Assetto Corsa PC Mods General DiscussionPC 

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Someone could help me? how i can fix this? when the car is over groovesuzuka the shadow is lighter than when it isnt. thanks
Sin título.jpg
 
Hi, for the Audi A4 DTM, I have 2 major concerns:
1) digital instr fonts are floating in front of the panel
2) part of the rollcage goes through my arm!

Also , what is the diff. between regular and "Plus" version ?
The regular R14 is the 2008 car, and the R14+ is the 2009 car with different wing mounts, canards, etc. It's just two different years of the same car.
 
This is me right now. :mad::mad:

Tracks that loaded just fine over recent days now crash while loading for no understandable reason. Some new tracks I've just installed, like Fenyr's Bahrain and Nukedrop's Las Vegas 2023 and Thermalito, won't load either.

This is the latest splash message I just saw, though I also get others at other times. It all seems so random!

Screenshot 2023-11-21 131616.png


I'm running the latest full CSP and PURE. A few days ago, neither were causing any obvious issues. I've reinstalled both just to be sure, but that didn't solve anything.

If anyone has had recently had 'crashing during loading' issues and can suggest a fix or a good doctor who can sedate me, I'd be grateful to hear from you.


EDIT: This is the final part of the latest crash log.

2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\extension\weather\base', i.: 000001B8D04F9DC0
2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\extension\weather-controllers\pureCtrl static', i.: 000001B8E233A4A0
2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\apps\lua', i.: 000001B8E233A3D0
2023-11-21T13:45:52:434 [16424] | WARN | No meshes found: material:garage_glass
2023-11-21T13:45:52:435 [16424] | DEBUG | Chunking meshes list: 130 meshes, out of which 35 are fixed (range is 1000 m)
2023-11-21T13:45:52:435 [16424] | DEBUG | Chunking meshes list: 35 meshes, out of which 35 are fixed (range is 1000 m)
2023-11-21T13:45:52:437 [16424] | DEBUG | Chunking meshes list: 3 meshes, out of which 3 are fixed (range is 1000 m)
2023-11-21T13:45:52:836 [16424] | ERROR | Crash! Trying to generate nice dump: 0000003FBB12D6B0
2023-11-21T13:45:52:836 [16424] | INFO | Create dump at: C:\Users\drive\AppData\Local\Temp\u3mw.0

:mad::mad:
 
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you don't wanna play with the Ray-tracing effect and with the new DLSS3 support which I don't know if it is supported by the game itself or not
Its not. :)
If you simply generate new lods and in the car folder is a "data" folder, they don´t get saved, you have to delete data folder, make new lods, and then it does get saved. then you can unpack the data
Sorry, but this is not true. I'm creating new LODs all the time, bc many cars dont have them. And prior of creating new LODs I always unpack data first.
Sounds more like you have an issue with writing permissions.
 
When I see that logs I feel like...

View attachment 1305217

I wonder if anyone really knows what that unintelligible jargon means... 😶
And keeping with your Egyptian theme... all this messing around trying to get a working stable setup just makes me want to lie down and fall asleep permamently like a mummified pharaoh and travel to the 'other world' which doesn't have sim racing at all. 😵‍💫

I am so over it. The more I fiddle about trying to fix it, the more things get broken!
 
I think the problem is at the beginning. They shouldn't be imported together, which is why you end up with a thousand .001 meshes. Try this: import the car you want to change rims on, delete its originals and save the .fbx file. Now open the car that has the rims you want and delete all the other 3D elements you don't need (select the rims, hide them and delete the rest, so you do it faster). Delete the material from the rims and save the fbx file. Reopen the first car file, import the rims you just saved and you should no longer have any problems. Even if you import them into two different collections, blender will consider each element with the same name as a duplicate. 😎
I'll try this afternoon, thank you!🤞
 
This is me right now. :mad::mad:

Tracks that loaded just fine over recent days now crash while loading for no understandable reason. Some new tracks I've just installed, like Fenyr's Bahrain and Nukedrop's Las Vegas 2023 and Thermalito, won't load either.

