks lost to history. Now that we have the technology to preserve I think we should do it before it's too late.
sadly due to laws in the EU and USA(meaning pretty much everywhere apart from china and russia) your database idea is illegal, see the second a model for example the shelby is put into a game it becomes the property of the developer and its a bit of a grey area here but that means they must apply for permission to use the model outside of the game unless the license agreement for said car is stricter such as why the sport quattro is not a mod while the shelby is.

Thats another example of the law system not being up to date enough for digital goods.

I can 100% tell you that devs will bloody know when its their model for one reason(reason changes or is nullified if the company grows too large) which is QA or quality asssurance.

Lets take gaijin for example, they made War Thunder, as a new update is coming out they generally throw out some new planes to keep the guys coming. So lets take a spitfire mkIX, one of its variants looks like this

spit_ixe_03.jpg


It traded a bit of its turning circle for SPEED AND POWER MWHAHHWHHH. sorry about that

Anyways lets say mr modeller has done a wonder job but suddenly the plane has curved wings, it has three fins on the front, something went really wrong and its got a rolls royce jet engine that you would see on a 747. This tiny little mistakes get weeded out, indie teams tend to just get involved themselves and generally their beta testers will help find some things, you will always get that one work horse of a tester that knows everything about everything. They do however sometimes miss things or the licensed manufacturer becomes a temperamental little brat LOOKING AT YOU FERRARI.

So yeah devs have to look at the moment so much that they just know either from the flaws that couldnt be fixed or little modeller touches that got it to be unique, every modeller is different, some leave a signature, others dont see the point. The AMG GT3 says the world will fall to darkness if you dont read the fire extinguisher label, modeller said its because mercedes didnt send them the real label.
1c190002e212c187962e27e6f26dd5c6.png


aaaaand i got too engrossed and im now late for work.
 
sadly due to laws in the EU and USA(meaning pretty much everywhere apart from china and russia) your database idea is illegal, see the second a model for example the shelby is put into a game it becomes the property of the developer and its a bit of a grey area here but that means they must apply for permission to use the model outside of the game unless the license agreement for said car is stricter such as why the sport quattro is not a mod while the shelby is.

Thats another example of the law system not being up to date enough for digital goods.

I can 100% tell you that devs will bloody know when its their model for one reason(reason changes or is nullified if the company grows too large) which is QA or quality asssurance.

Lets take gaijin for example, they made War Thunder, as a new update is coming out they generally throw out some new planes to keep the guys coming. So lets take a spitfire mkIX, one of its variants looks like this


It traded a bit of its turning circle for SPEED AND POWER MWHAHHWHHH. sorry about that

Anyways lets say mr modeller has done a wonder job but suddenly the plane has curved wings, it has three fins on the front, something went really wrong and its got a rolls royce jet engine that you would see on a 747. This tiny little mistakes get weeded out, indie teams tend to just get involved themselves and generally their beta testers will help find some things, you will always get that one work horse of a tester that knows everything about everything. They do however sometimes miss things or the licensed manufacturer becomes a temperamental little brat LOOKING AT YOU FERRARI.

So yeah devs have to look at the moment so much that they just know either from the flaws that couldnt be fixed or little modeller touches that got it to be unique, every modeller is different, some leave a signature, others dont see the point. The AMG GT3 says the world will fall to darkness if you dont read the fire extinguisher label, modeller said its because mercedes didnt send them the real label.

aaaaand i got too engrossed and im now late for work.

Cool, thanks for the insight 👍

Anyway, putting laws aside, as long as no one is profiting from mods I feel anything goes personally. It's just that 3D modeling takes a huge amount of time in comparison to other aspects of modding, if we can shortcut it we will be able to get a lot more cars through. Of course credit needs to be given to the original maker as well. It's just a game at the end of the day. We're here for fun and I doubt people will decide not to buy Forza just because a mod is in AC.

For the database thing, I'm aware that it would break several laws. Wouldn't it be cool though if car makers and track owners set aside their personal differences and self interest for this one cause to preserve our automotive culture? When I see electric cars becoming more and more prominent, autonomous driving, health & safety and environmental regs getting stricter and stricter...there will come a day when we would not be able to race and drive cars as we know it. If we have an online database of everything, even our grandkids will be able to play AC10 in full holographic projection and relieve the good ol' days :D
 
BrownNinja covered pretty much most of the important issues with the centralized database idea. I know where you're coming from, Legend-1, and in an ideal world something like that could exist and would be very helpful in chopping a lot of dev time on these game times. Another issue is, who manages & maintains said database? Are they going to do it for free? Is there a charge per model because the database maintainer is the one who secures the licensing agreements with the applicable car manufacturers. I could go on and on, because like I said, this sure ain't a perfect world.

