Assetto Corsa PC Mods General DiscussionPC 

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Honda Civic Type R EP3 2001 Track Public Release!!
Download: https://sharemods.com/ru8f8kqngrmf/ep3_track_2001_track_1.0_101creative.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-Converted to LHD with european dials and PreFacelift headlights
-Turbo version will be available in the next days !

__custom_showroom_1707252082.png__custom_showroom_1707252041.png__custom_showroom_1707252025.png__custom_showroom_1707252120.png__custom_showroom_1707252031.png
 
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Hi, every now and then it happens to me that with the different
updates, some cars become outdated/ugly. For example: I have a GR Yaris that in the game the headlights look dark, but in the CSP Showroom they look fine. It also happens to me with others that the lights in the game seem "alive" (they move as if they had ants). Could it be due to some configuration of the many CM tabs? I leave a sample. Greetings

View attachment 1325951
looks like a case of refraction with poor quality normals. CM showroom (which i assume you're referring to. csp showroom is something else and will show the same as the below picture) doesn't show csp stuff (aka refraction)
 
Same here. For a long time. If you find a solution let me know please.
I have AMD grahics card. Maybe thats the problem?
Yes, AMD card here too. Now that I remember, I already had a problem with screenshots and a CM option called AMD fidelity HD, (or something like that...) which was solved by disabling it. I don't lose hope that there is an "AMD headlights ants" option to disable...
 
I guess it depends on which angle you look at it ... :)


seems to me the flames are not aligned correctly with the exhaust...
I can fix that though....not so much with the mirror...copy these in the flame.ini file in the data folder...
[FLAME_0]
POSITION=-0.04,0.15,-2.2
DIRECTION=0,0.1,-1
VSIZE_START=0.15
VSIZE_END=0.075
LSIZE=0.3
IS_LEFT=0
SIZE_MULT=1.0
GROUP=0

[FLAME_1]
POSITION=0.04,0.15,-2.2
DIRECTION=0,0.1,-1
VSIZE_START=0.15
VSIZE_END=0.075
LSIZE=0.3
IS_LEFT=1
SIZE_MULT=1.0
GROUP=0
1707261252348.png
 
After the first attempt (which was not good), the panel (imported together with the 3d model) and the cockpit were not well adjusted, I asked our friend "MrHunt" for help, who suggested that perhaps we should go for another Mustang model (and maybe adapt the skins on it), or look for another similar 3d model (but I found the same one I had) but I found it on another GTR2 website (which he had suggested) (the Le Mans 1997 skins) that would fit the model that I imported (I decided to give more thought to what I could adapt better).

The solution to avoid "bugging" the imported model (in which the panel was superimposed on the base model), was to remove the steering wheel (which was present in the COCKPIT HR and COCKPIT LH files (I don't know why they complicate it so much), in addition to the cages (also present in both files ), remove the bank from the model I imported.I had to import the wheels from another Ford model (Australian), with wheels similar to the 1997 Ford Saleen.

The headlights were reasonable but they work.
I did a quick test on the track (it worked well).
I couldn't adjust the rev counter arrows.
In short, another simple model (to compose the 1997 Grid).Now it's time to pass it on to our friend, to take a look at the textures.

it looks great
 
Next GT4 is done from my side: the Porsche Cayman GT4 CS MR

View attachment 1325862
View attachment 1325863
View attachment 1325864
View attachment 1325865

And some interior shots:

View attachment 1325866
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View attachment 1325868

I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
View attachment 1325869
View attachment 1325870
View attachment 1325871
View attachment 1325872

The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it
I would like to try this and also the Sin R1 GT4 since a while ago I had read that you had also updated it, do you have any link or is it the same pack from the guerilla forum? Thanks in advance!
 
Next GT4 is done from my side: the Porsche Cayman GT4 CS MR

View attachment 1325862
View attachment 1325863
View attachment 1325864
View attachment 1325865

And some interior shots:

View attachment 1325866
View attachment 1325867
View attachment 1325868

I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
View attachment 1325869
View attachment 1325870
View attachment 1325871
View attachment 1325872

The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it
Not available on your website yet?
 
The GT4 Pack in the 1.0 version isn't finished still..
I have 5 more cars, which need a visual update. But after I'm done with the cars, the 1.0 should be avaliabe.
So you just have to wait a little bit and the cars are there (doing 2-3 cars per week atm)

Yesterday I finished the Ginetta G55:
20240207-004415-Ginetta_G55_GT4.png
20240207-004231-Ginetta_G55_GT4.png


The missing cars in the pack are the Aston Vantage, the Mustang, the Panoz, the Supra and the Saleen
 
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Hi everyone!

Anyone can teach me how to change the fuel consume of a car? I believe It can be changed in the data.acd file right? How can I open this file? Is easy for a noob?

Thanks!
 
Hi everyone!

