Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 140,127 comments
  • 38,698,733 views
Extract the car´s data.acd with CM, it´s easy. Then you can edit the appr. ini file with a text editor.

I did It!!

I found two kind of Cars, the first ones had a "fuel consumption" file, where you can find "km pero litre" value.

The seconds ones, don't had this file, but they had a "car" file where you can find a "fuel" value like 0.0034

If I'm right, that's mean litres/meter, so If you multiply by one thousand, you find the real consumption by km.

Thank you one more time!!
 
Last edited:
Renault Alaskan PK

Renault Alaskan.jpg
 
Hi all!

I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.

Does anyone have ancient wisdom to save my sanity?
 
Hi all!

I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.

Does anyone have ancient wisdom to save my sanity?
I'm going to comment on something similar that happened to me.I had installed the CSP version (0.2.1), the cars looked crazy in the pits.Using version (0.1.79) or (0.2.2) this problem did not occur.
 
Hi all!

I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.

Does anyone have ancient wisdom to save my sanity?
Pretty sure you can change the amount of pit boxes usable in content->tracks
However upon changing that the amount of cars that would spawn in game would still be the original amount. Say the track originally had 20 pits but you or someone changed it to 30. And in the list you place yourself either in the end or let's say at the 27th grid before starting. However in that case you will still spawn but any other car after 20 cars will not, and since you're on the 27th grid which is not possible the game places you on top of the first car in the grid

I could be wrong but this is from my experience, you can try to find a different version of the track with more grid slots
 
I did It!!

I found two kind of Cars, the first ones had a "fuel consumption" file, where you can find "km pero litre" value.

The seconds ones, don't had this file, but they had a "car" file where you can find a "fuel" value like 0.0034

If I'm right, that's mean litres/meter, so If you multiply by one thousand, you find the real consumption by km.

Thank you one more time!!
The fuel_consumption in car.ini is the correct one, and it isnt litres per meter. Because then it doesn't matter how much you are pressing the gas paddle.
A after kunos cars it is: (rpm*gas*CONSUMPTION)/1000
If I want to change the fuel consumption I'm going to look how much fuel my car uses and how long I can drive with one tank: ACR Fuel from Racedepartment is very good for it. After that you just have to calculate with the rule of three your new consumption:
Old_consumption×wanted_amount_of_laps/current_amount_of_laps= new_consumption

Important for that: do not round the amount of laps. If your car can go 34.473 laps, you have to use that value.
 
With PURE, is there an option to disable rain physics for all cars (including those that use extended physics) if you just want to occasionally drive in changing dry-wet-dry conditions without having to pit every few laps to change tyres?
The SOL planner had a little slider to make rain driving easier or harder by changing rain grip levels, but PURE does not seem to have this.
Some cars have dry grip even in torrential conditions, but others don't and are undriveable without changing to wet tyres, even with extended physics disabled in CM settings.
I know AC is a sim, but the option would be nice for occasional use. It must exist somewhere, surely?
@Peter Boese ..?
 
PureLIFE GTS PPFilter V 4.0 Weather Condition Test

Hi mates. A few weeks ago I shared a first picture of the upcoming PureLIFE GTS 4 filter. Today it's time for some video footage.

With the 4th generation of my filter I'm aiming (again) for stunning graphics in combination with high framerates and it looks like this one will be the fastest and best looking PureLIFE filter ever.

Ah and.... It's planned to be released within the next two weeks, so stay tuned 🤙

 
Hi, congratulations on your work and thank you for making these beautiful Mods available to us... Luckily you converted them in your spare time, imagine if you did it full time 😊... A few small things to fix but nothing major.. Because are there 2 Hondas? I don't remember 2 developed versions...Thanks again. You should also think about a 1998 or 2002, 2005 season and why not a nice 2012, perhaps with some financial support from all of us... In the meantime, let's wait for the other 2010 update and the highly anticipated 2011. 😍
I still have some doubts about the "beautiful" but yeah "luckily" it was just some spare time thrown at this. Not really happy with the end result and would honestly just called this mod "VRC opponentss 2007 offline edition".

As for the honda yeah there's 2 honda, because there's two spec.

1707395620532.png

1707395806457.png


So I kept the FSONE model to have both of them.



I have expended my list by doing 2007 and 2013, but i'll definitely won't do more than that. I will not have time to do modding after the 18th march which is very soon.
 
I still have some doubts about the "beautiful" but yeah "luckily" it was just some spare time thrown at this. Not really happy with the end result and would honestly just called this mod "VRC opponentss 2007 offline edition".

As for the honda yeah there's 2 honda, because there's two spec.

View attachment 1326464
View attachment 1326467

So I kept the FSONE model to have both of them.



I have expended my list by doing 2007 and 2013, but i'll definitely won't do more than that. I will not have time to do modding after the 18th march which is very soon.
Wow, which race introduced the new Honda spec?? Btw 2010 Update and 2011 this month, is it right?? Not sure if you said this...
 