I've gone back and forth on the using stolen car models issue many times. I will admit that I have a couple of ripped cars in my AC garage. I think the 911 Carrera RS 2.7 is a rip from another game and the 911 GT3 & GT3 RS are obviously ripped. I think that's it. One issue I have with ripped content is 9 times out of 10 the physics and the rest of the car data completely sucks. The people who don't give a crap about stealing a model from another artist to release "their" car probably aren't passionate enough to spend weeks (months maybe?) tweaking the data files to make the car actually behave like the real thing. Heck, there are quite a few cheap-o ripped mods out there that just copy & paste the data.acd contents of an official car, like the Ford GT into their ripped car's data folder. I'm sure we've all run across mods like that unless you know with 100% certainty that you've never even accidentally installed a ripped mod that you thought was legit.

Mostly, I am against it, however, you can see I'm a hypocrite because I do have a few cars that I'm 100% certain are ripped. I've gotten a lot better. When I first installed Assetto Corsa I installed every damn car & track I came across - as long as it "worked". I had to reformat/reinstall and this time I've only installed legit cars and tracks that I know I'll actually drive.

Oh, I almost forgot. When talking about tracks ripped from other games and/or converted to AC without the author's permission...again, the quality is pretty much always way, way below the quality of anything you're gonna find in the modding forums on the official forums.. Oh wait... Those don't exist anymore! :lol: Those ripped tracks never have a highly detailed invisible mesh to drive on. They just have you driving on that low poly road mesh that is also what we see in AC. Just that one thing alone makes or breaks a track from being worthwhile or not.
 
Yesterday I was going back and forth with someone on Reddit and they convinced me to try Content Manager for AC. I will admit that it's pretty cool. I especially like the ability to set a minimum and maximum difficulty percentage for the AI. It also seems to load much faster than the stock Kunos AC launcher.

Does anyone else here use Content Manager as an Assetto Corsa launcher?

Has anyone run into any problems because of using Content Manager?

For those who do use Content Manager, have you upgraded to the Full version or are you just using the free Lite version?
 
legend the whole issue is that people dont value digital goods as much as much as physical so im not sure why but we just are more lenient about stealing here because make no mistake, taking a model from forza etc without permission is stealing.

In the physical world ill give an example, today at my job i sold some Narciso perfume, new stuff just came out 10 days ago. Lets say i sold it for £70, now the customer is happy, his lady friend is more happy(a bit worried because he sprayed it on himself alas i dont judge).

Now lets say two months dont the line they go to Scotland and see the same perfume and just take it. Sure it would be quicker and maybe cheaper to just take it there and then but its morally wrong.

Sure i want a 911 turbo s, its my dream car, its easy for me to go on the dark web and find malicious bluetooth code to mess with the porsche/apple infotainment system but its all about ethics.

Stealing is stealing, i personally dont care what you do, your opinion about it is yours but something like what you want wouldnt happen it would get shut down as it blew up and started to monitize due to the impending hosting fees.
 
Yesterday I was going back and forth with someone on Reddit and they convinced me to try Content Manager for AC. I will admit that it's pretty cool. I especially like the ability to set a minimum and maximum difficulty percentage for the AI. It also seems to load much faster than the stock Kunos AC launcher.

Does anyone else here use Content Manager as an Assetto Corsa launcher?

Has anyone run into any problems because of using Content Manager?

For those who do use Content Manager, have you upgraded to the Full version or are you just using the free Lite version?
get the full version, i use it exclusively at this point, it covers everything and the developer behind it is awesome
 
Really loving the '91 F1 mods from ASR. Everything seems right from the get go, looks, sounds, physics, FFB.
Default setup is pretty good too so you can start racing immediately and it doesn't drive like a pig.
 
get the full version, i use it exclusively at this point, it covers everything and the developer behind it is awesome
I purchased the full version a couple of days ago. Well, not purchased...donated to him. I use it exclusively as well. I love how you can save presets, like if you want a track day and you want to drive against 30 cars, you set all the conditions and hit the track...but you can save it "ALB123 Track Day 1", so the next time I wanna do a track day I just load the preset instead of spending 5-10 minutes choosing cars again.

I haven't even explored all the features yet. For the PC version of AC, I think it's wise to use Content Manager even if you can't afford to donate and unlock the full thing.
 
I purchased the full version a couple of days ago. Well, not purchased...donated to him. I use it exclusively as well. I love how you can save presets, like if you want a track day and you want to drive against 30 cars, you set all the conditions and hit the track...but you can save it "ALB123 Track Day 1", so the next time I wanna do a track day I just load the preset instead of spending 5-10 minutes choosing cars again.