Anyone can teach me how to change the fuel consume of a car? I believe It can be changed in the data.acd file right? How can I open this file? Is easy for a noob?

Thanks!
Extract the car´s data.acd with CM, it´s easy. Then you can edit the appr. ini file with a text editor.
 
Honda Civic Type R EP3 2001 Track Public Release!!
Download: https://sharemods.com/ru8f8kqngrmf/ep3_track_2001_track_1.0_101creative.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-Converted to LHD with european dials and PreFacelift headlights
-Turbo version will be available in the next days !

View attachment 1326001View attachment 1326002View attachment 1326003View attachment 1326004View attachment 1326005
1707310815323.png

I don’t know if you are aware, but with the wheels that come with the car, it refuses to go anywhere.I had to change sets of tires, only then it drove normally
 
The GT4 Pack in the 1.0 version isn't finished still..
I have 5 more cars, which need a visual update. But after I'm done with the cars, the 1.0 should be avaliabe.
So you just have to wait a little bit and the cars are there (doing 2-3 cars per week atm)

Yesterday I finished the Ginetta G55:View attachment 1326173View attachment 1326174

The missing cars in the pack are the Aston Vantage, the Mustang, the Panoz, the Supra and the Saleen
Just a question: will they have more features to setup before race in the new version, cause now you can set only tyres pressure, fuel, TC and ABS? Or is this typical for a GT4? Thx.
 
Just a question: will they have more features to setup before race in the new version, cause now you can set only tyres pressure, fuel, TC and ABS? Or is this typical for a GT4? Thx.
ARBs, Rear Wing, Dampers (2-way adjustable), as well as camber/toe is adjustable. I think thats a good range to adjust the cars to your own driving style.
Ride height is still locked, because it would be hard to create a solid baseline bop for the cars.
 
Guys looking forward to see F1 2011 mod with this blown diffuser sound, best ones are RB and Team Lotus (Caterham), Renault good as well, lean back and enjoy


There are some good blown diffuser mods already available on Racedepartment.
 
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Pilbeam MP93 Pack for Assetto Corsa version 1.1

Please remove the previous version if you have it

download: https://www.mediafire.com/file/a8yd939hjz17xtp/RMS_Pilbeam_MP93_JPX_and_Judd_pack_1.1.7z/file

Models in Pack

Pilbeam MP93 JPX/Mader V6 3.4
Pilbean MP93 Judd DB 4.0 V8

Credits

Team: RMS

Model improvements: Kamil Cader, Peugeot905, Fullnoise

Physics: Peugeot905, Fullnoise, Kamil Cader

Sound: RMS

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Screenshots: AndyGTR

Version 1.1 changelog

-Added 2006 Pilbeam MP93 Judd
-Further model improvements by Kamil Cader
improvements to the rear grille
texture scaling
updates to flames.ini
-updates to JPX drivetrain
-lowered fuel consumption
-lowered model graphic offset
-updates to setup.ini
(rear wing setup range)
should help drivability in the default setup
-slightly lowered suspension stiffness
-Interior audio pitch changed in ext_config
-ai.ini improvements
-repositioning of driver model.
(no part of the driver extends outside the body work.)

preview  16.jpg

Pilbeam MP93 Judd.jpg

IASGAD.jpg

laRW0f.jpg

ne72po.jpg

PrEhN2.jpg

vN1pjI.jpg

xK5mGP.jpg

Z4CFHG.jpg

zgJROo.jpg
 
1996 Ferrari 333SP - Le Mans skinpack

After this short break (due to university, not because of pleasure unfortunately) here is a little skinpack for you :)

Enjoy, hope you like it.


Hi! (83).jpg
 
The work is progressing a little slowly due to lack of time, but the next update should arrive at the end of the month if everything goes well.

ps: yes, no more silly fuel barrel thing 😂
 

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Then you (the modders) go to the trouble and build such an awesome mod and then you slap a piece of junk tire texture on the car...Enzo would definitely cry!

Ferrari 312B 1970 from HSS (awesome guys btw.)

Orginal Tires Screens (rly wtf is this?)
__custom_showroom_1707331732.jpg__custom_showroom_1707331738.jpg


Really now? You have to do something, right?

__custom_showroom_1707333487.jpg__custom_showroom_1707333493.jpg
__custom_showroom_1707333510.jpg



Now Enzo can sleep again and the hammer mod can continue to be used, simply copy it into the skin folder
Screenshot_hss_1970_ferrari_312b_tasman_series_ohakea_7-1-124-20-21-11.jpgScreenshot_hss_1970_ferrari_312b_tasman_series_ohakea_7-1-124-20-21-18.jpg

Mod is from Historic Sim Studios, LLC Ferrari 312B 1970


Ps i don't use Blur for the Tires, it is like Legion says:


This was necessary in the past, today's PCs and cars no longer need tire blur.
 
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