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- United Kingdom
Been a month or so since my last post, so just checking in to say I'm still working hard on Pescara 1957, still making buildings and there's still lots more to do!
MONZA 1988 update v2.1
v2.1
- restore the dirt track edges by racinjoe013
- working s\f line and pit lights by racinjoe013
- vao patch by racinjoe013
- larger grid, up to 30 spots
Monza 1988 v2.5 by SBB project
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Just checking to say I'm ready.Been a month or so since my last post, so just checking in to say I'm still working hard on Pescara 1957, still making buildings and there's still lots more to do!
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Thanks. Mountains are stripeless now. 👍@Fanapryde & @Rainmaker87
Seems that the problem is caused by the horizon casting shadows. Try adding these lines to the ext_config.ini:
[MESH_ADJUSTMENT_...]
MESHES = skyboxi_horizon02
CAST_SHADOWS = 0
Sorry for late reply, please untick "Refraction on cars" in reflection FX.Could anyone please point me to the right CSP setting to fix those lights on Blackbolt's NSX? I've seen the post somewhere few days ago but can't find it right know.
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Nice updates! While everyone is improving it...Hattrick! 3 in a row...
RUAPUNA PARK 2012 update v2.0
v2.0
community update rework from DaBaeda and CrisT86:
- 2 new layouts, reworked AI now it´s faster and cleaner
- GrassFX
- RainFX
- night lights
- new loading screens
- shader adjustments
- new cameras by DaBaeda
Ruapuna Park 2012 v2.8 by NeelJ and Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Finally I have high resolution skins for you for every race the 935/77 took part in, for @GzeroD 's version of the car. There are now hi-res helmets for Ickx, Mass, Schurti and Wollek. There are now internal windscreen banners reflecting the external ones. Every time the cars went out they moved the bloody stickers so each one has different placement and a slightly different selection of decals.
The car needs some attention to its headlights - although the lights illuminate the road ahead the lights themselves don't show from the outside on track. They look ok in CM showroom. If anyone can fix this I would be grateful.
EDIT: apologies, please replace the Silverstone skin with the one in the attached zip file.
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Reworked the AI for more speed and slightly less cars flying off tyresFunabashi Circuit v1.01
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Features:
- 20 vehicle pit/grid
- 3 historical layouts
- GrassFx, RainFx, VAO
- New textures + winter grass skin
- Track limit tires are semi-realistic
- Try the "short" track!
Credits:
Domo arigato:
Thank you to "soramame" for granting permission to convert his original work.
Thank you to the JGT Database Discord group for requesting this track to be converted, suport and the great reference library
https://discord.gg/eTsX42m8h3 = The biggest history server on Japanese motorsport you'll ever see!
:: DOWNLOAD ::
:: RD MIRROR ::
Completely agree. I am going to attempt to improve the physics of this car to make it feel more realistic.Nice work! Really adds to this mod.
...and makes me wish even more that someone would address the "cold tire syndrome" that all these Porsches seem to have.
Big turbo, rear engine, tires that go completely cold before the first turn after leaving the pits -- understeer, understeer, understeer... hit the turbo threshold and SNAP oversteer. The car is forever stuck with cold tire handling characteristics that is normally only experienced for the first couple of laps.
I love the real cars, as they were beasts, and crazy powerful. Manage a turn just right, nail the exit line, get the back end settled, slam on the power, cross the turbo threshold, they sit down, hook up, and away you go! These cars were brutal on their tires, and they'd heat up fast on a sunny day.
...but not with these virtual versions, as they snap oversteer, and you're into a barrier.
I know, it's a "first-world problem," tire pressures can be adjusted, and there's other mods to drive, but these should be awesome to drive without a lot of setup adjustments.
I did improve my ext_config.ini for maebashi. Now there are more areas covered with 3D Grass. I did also animate the water on Lake Ono and the little river alongside the road.I'm really unlucky!
Thanks anyway for trying to help me.
I'll use the free camera for the best moments in the replays.
However, already with the grassfx the map changes a lot and is more immersive... too bad that this project has been abandoned...
Masscot here is the link to my archive: https://www.mediafire.com/folder/y3gywz4wp7c52/Public_files@Rainmaker87 please provide a list of links to all of your ongoing track updates when they're all complete - I can't keep up with three different updates from three different people every day, lol.
I think I'll wait for the dust to settle first and get them all in bulk.
It's far too hot at the moment to think in a straight line.
Finally I have high resolution skins for you for every race the 935/77 took part in, for @GzeroD 's version of the car. There are now hi-res helmets for Ickx, Mass, Schurti and Wollek. There are now internal windscreen banners reflecting the external ones. Every time the cars went out they moved the bloody stickers so each one has different placement and a slightly different selection of decals.
The car needs some attention to its headlights - although the lights illuminate the road ahead the lights themselves don't show from the outside on track. They look ok in CM showroom. If anyone can fix this I would be grateful.
EDIT: apologies, please replace the Silverstone skin with the one in the attached zip file.
EDIT 2: if you download the updated car from Legion's site you need to delete the duplicate (old) skins 1_ickx_brands6h and 41_Stommelen_LM77
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My pleasure 😊Thanks. Mountains are stripeless now. 👍
Better looking background mountains would be welcome
My fault : I was busy with a filter.Anyone having issues accessing @Breathe's tracklist?
This is all that comes up when I select the "Real" tab
View attachment 1174882
EDIT: That fixed itself quickly
I have the original 935/80 variant, but the skins have a problem,and I don't know how to fix themand to add onto this: i've done a 935/80 varaint.
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this is for the customer porsche's like the momo and the Joest Porsches
Had a feeling it was something like thatMy fault : I was busy with a filter.
This can be caused by an AI too aggressive (or) AI line TOO much aggressive too, you can try to reduce the AI aggressivity and see if something went betterHello. I downloaded the 1991 Le Mans circuit and tried to create a Group C prototype race. There is one problem that seriously interferes with the normal racing process, namely, some cars, specifically Sauber C9 and Jaguar XJR-9 in the same turn (Virage du Pont), enter too much trajectory, after that they often turn around, and this provokes collisions with other cars, after a few laps, half of the peloton is no longer involved in the race. How can this problem be solved ? Thanks and sorry for my english.
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Thanx for the skins. It is really a shame, that there seems to be only the poor SimDream variant of this wonderful car available.Hi, I created my first two skins, they are for the porsche 910, the skins are the n38 and 39 those driven in 1967 le mansView attachment 1174886View attachment 1174887
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Porsche 910 Le mans skin.rar
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