- 533
- Brussels
Sometimes, I have the same as you.Does someone also had the issue that in Content Manager the Geo Tags don't work?View attachment 1251387
But not today
Last edited:
Sometimes, I have the same as you.Does someone also had the issue that in Content Manager the Geo Tags don't work?View attachment 1251387
The car has been updated and can be found here for free - https://www.patreon.com/guerilla
Great work by the team and still fun to drive around street circuits. All my previous 'Around the World' Skins and Custom Championship still work.
Ouch. Looks like 💩Hi Pfalzdriver have you tried motion shot yet its totally broken ?
Go to Content manager - settings - appearance. Down on the lower left you can check off what you want displayed. Hopefully that's the only thing going on. I installed the new version of CM the other day and a lot of my settings disappeared.So this is a first for me... CM only shows the DRIVE and ABOUT menus, nothing else. I tried backing up to previous versions of CM and CSP, to no avail. Anyone seen this? Better still, know a way out of this? Is this the beginning of a holiday away from AC?
View attachment 1251395
Except I had no settings menu. A restore of an old version of CM fixed it.Go to Content manager - settings - appearance. Down on the lower left you can check off what you want displayed. Hopefully that's the only thing going on. I installed the new version of CM the other day and a lot of my settings disappeared.
A long awaited feature and seems to work OK, albeit slowly.... but, my custom previews done this way are all vastly overexposed.edit: you now can do your own customs previews with latest CSP for encrypted cars, meaning the blue crystals won´t show up any longer. Just enable "use CSP for final preview render" in settings --> content manager --> custom showroom and then click on update previews as usual. AC now starts in the background and generates the preview with the formerly used one. Great!
It's working very well. AI is working like a charm. Thanks!Yes the wets are mandatory for SimDream mods. That does not effect the AI. My fix should solve the slow AI issue. Is the AI gererally slow like before the fix or just on some tracks? More than the full Kunos car speed I cant give you. Thats what I actually did with the fix.
Very good. I'll try it, and if does not work I'll change some values. Thank you!1. Depending on the car spec, you can reduce the GAS_CUTOFF_TIME. For example if the car has a x-trac sequential then set to 0.1. Manual trans more like 0.2 or more.
2. Increase the BRAKE_HINT. Try 0.93. If still not braking late enough then 0.97 or 1.0. If they start crashing then reduce.
3. GAS_BRAKE_LOOKAHEAD can be 0 for the fastest but if they crash then try 3.
4. AERO_HINT can be increased to 1.2 to help with corner speed.
5. ULTRA_GRIP. I found when set to more then 1.0 can actually slow the AI down so you can also experiment with this setting.
Try these CefSharp settings:Does someone also had the issue that in Content Manager the Geo Tags don't work?View attachment 1251387
Work with the 964 Carrera RSR 3.8 by Zoffty continues. After the Freisinger chassis I am now working on the Chrzanowski & Klein chassis, which was used by Chrzanowski, Ecurie Biennoise and Stadler and which was sold to a swedish team in the 2000s.
First skin is IMSA GT 1994 Daytona 24H, Chrzanowski & Klein #37, GTU (Exxon windshield banner will be correctly displayed in game)View attachment 1251008
Second race was for Ecurie Biennoise in the BPR Series.
BPR 1994 Paul Ricard 4H, Ecurie Biennoise #30, GT3 (Speedline Wheels will be added)
View attachment 1251009
The car was next seen for the Sebring 12H race.
IMSA GT 1994 Sebring 12H, Ecurie Biennoise #37, GTU (Exxon windshield banner will be correctly displayed in game)
View attachment 1251010
Next race was BPR again.
BPR 1994 Jarama 4H, Ecurie Biennoise #33, GT3 (Speedline Wheels will be added)
View attachment 1251011
The team then took his chance in LeMans.
LM24 1994, Ecurie Biennoise #54, GT2
View attachment 1251013
For the 4H of Spa the team name was changed to Stadler Motorsport
BPR 1994, Spa 4H, Stadler Motorsport #54, GT3View attachment 1251014
to be continued......
