Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Yes, on VIR its the sameView attachment 1304597

I'll have a look. Maybe i can improve it further....

EDIT:
I found a workaround. Not realy the final solution, but it will need a change in CSP for a proper work.
The landscape shader is now only a skyshader by default. This will prevent that alpha issues with transparent objects or edges.

i attached the corrected shader file. Just replace it in /assettocorsa/extension/weather/pure/render/landscape
Thanks Peter.
How about that other issue I mentioned where shadows sometimes don't get generated?
 
Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
スクリーンショット (1685).png
スクリーンショット (1672).png
Screenshot_dg_550_maranello_ks_highlands_19-10-123-17-3-18.jpg
スクリーンショット (1673).png
Screenshot_a3dr_porsche_993_turbo_miseluk_19-10-123-16-21-41.jpg
 

Attachments

  • Screenshot_dg_550_maranello_miseluk_19-10-123-16-32-16.jpg
    Screenshot_dg_550_maranello_miseluk_19-10-123-16-32-16.jpg
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I wanted to go from 12 to 16 gigs but after I saw your post, I'd rather not
Try to measure first on what your bottleneck is. When I do face a possible bottleneck I go for software like Afterburner to check what’s going on. CM does also have a nice onscreen tool to check what game aspect is causing troubles.
Do a Duck-Duck search or Google on how to detect hardware bottlenecks, but mostly, it is normally never an surprise, as it’s in 90% of the cause the CPU or GPU.
 
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This has nothing to do with the track itself, it´s a bug which occurs when reading the ai spline for the first time a new track has been installed and launched. Ilja has fixed this already.
Yeah, I know ? And so fixed someone else helped me with that.

Ain't paying a dime anymore for someone who treats AC as his personal bank account.

Imagine locking a fix behind a paywall... Something that could, should be released right now. Sure hell ain't shady eh ?
 
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shi
Magnificent Park v1.4
View attachment 1302462
Fictional circuit in France.
Converted from rFactor and rFactor2.

-CSP recommended
-3 layout
-32 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;

rFactor Original Track by HarySeb
-Thank you for giving me permission.
rFactor2 Converted by Nibiru

AC Converted by @shi (shin956)
AI by Viola_seven
Alternative skins and Michelin Bridge texture by @Masscot
textures and config updates by @Mike08
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
.lua and font base by @gunnar333
Test and Feedback by @RMi_wood , @Masscot , @ApexVGear , @mrtomcat66 , KevinK2 , TITI , @Fanapryde

rFactor2 version (steam workshop);

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Download (mediafire)

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

v1.1 changelog;
-Fixed shaders for windows and fence. Thanks to report by @Masscot .
-Fixed pit surfaces. Thanks to report by @ApexVGear .
-Added ai_hints.ini. Thanks to report by @mrtomcat66 .
-Fixed semaphore.ini.
-I deleted the old Balloon and replaced it with a new one.
-Fixed the mapping of the Michelin Bridge . Also changed the texture to the one created by @Masscot . Thanks.
-Changed the preview of the enduro and international layout.
-Fixed the mapping of some billboards.
-Fixed cone normals.
-I also added groove to the enduro layout section. Thanks for the suggestion by @KevinK2 and @Masscot .

v1.2 changelog;
-Fixed the mapping of some billboards. Thanks to report by @Masscot .
-I replaced the back of the billboard with a different texture.
-Corrected the mapping of Treewall.

v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from Kniker97. (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by gunnar333)
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by Mike08. (Thanks)
-Included skins by Mascot. (Thanks)

v1.4 changelog;
-New physical road surface by pugsang. (Thanks)
-Updated ext_config. (Thanks for the report by Mascot.)
-Added flying stuff by Mascot. (Thanks)
-Plugged holes in the grass.
-Removed Treewall and added trees.

Magnificent Park v1.4
The link is in the quote.

v1.4 changelog;
-New physical road surface by @pugsang . (Thanks)
-Updated ext_config. (Thanks for the report by @Masscot .)
-Added flying stuff by @Masscot . (Thanks)
-Plugged holes in the grass.
-Removed Treewall and added trees.
Screenshot_tw_bmw_m3_enfini_magnificent-park_18-10-123-14-46-3.jpg
 
simtraxx has nothing to do with it, i set up the donation for all the old tracks that he didn't finish to finish
But why would people donate? Are we supposed to pay you to update old tracks. Why don't you just update them and release them for free. There are plenty of tracks around here being released for no charge so why would people pay you to update anything?