I haven't even explored all the features yet. For the PC version of AC, I think it's wise to use Content Manager even if you can't afford to donate and unlock the full thing.
Hello! Why haven't I heard of that before. Do you have a link? I searched but couldn't find it on RD.

Edit: Nvm, found it: http://www.assettocorsa.net/forum/index.php?threads/content-manager-aka-alternative-launcher.33824/
 
Hello! Why haven't I heard of that before. Do you have a link? I searched but couldn't find it on RD.

Edit: Nvm, found it: http://www.assettocorsa.net/forum/index.php?threads/content-manager-aka-alternative-launcher.33824/
Sorry for not providing the link. :boggled:

I think you'll absolutely love it. I can't go back to the regular launcher now that I've been using this. The way you can so easily edit descriptions on cars, or make new preview files, etc. on the fly is so awesome. Heck, it will web search info for you about a car if a modder didn't put any in the UI json file (if you are anal about things like I am). Go into Content > Cars > Select a car and then click on the info in the Specs row of info. You can edit data and it'll make a new freakin' Power & Torque Curve for you! It goes on and on... Oh, and it is just so much faster than the Kunos launcher. I wish I found this earlier. Of course some features are locked, but you can donate any amount of money and receive an unlock code. So, the developer is obviously VERY easy going. Enjoy! :cheers:
 
Sorry for not providing the link. :boggled:

I think you'll absolutely love it. I can't go back to the regular launcher now that I've been using this. The way you can so easily edit descriptions on cars, or make new preview files, etc. on the fly is so awesome. Heck, it will web search info for you about a car if a modder didn't put any in the UI json file (if you are anal about things like I am). Go into Content > Cars > Select a car and then click on the info in the Specs row of info. You can edit data and it'll make a new freakin' Power & Torque Curve for you! It goes on and on... Oh, and it is just so much faster than the Kunos launcher. I wish I found this earlier. Of course some features are locked, but you can donate any amount of money and receive an unlock code. So, the developer is obviously VERY easy going. Enjoy! :cheers:
Oh my yes!! I donated immediately! This is the sort of UI that I like. So much crammed into one screen and easily accessible. And the ability to save everything is fantastic.
I suggested including mod importing as well, to make it a complete content solution. Great stuff!

Edit: Apparently it was already very easy to add mods. Just drag & drop! :bowdown:
 
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I really recommend you guys donate a couple of quid to ASR and try their beta nod 90's F1 cars. They're awesome and in particular the Williams FW13 is a joy to drive.
 
I really recommend you guys donate a couple of quid to ASR and try their beta nod 90's F1 cars. They're awesome and in particular the Williams FW13 is a joy to drive.

Are they constantly updating them? Is there any progress? I'm interested but I'm afraid it'll be disappointing
Can you compare them to Ferrari F2002 as quality and realism?
 
The FW14 (got it wrong before) drives brilliantly, has all the livery options for that year (no mechincal changed like some RF1 mods though like aero updates) and the sounds are brilliant.
 
Dunno if has been already asked.
About the payware mod EGT by URD, I noticed that Ferruccio and Venom got STD and S1 specs, unlike the others having a single one. Is that a bug or they have differences? In case, which are the differences between the 2 specs esch car?
 
You sound oddly sarcastic Mr L :S Did you buy these?

The ASR mods are the only ones I've bought, all the other ones I have are free?
 
You sound oddly sarcastic Mr L :S Did you buy these?

The ASR mods are the only ones I've bought, all the other ones I have are free?

I do? :lol:

I'm being completely serious, I just donated to ASR and am downloading the things now. Payware mods are just... a grey area for me, but if someone I trust recommends them then it's a different story.
 
No pressure then :P

I donated 2 euros, it's not like you have to pay loads.
 
@Clark What other completely worth it payware mods would you recommend?

Anything from URD is worth every penny and very affordable. They have some kind of relationship with Kunos (believe they did the C7.R?) so I feel like that adds a bit of legitimacy to them. They have some excellent offerings too, a GTE class, a DTM class, an IndyCar/Indy Lights class, and a LMP1 class.
 
Anything from URD is worth every penny and very affordable. They have some kind of relationship with Kunos (believe they did the C7.R?) so I feel like that adds a bit of legitimacy to them. They have some excellent offerings too, a GTE class, a DTM class, an IndyCar/Indy Lights class, and a LMP1 class.

What comes in what pack? I'm looking at what's there and the descriptions are cut off.

The pseudo names are hilarious and I approve. :lol:

EDIT: Whoops. Nevermind, I went to the store page and I can see everything now.
 
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