Bingo! That worked. Thanks.Try these CefSharp settings:
View attachment 1251533
Hi, I hope you don't mind but I have created and uploaded to RD a complementary fullface helmet pack to match the driver list in your updated Porsche 908/03 JSON files. Link here: https://www.racedepartment.com/downloads/1970s-sports-car-helmets-full-face.60080/Continuing the boring (for me, not so) job of searching names and teams, historical accurate JSON files for F40 LM Lover´s 512s CL and Legion´s 908/03 (1971). Just drop on your CARS folder (YOU NEED TO HAVE THESE CARS INSTALLED FIRST, SINCE I ONLY SHARE THE JSON FILES) and overwrite the files as needed.
![]()
porsche_908_03
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
![]()
ferrari_512s_coda_lunga
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I don´t hold any credits for the cars (those belong to the respective modders), only for the custom files.
Btw, in the 908/03 pack, it´s also inclued JSON files for both Escuderia Montjuich´s cars. The skins were created by StoffelWaffle (you NEED to download them on RD).
I'd like to have the stock version too...MG roadster soon to have a V8 version, roll cage etc.
View attachment 1251575View attachment 1251578
And Alfa 33 Q4
View attachment 1251580
Outstanding. Thanks for surfacing this. End of an age-old problem. Also sorts the problem custom previews of cars with CSP wheel swaps and the like.edit: you now can do your own customs previews with latest CSP for encrypted cars, meaning the blue crystals won´t show up any longer. Just enable "use CSP for final preview render" in settings --> content manager --> custom showroom and then click on update previews as usual. AC now starts in the background and generates the preview with the formerly used one. Great!
I've created (trial and error), and saved, a custom preset, to restore/match the light levels to the preset I normally use. Shockingly, the exposure (in the HDR tab) needed a 60% boost to match. I also turned the gamma down by 10%. I use a white showroom so my values might be wildly different, but there are enough adjustments to meet most folks needs, I reckon.A long awaited feature and seems to work OK, albeit slowly.... but, my custom previews done this way are all vastly overexposed.
Ideas welcome..?
Ah, thanks - so it seems it's a universal issue? I was worried that some personal CSP tick box somewhere was causing the issue and was dreading troubleshooting it.I've created (trial and error), and saved, a custom preset, to restore/match the light levels to the preset I normally use. Shockingly, the exposure (in the HDR tab) needed a 60% boost to match. I also turned the gamma down by 10%. I use a white showroom so my values might be wildly different, but there are enough adjustments to meet most folks needs, I reckon.
Just don't look at the preview while you're making it. Arc-eyes
Update: By changing the Tone mapping option, I've been able to tone down the exposure ramp (to only 19%) and use the preset as standard for both enrypted and non-encrypted cars.
I saw an small bug in Your SR I RT/10. The leather covering the shift knob is in the wrong placeChevrolet Corvette (C4) Coupe - 1991 - UPDATED!!!
View attachment 1251597
REAL SPECS v1.1
Adjusted/fixed lights and reflections
Tweaked shift animation
download:
![]()
Chevrolet Corvette (C4) Coupe - 1991 (Asseto Corsa Mod) | REAL SPECS
Get more from REAL SPECS on Patreonwww.patreon.com
Awesome! Do the National/Club layouts seem to crash ACS on your end also?I just checked the "hampton_downs" you mention (which was not in the list - I added it).
After comparing the files, in my opinion, it is a version of Neil Shaw but released a month earlier than "hampton_downs_motorsport_park".
Since CSP is involved when taking the screenshot you should check if you have un-ticked the option at AMD FidelityFX "disable for screenshots" since this fixes the over-exposed screenshots taken ingame - maybe this also affects the preview?Ah, thanks - so it seems it's a universal issue? I was worried that some personal CSP tick box somewhere was causing the issue and was dreading troubleshooting it.
I'm guessing it'll eventually be solved at source so will hang fire for now.
The link for the car isn't working anymore, can you fix it?Release: Porsche 956 1982-83 WEC (free)
Original by https://www.patreon.com/gtsupreme @TonyBarracuda
Updated by https://www.patreon.com/LVEmods
Changelog by Lore 1.1
- changed rim material and added normals
- changed rim shaders
- all body panels have external ao and shader changes to match Kunos settings
- cockpit has basic internal ao and shader change to a metallic look
- fixed headlights
- replaced steering wheel for period correct one
![]()