This is the latest splash message I just saw, though I also get others at other times. It all seems so random!

View attachment 1305199

I'm running the latest full CSP and PURE. A few days ago, neither were causing any obvious issues. I've reinstalled both just to be sure, but that didn't solve anything.

If anyone has had recently had 'crashing during loading' issues and can suggest a fix or a good doctor who can sedate me, I'd be grateful to hear from you.


EDIT: This is the final part of the latest crash log.

2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\extension\weather\base', i.: 000001B8D04F9DC0
2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\extension\weather-controllers\pureCtrl static', i.: 000001B8E233A4A0
2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\apps\lua', i.: 000001B8E233A3D0
2023-11-21T13:45:52:434 [16424] | WARN | No meshes found: material:garage_glass
2023-11-21T13:45:52:435 [16424] | DEBUG | Chunking meshes list: 130 meshes, out of which 35 are fixed (range is 1000 m)
2023-11-21T13:45:52:435 [16424] | DEBUG | Chunking meshes list: 35 meshes, out of which 35 are fixed (range is 1000 m)
2023-11-21T13:45:52:437 [16424] | DEBUG | Chunking meshes list: 3 meshes, out of which 3 are fixed (range is 1000 m)
2023-11-21T13:45:52:836 [16424] | ERROR | Crash! Trying to generate nice dump: 0000003FBB12D6B0
2023-11-21T13:45:52:836 [16424] | INFO | Create dump at: C:\Users\drive\AppData\Local\Temp\u3mw.0

:mad::mad:
'Chunking' might give a clue. Tried enabling/disabling 'chunks optimisation' in CSP settings? IDK.
Probably worth reporting it on the CSP Discord, troubleshooting.
 
This is me right now. :mad::mad:

Tracks that loaded just fine over recent days now crash while loading for no understandable reason. Some new tracks I've just installed, like Fenyr's Bahrain and Nukedrop's Las Vegas 2023 and Thermalito, won't load either.

This is the latest splash message I just saw, though I also get others at other times. It all seems so random!

View attachment 1305199

I'm running the latest full CSP and PURE. A few days ago, neither were causing any obvious issues. I've reinstalled both just to be sure, but that didn't solve anything.

If anyone has had recently had 'crashing during loading' issues and can suggest a fix or a good doctor who can sedate me, I'd be grateful to hear from you.


EDIT: This is the final part of the latest crash log.

2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\extension\weather\base', i.: 000001B8D04F9DC0
2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\extension\weather-controllers\pureCtrl static', i.: 000001B8E233A4A0
2023-11-21T13:45:52:344 [15344] | DEBUG | FSW: Monitoring: 'F:\Steam Games\SteamApps\common\assettocorsa\apps\lua', i.: 000001B8E233A3D0
2023-11-21T13:45:52:434 [16424] | WARN | No meshes found: material:garage_glass
2023-11-21T13:45:52:435 [16424] | DEBUG | Chunking meshes list: 130 meshes, out of which 35 are fixed (range is 1000 m)
2023-11-21T13:45:52:435 [16424] | DEBUG | Chunking meshes list: 35 meshes, out of which 35 are fixed (range is 1000 m)
2023-11-21T13:45:52:437 [16424] | DEBUG | Chunking meshes list: 3 meshes, out of which 3 are fixed (range is 1000 m)
2023-11-21T13:45:52:836 [16424] | ERROR | Crash! Trying to generate nice dump: 0000003FBB12D6B0
2023-11-21T13:45:52:836 [16424] | INFO | Create dump at: C:\Users\drive\AppData\Local\Temp\u3mw.0

:mad::mad:
In CM, disable the whole module where junks optimization is located and try again. If it loads, then enable it again and set everything to default. That´s the usual way of learning and solving the errors.

For me, I don´t have any issues with Thermalito, Vegas23 or Fenryrs tracks. So it must be some setting you enabled which is not set as default.
 