Last edited:
With PURE, is there an option to disable rain physics for all cars (including those that use extended physics) if you just want to occasionally drive in changing dry-wet-dry conditions without having to pit every few laps to change tyres?
The SOL planner had a little slider to make rain driving easier or harder by changing rain grip levels, but PURE does not seem to have this.
Some cars have dry grip even in torrential conditions, but others don't and are undriveable without changing to wet tyres, even with extended physics disabled in CM settings.
I know AC is a sim, but the option would be nice for occasional use. It must exist somewhere, surely?
@Peter Boese ..?
No. Pure just controls the 3 rain parameters. You could disable extended physics or just lower wetness then. Sol Planner just lowered wetness too.
 
RELEASE :

Here we are, my first ever car on AC :

The DE TOMASO P70

Screenshot_alg_de_tomaso_p70_rj_longford_1960s_7-1-124-10-43-35.jpg

Features :

- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.

- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result

- Textures by Kunos, Lorelord and myself

- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.

- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version

- Paintshop compatibility for car paint, leather seat and rear plate

- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).

- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)

Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC. :gtpflag:

OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!

REAL livery by Pasta2000 : Mugello 1966 #191


Screenshot_alg_de_tomaso_p70_le_grand_circuit_1967_4-1-124-14-30-34.jpg


preview.jpg



Reminder for those who scroll too fast :

GO TO HELL, RACEDEPARTMENT

And I hope you enjoy it.
 

Attachments

  • Screenshot_alg_de_tomaso_p70_sandev_f3ct_7-1-124-9-27-18.jpg
    Screenshot_alg_de_tomaso_p70_sandev_f3ct_7-1-124-9-27-18.jpg
    59.8 KB · Views: 11
  • Screenshot_alg_de_tomaso_p70_sebring_60s_7-1-124-9-48-19.jpg
    Screenshot_alg_de_tomaso_p70_sebring_60s_7-1-124-9-48-19.jpg
    66.1 KB · Views: 9
  • Screenshot_alg_de_tomaso_p70_mt-tremblant_69_7-1-124-10-33-46.jpg
    Screenshot_alg_de_tomaso_p70_mt-tremblant_69_7-1-124-10-33-46.jpg
    69.5 KB · Views: 9
  • Screenshot_alg_de_tomaso_p70_rj_spa_1966_7-1-124-10-20-49.jpg
    Screenshot_alg_de_tomaso_p70_rj_spa_1966_7-1-124-10-20-49.jpg
    96.4 KB · Views: 9
Last edited:
No. Pure just controls the 3 rain parameters. You could disable extended physics or just lower wetness then. Sol Planner just lowered wetness too.
Thanks Peter, but disabling extended physics doesn't seem to work, and even unticking this box to stop the car overriding that setting doesn't do it either.
It must be possible as there are cars that don't seem to lose any grip in the wet.
Weird.
1707402166727.png
 
Thanks Peter, but disabling extended physics doesn't seem to work, and even unticking this box to stop the car overriding that setting doesn't do it either.
It must be possible as there are cars that don't seem to lose any grip in the wet.
Weird.
View attachment 1326510
I've always had to edit the car.ini file to completely stop rain physics by commenting out one or both of these lines. Like you, disabling extended physics never seemed to work.

;[HEADER]
;VERSION=extended-X

;[_EXTENSION]
;RAIN_DEV=1

Got the idea from this VIDEO that I used back in the day to enable rain physics when they were new. I just did the opposite. The important part is near the end of the video.
 
Just Conga
RELEASE :

Here we are, my first ever car on AC :

The De Tomaso P70

View attachment 1326503
Features :

- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.

- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result

- Textures by Kunos, Lorelord and myself

- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.

- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version

- Paintshop compatibility for car paint, leather seat and rear plate

- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).

- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)

Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC. :gtpflag:

OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!


View attachment 1326504

View attachment 1326505


Reminder for those who scroll too fast :

DOWNLOAD ME

And I hope you enjoy it.
Just Congratulations to you and the other involved.
Also great idea with the WSC balanced version. Thank you !
 
Some more progress on the Countach
Untitled6.png

Screenshot_lamborghini_countach_25th_terminal_8-1-124-4-0-44.png

Screenshot_lamborghini_countach_25th_vicecity_4-1-124-16-12-0.png

The exterior is almost finished only the lights are left to do and the interior is completely finished. The exterior received a plethora of changes mostly just fixing up the body panels that looked odd and some uvs have been redone like on the rims. They don't have a weird shadow on them. The interior for the most part has been overhauled, lots of seams have been removed. The inner roof isn't black anymore (it has been properly baked now) and fixed a lot of low poly looking meshes. Beta testing will begin soon so if anyone is interested into beta testing for this car, please let me know via sending me a message!
 
RELEASE :

Here we are, my first ever car on AC :

The De Tomaso P70

View attachment 1326503
Features :

- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.

- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result

- Textures by Kunos, Lorelord and myself

- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.

- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version

- Paintshop compatibility for car paint, leather seat and rear plate

- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).

- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)

Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC. :gtpflag:

OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!


View attachment 1326504

View attachment 1326505


Reminder for those who scroll too fast :

DOWNLOAD ME

And I hope you enjoy it.
@Alguecool please use this (your) extended Ext config i included Rain CSP effects+Windows, Selflightning, Refraction, Sparks, Shadowed Wheels


I've only expanded your Extconfig with a few commands, it should run with both versions, your car deserves such nice effects!

Please rename .txt to .ini after download.

Screens:
Screenshot_alg_de_tomaso_p70_wsc_spec_zw_karlsruhe1955_8-1-124-16-28-36.jpg
Screenshot_alg_de_tomaso_p70_wsc_spec_zw_karlsruhe1955_8-1-124-16-29-9.jpg
Screenshot_alg_de_tomaso_p70_wsc_spec_zw_karlsruhe1955_8-1-124-16-28-32.jpg


Screenshot_alg_de_tomaso_p70_wsc_spec_zw_karlsruhe1955_8-1-124-16-28-54.jpg
 

Attachments

  • ext_config.txt
    7.1 KB · Views: 16
Last edited:
@Alguecool please use this (your) extended Ext config i included Rain CSP effects+Windows, Selflightning, Refraction, Sparks, Shadowed Wheels


I've only expanded your Extconfig with a few commands, it should run with both versions, your car deserves such nice effects!

Please rename .txt to .ini after download.

Screens:
View attachment 1326517View attachment 1326520View attachment 1326521

View attachment 1326519
Thank you very much!

I've included it in my ext_config and changed the credits, it will be part of the next update (I suspect in due time I will have to make a proper one at some point :lol:)

EDIT : on picture you can really see how stupid the windscreen is on that car. the wiper cannot do anything in the view. And I even pulled it up, normally it is even lower/less useful...
 
Last edited:
RELEASE :

Here we are, my first ever car on AC :

The De Tomaso P70

View attachment 1326503
Features :

- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.

- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result

- Textures by Kunos, Lorelord and myself

- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.

- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version

- Paintshop compatibility for car paint, leather seat and rear plate

- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).

- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)

Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC. :gtpflag:

OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!


View attachment 1326504

View attachment 1326505


Reminder for those who scroll too fast :

DOWNLOAD ME

And I hope you enjoy it.
i get this issue on a few car's. can anyone explain what this is on the bodywork? in CM showroom this does not look like this so it must be something that the game is doing to it?. This car is great fun by the way, thanks :)

Screenshot (456).png
 
I've always had to edit the car.ini file to completely stop rain physics by commenting out one or both of these lines. Like you, disabling extended physics never seemed to work.

;[HEADER]
;VERSION=extended-X

;[_EXTENSION]
;RAIN_DEV=1

Got the idea from this VIDEO that I used back in the day to enable rain physics when they were new. I just did the opposite. The important part is near the end of the video.
Ah, thanks - that might be exactly what I'm looking for.
And for cars with encrypted data, hopefully a Data Override config could be used, with a different header version and with rain dev = 0.
It's brilliantly immersive to drive a long race with waves of light summer showers sweeping in between breaks in the clouds, but a total ballache having to pit every few laps just to stay on the road.
For races with just one weather change, pitting for different tyres is fine. It's not something I want to be doing all the time though.

edit: confirmed as working - thanks very much @racinjoe013
 
Last edited:
i get this issue on a few car's. can anyone explain what this is on the bodywork? in CM showroom this does not look like this so it must be something that the game is doing to it?. This car is great fun by the way, thanks :)

View attachment 1326523
Do you mean the saturated degrading ? Color is very close to black but not full black, maybe your PPfilter is having a hard time with it

EDIT : forget it, it appears quite frankly in CM on my side, I must have missed it. I might need to tweak it and go for more black on this one

@maximeerkat here, try this "nearly full black" one (I kept the 4K format so it doesn't compress it too hard)

For me it's much better, i'll keep the new one for next update
 
Last edited:
Do you mean the saturated degrading ? Color is very close to black but not full black, maybe your PPfilter is having a hard time with it
yeh, this doesn't appear on say the red skin so i think you may be correct. like i said this is not the only car this happens to. I will have a play about. Thanks :)
 
Ah, thanks - that might be exactly what I'm looking for.
And for cars with encrypted data, hopefully a Data Override config could be used, with a different header version and with rain dev = 0.
It's brilliantly immersive to drive a long race with waves of light summer showers sweeping in between breaks in the clouds, but a total ballache having to pit every few laps just to stay on the road.
For races with just one weather change, pitting for different tyres is fine. It's not something I want to be doing all the time though.
Personally I have no need for rain physics because the ai is terrible in the rain. I check every car I download and disable those things if they have them. Just give me the visual and i'm happy.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back