Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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simtraxx has nothing to do with it, i set up the donation for all the old tracks that he didn't finish to finish
But why would people donate? Are we supposed to pay you to update old tracks. Why don't you just update them and release them for free. There are plenty of tracks around here being released for no charge so why would people pay you to update anything?

I guess I just don't understand why some people need money to do this stuff because I consider it to be such a fun hobby. But to each his own I guess. Good Luck with it....
 
idk. never experienced that. What are your settings in the "smart sahdows" modul?
I'm away for a couple of days so can't check, but pretty sure smart shadows are deactivated because of the way shadows can clip through the floorpans of low cars.
 
simtraxx has nothing to do with it, i set up the donation for all the old tracks that he didn't finish to finish

So we pay Simtraxx for a broken track and then pay you to fix it?

You say Simtraxx has nothing to do with it. So what is going to stop them coming after you for selling their tracks (fixed or not)?
Are you selling the whole track or just the fixes? Because if its the whole track, I can't see them taking kindly to you taking the money that they have earned by building the track.
 
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How can you reduce tire grip? I tried decreasing the values of the parameters:
DY_REF=
DX_REF=

and

DY0=
DX0=
but this had absolutely no effect on tire grip.
 
How can you reduce tire grip? I tried decreasing the values of the parameters:
DY_REF=
DX_REF=

and

DY0=
DX0=
but this had absolutely no effect on tire grip.
1700405621790.png


From the physics pipeline 😀
 
Finishing "100 years of History", for the 24 Hours of Le Mans 1974, trying to make an approximate "BoP" for the time. Both me driving (and with "AI" times similar to mine). I think it was satisfactory. Next step 24 hours of Le Mans 1975 (new cars and adjustments).
Everyone knows that the Autodelta Team didn't actually participate in the race (it was registered), so I decided to put it into practice and use the cars to make the necessary adjustments.
MATRA MS670 - Simca ( Pescarolo / Larroussse )

ALFA ROMEO 33TT12 ( Merzario / Ickx )

MIRAGE GR7 - Ford

Taking advantage of the moment, could anyone tell me how to remove this pink tint (from the Mirage's headlights)?
 
Try to measure first on what your bottleneck is. When I do face a possible bottleneck I go for software like Afterburner to check what’s going on. CM does also have a nice onscreen tool to check what game aspect is causing troubles.
Do a Duck-Duck search or Google on how to detect hardware bottlenecks, but mostly, it is normally never an surprise, as it’s in 90% of the cause the CPU or GPU.
Yes i want to switch from 1050ti to a RX6600, the increased perf. must be feeling like a whole new universe
 
Released : Audi A4 DTM (R14 and R14 Plus)
Author:
3D Model: Slightly Mad
3D modelling: F302 (rework)
Skins: Unknown
hope u enjoy the Carps : send feedback ,bugs ,missing things
tested on CSP 0.1.80-preview115PP filer Natural_Mod have fun! To install, move folders to "...\SteamApps\common\assettocorsa" or simplydrag'n'drop archive to Content Manager. Download:

__custom_showroom_1700319861.jpg
 
Can someone check if "Content Manager / Content / tracks / Update outline" generates an outline.png image not transparent anymore?
On my system since a couple of weeks ago I've got the outline.png no more transparent but with a part of preview.png on the background.
 
And this is what the upgraded Ultima GTR V8 looks like now...
acegif-com-sweating-73.gif


(Yes, I'm repeating the same joke, but that car is soooooo hot...)

(EDITED to comment that I'm looking at the photos again and they are practically pornographic... 😱)

Can someone check if "Content Manager / Content / tracks / Update outline" generates an outline.png image not transparent anymore?
On my system since a couple of weeks ago I've got the outline.png no more transparent but with a part of preview.png on the background.
All ok here, with CM 0.8.2561.39678 - 171 and 0.1.79 CSP.
 
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Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
Thank you very much for this car!
 
Thanks, how can i change the tire grip now?
I'm no physics expert, I'll tell you what I know. The increase in mechanical grip of a tire is not determined by just one factor, so unfortunately there is no single item to work with. Many online recommend changing the values we talked about before, but apparently they are obsolete and no longer used. I think the manual modification of the tyre.ini is quite a pain, so I suggest you try the CM's tire generator (it studies the tires with the grip that you like best). I hope I helped you at least a little.
 
... In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release...
I don't like to fault such a nice car, but the wipers (don't know if is my fault or a mod fault) look incomplete when viewed from inside the car.

Thanks!
 
I separate this request from my last post because it concerns something else. I mainly use blender and now I have to create the steer.ksanim and shift.ksanim animations. I tried to use the model provided by kunos but it doesn't work, the driver is imported as a normal non-editable 3D object. From the official forum I downloaded a working model but the animation in the end doesn't work. Can anyone tell me how to do it? I'm going crazy, especially because I created the car_shift.ksanim animation regularly without problems :confused:
 
Thanks, how can i change the tire grip now?
from one of the thousand random AC tips I've collected:
"in the data folder, for every tyre of the car there is a tcurve_[tyre_name].lut with the information of how the tyre grip depends on the tyre temp. You can just increase the the grip multiplier values (right column) by a few percent and get a gripier tyre that behaves exactly like before."

and I can add that the proper tyre lut name is shown in the tyres.ini file.
 
not to doubt, but I changed these exact parameters and have higher grip. Hmm
1700416853194.png


I found the information here and believed it to be correct. I downloaded everything from the filemissing discord. If the information is wrong it should be corrected, otherwise other people could make the same mistake as me.
 
Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
very good . just a little fast
 
Houston GP 2007 v1.0
screenshot_porsche_rs_spyder_evo_rmi_houston07_9-5-121-12-21-0-jpg.1016377


changelog by @shi
  • trees rework
  • adjusted shaders
  • updated grass and road textures
  • new overlays.ini
  • new VAO
  • new physical road mesh
  • new camera
  • penalty area has been set for the chicane

:: DOWNLOAD v1.0 ::
:: mirror v1.0 ::

:: DOWNLOAD v1.15 ::
:: mirror v1.15 ::

Houston Reliant Park 2007 - v1.15

changelog by @RMi_wood
  • cones are now moveable POBJECT
  • 2d crowds replaced with Kunos style camera-facing
  • some textures upscaled / edited
  • lamp emissive textures updated
  • new VAO
  • old skin removed
  • new skyline texture, enable skin to try
* the track is still low quality due to source material

:: DOWNLOAD v1.15 ::
:: mirror v1.15 ::
 
I've got a little problem after swapping the 962 LT rims onto the Short Tail version, everything seems working fine, but while racing at Monza 92, I've noticed that a different 962, the one by Legion, has lost its rims and tires on LOD B, while LOD A shows the ones I've just installed on the normal car. I've thought about an error while using Blender or ksEditor, but how does it affect another kn5?
Pics for clarity (LOD A / LOD B):
Screenshot 2023-11-19 213335.png Screenshot 2023-11-19 213326.png
 
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Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
love that last photo
 
And this is what the upgraded Ultima GTR V8 looks like now

53341312039_4e031497df_o.png

53340982811_1d9f7723e4_o.png

53340982806_486544344a_o.png

53341312054_f4462cbdf7_o.png

53341166823_96c9c8ff5f_o.png


got again optimised shader & material settings, fixed the brake lights and some things more, wich will be mentioned in the changelog of the next version
Do you also consider revisiting the motec display? Give it a little more data? Something alike to this ~image~
 
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