Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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@Peter Boese just to confirm, my smart shadows ARE deactivated.
Further testing seems to indicate that the lack of shadows at session start seems to happen when swapping between a lot of cars (while testing/deleting, for example). It hasn't happened in the past couple of days during 'normal' driving, so might be related in some weird way to the CM UI memory leak that happens when selecting lots of different cars.
Another question about the very useful Pure landscape generator.: any plans to try and add simple hill raising to provide more of a 3D effect? This would be really useful to surround tracks with hills or mountains and cut off views to horizon infinity.
Also, any further thoughts about the 'always summer months no matter what geotags are' option we previously discussed, to ensure consistent lighting and stop (for example) southern hemisphere races being in low winter light if June is set as a global date?
Thanks.
I know it would be nice. But to add meshes in a shader, this will be more GPU hungry and so i just decided to have a flat surface. Did you see the last change i did in that post. I fixed a thing, where the sun shines through the shader. I updated the file in this post.
 
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Hi guys,

to all of you who have downloaded or plan to download the Porsche 964 Carrera 2 Cup by zOffTy please keep in mind that you need to activate the "McPherson struct FFB adjustment" option in CM.

1700732054431.png
The car will handle in a strange way if you don't.

Thanx again for all your feedback and support for our project.
Daniel
 
I know it would be nice. But to add meshes in a shader, this will be more GPU hungry and so i just decided to have a flat surface. Did you see the last change i did in that post. I fixed a thing, where the sun shines through the shader. I updated the file in this post.
No, I didn't see the edit, these normally get missed as there's no alert. Better to create a new post. Thanks, will add the new file.

Is the 'always summer' thing I mentioned viable?
 
The whole Extension? Because I do want to have the AI Flood enabled so I have constant traffic in front of me.
You can try to enable AI Flood only and disable everything else. But tbf I've never tried it.

Do some testing yourself and report back if you've found a working combination of features. :)
 
No, I didn't see the edit, these normally get missed as there's no alert. Better to create a new post. Thanks, will add the new file.

Is the 'always summer' thing I mentioned viable?
We change a thing with seasonal adjustments right now. So if the "use seasons" is set to "Never" it will set the equinox date.
So maybe i do it different in Pure Planner then and set the 21.06. or 21.12 according to the tracks hemisphere. Maybe it is then an option in Pure Planner.
 
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Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
550 Maranello updated to version 1.1
スクリーンショット (1709).png
スクリーンショット (1708).png
スクリーンショット (1712).png
スクリーンショット (1714).png
スクリーンショット (1710).png
 
Hi guys,

to all of you who have downloaded or plan to download the Porsche 964 Carrera 2 Cup by zOffTy please keep in mind that you need to activate the "McPherson struct FFB adjustment" option in CM.

The car will handle in a strange way if you don't.

Thanx again for all your feedback and support for our project.
Daniel
I'm wondering if there's any way to set this in an ext_config? To monitor which cars need this and which don't (and remember to set it each time) would be tedious for sure...
 
We change a thing with seasonal adjustments right now. So if the "use seasons" is set to "Never" it will set the equinox date.
So maybe i do it different in Pure Planner then and set the 21.06. or 21.12 according to the tracks hemisphere. Maybe it is then an option in Pure Planner.
That sounds like just the ticket. :)
 
Improved RainFX for Karjala Raceway (actk_karjala_raceway_2005) -- just replace the existing couple of [RAIN_FX] lines in the track's ext_config.ini with these.
 

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  • actk_karjala_raceway_2005_rainfx.txt
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Does someone know how can I fix this strange colour behaviour? It only happens with this car

Captura de pantalla (38).png

This is how it looks at content manager (and how it should look like)

Screenshot_fsr_porsche_992_gt3_cup_acu_sepang_23-10-123-20-36-18.jpg

And this is ingame. The black turns into silver and overall the reflections of the car look like the window of this screenshot
 
Wow, what a bundle, all the best rss mods. Including the new aston.
 
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