I guess I just don't understand why some people need money to do this stuff because I consider it to be such a fun hobby. But to each his own I guess. Good Luck with it....
 
simtraxx has nothing to do with it, i set up the donation for all the old tracks that he didn't finish to finish

So we pay Simtraxx for a broken track and then pay you to fix it?

You say Simtraxx has nothing to do with it. So what is going to stop them coming after you for selling their tracks (fixed or not)?
Are you selling the whole track or just the fixes? Because if its the whole track, I can't see them taking kindly to you taking the money that they have earned by building the track.
 
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How can you reduce tire grip? I tried decreasing the values of the parameters:
DY_REF=
DX_REF=

and

DY0=
DX0=
but this had absolutely no effect on tire grip.
 
Finishing "100 years of History", for the 24 Hours of Le Mans 1974, trying to make an approximate "BoP" for the time. Both me driving (and with "AI" times similar to mine). I think it was satisfactory. Next step 24 hours of Le Mans 1975 (new cars and adjustments).
Everyone knows that the Autodelta Team didn't actually participate in the race (it was registered), so I decided to put it into practice and use the cars to make the necessary adjustments.
MATRA MS670 - Simca ( Pescarolo / Larroussse )

ALFA ROMEO 33TT12 ( Merzario / Ickx )

MIRAGE GR7 - Ford

Taking advantage of the moment, could anyone tell me how to remove this pink tint (from the Mirage's headlights)?
 
Try to measure first on what your bottleneck is. When I do face a possible bottleneck I go for software like Afterburner to check what’s going on. CM does also have a nice onscreen tool to check what game aspect is causing troubles.
Do a Duck-Duck search or Google on how to detect hardware bottlenecks, but mostly, it is normally never an surprise, as it’s in 90% of the cause the CPU or GPU.
Yes i want to switch from 1050ti to a RX6600, the increased perf. must be feeling like a whole new universe
 
Released : Audi A4 DTM (R14 and R14 Plus)
Author:
3D Model: Slightly Mad
3D modelling: F302 (rework)
Skins: Unknown
hope u enjoy the Carps : send feedback ,bugs ,missing things
tested on CSP 0.1.80-preview115PP filer Natural_Mod have fun! To install, move folders to "...\SteamApps\common\assettocorsa" or simplydrag'n'drop archive to Content Manager. Download:

__custom_showroom_1700319861.jpg
 
Can someone check if "Content Manager / Content / tracks / Update outline" generates an outline.png image not transparent anymore?
On my system since a couple of weeks ago I've got the outline.png no more transparent but with a part of preview.png on the background.
 
And this is what the upgraded Ultima GTR V8 looks like now...
acegif-com-sweating-73.gif


(Yes, I'm repeating the same joke, but that car is soooooo hot...)

(EDITED to comment that I'm looking at the photos again and they are practically pornographic... 😱)

Can someone check if "Content Manager / Content / tracks / Update outline" generates an outline.png image not transparent anymore?
On my system since a couple of weeks ago I've got the outline.png no more transparent but with a part of preview.png on the background.
All ok here, with CM 0.8.2561.39678 - 171 and 0.1.79 CSP.
 
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Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
Thank you very much for this car!
 
Thanks, how can i change the tire grip now?
I'm no physics expert, I'll tell you what I know. The increase in mechanical grip of a tire is not determined by just one factor, so unfortunately there is no single item to work with. Many online recommend changing the values we talked about before, but apparently they are obsolete and no longer used. I think the manual modification of the tyre.ini is quite a pain, so I suggest you try the CM's tire generator (it studies the tires with the grip that you like best). I hope I helped you at least a little.
 
I separate this request from my last post because it concerns something else. I mainly use blender and now I have to create the steer.ksanim and shift.ksanim animations. I tried to use the model provided by kunos but it doesn't work, the driver is imported as a normal non-editable 3D object. From the official forum I downloaded a working model but the animation in the end doesn't work. Can anyone tell me how to do it? I'm going crazy, especially because I created the car_shift.ksanim animation regularly without problems :confused:
 
Thanks, how can i change the tire grip now?
from one of the thousand random AC tips I've collected:
"in the data folder, for every tyre of the car there is a tcurve_[tyre_name].lut with the information of how the tyre grip depends on the tyre temp. You can just increase the the grip multiplier values (right column) by a few percent and get a gripier tyre that behaves exactly like before."

and I can add that the proper tyre lut name is shown in the tyres.ini file.
 
not to doubt, but I changed these exact parameters and have higher grip. Hmm
1700416853194.png


I found the information here and believed it to be correct. I downloaded everything from the filemissing discord. If the information is wrong it should be corrected, otherwise other people could make the same mistake as me.
 
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