Upating Reynard Prototypes

LMP900 and LMP1's

Massive pack with nearly every Reynard-based LMP900 and LMP1

release Planned in mid to late January, after Lola B2k/10 Pack

Planned release in 2 or 3 parts

Cars

Protran RS06/H (Reynard) AER (previously Released another update, some model work)
Reynard 01Q Cosworth Nasamax Lemans (Near Complete)
Reynard 01Q Cosworth Nasamax ALMS (Not Started)
Reynard 01Q Ford Cosworth/Nicholson-McLaren (Mid Way through)
Nassamax DM139 (Reynard) Low Wing (Mid Way through)
Nassamax DM139 (Reynard) High Wing (Mid Way through)
Reynard 2KQ Chrysler (Near Complete)
Reynard 2KQ Judd (Near Complete)
Reynard 2KQ Lehmann HPT16 (Started)
Reynard 2KQ ALMS Maximum Downforce (Near Complete)

Here are the ones where the modeling is complete at least.

View attachment 1220621 View attachment 1220622
View attachment 1220623 View attachment 1220624

Hello

Did the Reynard set get made for download
So looking forwards to these

Cheers
 
Alternative billboards skin for Thermalito 2023
thermalito_2023_skin.jpg

Thermalito 2023 by Tyrone ( @pk3r72owns );

Alternative billboards skin Download (mediafire)

------------------------------------------------------------------
Alternative Road Skin for Kazincbarcika
Screenshot_acrm_honda_civic_eg6_spoon_rmi_kazincbarcika_2-4-123-8-33-26.jpg

Kazincbarcika by Barcika ( @carTOON ), converted by @RMi_wood

Alternative Road skin Download (mediafire)

Enjoy.
 
So we pay Simtraxx for a broken track and then pay you to fix it?

You say Simtraxx has nothing to do with it. So what is going to stop them coming after you for selling their tracks (fixed or not)?
Are you selling the whole track or just the fixes? Because if its the whole track, I can't see them taking kindly to you taking the money that they have earned by building the track.
Just to clarify: SimTraxx have never built a single track. Ever.
What they did was getting the permission to convert a bunch of tracks to AC, from the original creators of said tracks.
And we all know how that went...
 
Upating Reynard Prototypes

LMP900 and LMP1's

Massive pack with nearly every Reynard-based LMP900 and LMP1

release Planned in mid to late January, after Lola B2k/10 Pack

Planned release in 2 or 3 parts

Cars

Protran RS06/H (Reynard) AER (previously Released another update, some model work)
Reynard 01Q Cosworth Nasamax Lemans (Near Complete)
Reynard 01Q Cosworth Nasamax ALMS (Not Started)
Reynard 01Q Ford Cosworth/Nicholson-McLaren (Mid Way through)
Nassamax DM139 (Reynard) Low Wing (Mid Way through)
Nassamax DM139 (Reynard) High Wing (Mid Way through)
Reynard 2KQ Chrysler (Near Complete)
Reynard 2KQ Judd (Near Complete)
Reynard 2KQ Lehmann HPT16 (Started)
Reynard 2KQ ALMS Maximum Downforce (Near Complete)

Here are the ones where the modeling is complete at least.

View attachment 1220621 View attachment 1220622
View attachment 1220623 View attachment 1220624
We are still working on this. Some of the mods needs need final touches and they are good.
 
I'll try this afternoon, thank you!🤞
Let me know if it works! :cheers:


Update on the T400R. I only have the seatbelts left and then the 3D elements should be finished. I included new brake calipers (not exactly the best but I think they are acceptable), two gear levers (one like the classic GTR2 one and one that I saw on the chassis used in 2001), I redid the rear wall and fixed some elements like switches. I finished the motec and added some elements on the left (I still have to finish but I think it's okay since I don't know exactly what's there). Then I only realized yesterday that the headlight arrangement was wrong. The little headlight on the outside is not the indicator and I had to reverse everything.

Physically it works now, but I know that there is still work to do. On an aerodynamic level it was a mess and I most likely made a few mistakes.

