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I'm planning on making a Gran Turismo movie championship, with an additional round at the Hungaroring to start (where the GT Academy in the movie took place). Then it goes in order from the Red Bull Ring, to Barcelona, to Dubai, then the final round is at the Nurburgring 24 Hours.
I'm trying my best to make the grid as accurate to the movie as possible, with liberties taken of course. So for Example the Lexus RC-Fs are replaced with two RC-F GT3s, then the Camaro is replaced with a 2011 Camaro GT3 that's also black/white/green. There's also a Vantage GT4 that is swapped with a Vantage GT3, and a road-based Corvette C8 swapped with the C8.R. So on and so on.
I also need to figure out the BOP and all that. Which I'm working on right now. It would probably be designed so that the CAPA Huracan and Schulin R8 LMS are at 100/100 while the rest of the AI are at 95-ish in strength. But maybe that's too easy for many players, I'm not sure.
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Then of course, given it's a championship about the Gran Turismo movie, you'd be playing as Jann Mardenborough in the #23 Nissan GT-R.
The races will probably be 10-12 lap sprints at each circuit, with a two-lap timeframe for the final Nürburgring 24H round. The races the movie was portraying are technically endurance races, but with all the mods that would be a disaster, and the shorter sprint races fit the feel of the Gran Turismo games and film better imo. Race length of course can be pretty easily adjusted by anyone who installs the championship though.
Just wondering if there's any interest for me to release this?