Oh, bummer! Guess I'll have to just keep trying! Does anybody have any recommendations for tutorials and example projects I can try to gain an understanding of what to do?
Furthermore, what are the use cases for this 3DSimed program? Is it primarily just for converting content from one game to another?
Also I have another question - this time I'm knocking it down to 2 dimensions. With skins, what are the recommended compression settings for your DDS files? I tried using DXT5 when I saved a skin in GIMP and it looked super nasty in-game. So all of the skins I've made are way larger than I'd really want them to be because I'm saving them without compression.
By the way guys, I've had a really cool idea for a mod. What if every time you add ballast, the driver model gets fatter!?
I had an AI generate some concept art which I like to call 'high ballast setup':
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