Obviously I don't post screenshots to show how (not) good I am. If something doesn't convince you or is poorly done, don't worry about letting me know. The car will obviously be free and available only here on GTPlanet. Santa Claus is just waiting to put it in the sack LOL
 

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Just to clarify: SimTraxx have never built a single track. Ever.
What they did was getting the permission to convert a bunch of tracks to AC, from the original creators of said tracks.
And we all know how that went...

Built and converted are the same thing in this case. They still put (a negligible amount of) work in and, in simplest terms, it makes the track theirs.
You cannot then sell their track and make money off their work, no matter how much of an effort they put into it.
 
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Just throwing these out there for anyone to try. I got to fooling around with the original Monza fast_lane.ai file. I'm sure by now everyone has a custom ai file for Monza that they like so this is probably a waste of your time, but i'm putting them out there anyways.
The only difference between the two is how much they cut off the first turn at Prima Variante. For the second one, wider cars may clip the inside kerb.

These are the original ai line, but with new sidelines and one tweaked spot of the ai line. Reason I did it is for me the ai always seemed to wreck when side by side going through Curva di Lesmo and coming out of Variante Ascari. After looking at the line, I saw the sidelines ran really wide and over the kerbs in those two spots so I re-recorded them. I also tweaked the ai line going through Prima Variante as well. I'm having good results so far with the cars i've tested it against, but like anything ai related in this game, your mileage may vary.

If you do try them, make sure to rename your original fast_lane file first and if you have any sidel, sider or ai_hints files in the data folder, rename them as well. Or try it with your hints file and it might work. I just know I don't have one so it was tested without an ai_hints file.
 

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The regular R14 is the 2008 car, and the R14+ is the 2009 car with different wing mounts, canards, etc. It's just two different years of the same car.
I asked because bhp , torque and weight were the same for both cars...
But indeed i overlooked the year :)

Went and looked up and the 2009 was 30kg lighter (1050 kg) then the 2008 (1,080 kg)

Source:
and https://www.supercars.net/blog/2009-audi-a4-dtm-r14-plus/
 
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Tip for triple screen users:

Since quite a while I have this issue on my triple screen setup where camera facing spectators on the side screens gradually become thinner when driving by; as can be seen in this picture:

cam_facing_specs_issue.png

Once seen, it can't be unseen and nobody seemed to have a solution.

Now I discovered how to get rid of it:
CM > settings >custom shaders patch > track adjustments: untick New spectators rendering method:

specs.png


Then the spectators are back to normal.
 
gtmovie championship.png


I'm planning on making a Gran Turismo movie championship, with an additional round at the Hungaroring to start (where the GT Academy in the movie took place). Then it goes in order from the Red Bull Ring, to Barcelona, to Dubai, then the final round is at the Nurburgring 24 Hours.

I'm trying my best to make the grid as accurate to the movie as possible, with liberties taken of course. So for Example the Lexus RC-Fs are replaced with two RC-F GT3s, then the Camaro is replaced with a 2011 Camaro GT3 that's also black/white/green. There's also a Vantage GT4 that is swapped with a Vantage GT3, and a road-based Corvette C8 swapped with the C8.R. So on and so on.

I also need to figure out the BOP and all that. Which I'm working on right now. It would probably be designed so that the CAPA Huracan and Schulin R8 LMS are at 100/100 while the rest of the AI are at 95-ish in strength. But maybe that's too easy for many players, I'm not sure.

1700621897674.png


Then of course, given it's a championship about the Gran Turismo movie, you'd be playing as Jann Mardenborough in the #23 Nissan GT-R.

The races will probably be 10-12 lap sprints at each circuit, with a two-lap timeframe for the final Nürburgring 24H round. The races the movie was portraying are technically endurance races, but with all the mods that would be a disaster, and the shorter sprint races fit the feel of the Gran Turismo games and film better imo. Race length of course can be pretty easily adjusted by anyone who installs the championship though.

Just wondering if there's any interest for me to release this?
 
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