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- Sherbrooke, Québec,
Disable extended physics.
Or add a .lut file for the tires. Can also be a typo in the tire.ini file for the .lutNo, pretty well known solution for that issue, as has been suggested here several times already
Disable extended physics.
Or add a .lut file for the tires. Can also be a typo in the tire.ini file for the .lutNo, pretty well known solution for that issue, as has been suggested here several times already
Extract the car´s data.acd with CM, it´s easy. Then you can edit the appr. ini file with a text editor.
I'm going to comment on something similar that happened to me.I had installed the CSP version (0.2.1), the cars looked crazy in the pits.Using version (0.1.79) or (0.2.2) this problem did not occur.Hi all!
I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.
Does anyone have ancient wisdom to save my sanity?
Pretty sure you can change the amount of pit boxes usable in content->tracksHi all!
I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.
Does anyone have ancient wisdom to save my sanity?
The fuel_consumption in car.ini is the correct one, and it isnt litres per meter. Because then it doesn't matter how much you are pressing the gas paddle.I did It!!
I found two kind of Cars, the first ones had a "fuel consumption" file, where you can find "km pero litre" value.
The seconds ones, don't had this file, but they had a "car" file where you can find a "fuel" value like 0.0034
If I'm right, that's mean litres/meter, so If you multiply by one thousand, you find the real consumption by km.
Thank you one more time!!
I still have some doubts about the "beautiful" but yeah "luckily" it was just some spare time thrown at this. Not really happy with the end result and would honestly just called this mod "VRC opponentss 2007 offline edition".Hi, congratulations on your work and thank you for making these beautiful Mods available to us... Luckily you converted them in your spare time, imagine if you did it full time 😊... A few small things to fix but nothing major.. Because are there 2 Hondas? I don't remember 2 developed versions...Thanks again. You should also think about a 1998 or 2002, 2005 season and why not a nice 2012, perhaps with some financial support from all of us... In the meantime, let's wait for the other 2010 update and the highly anticipated 2011. 😍
Wow, which race introduced the new Honda spec?? Btw 2010 Update and 2011 this month, is it right?? Not sure if you said this...I still have some doubts about the "beautiful" but yeah "luckily" it was just some spare time thrown at this. Not really happy with the end result and would honestly just called this mod "VRC opponentss 2007 offline edition".
As for the honda yeah there's 2 honda, because there's two spec.
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So I kept the FSONE model to have both of them.
I have expended my list by doing 2007 and 2013, but i'll definitely won't do more than that. I will not have time to do modding after the 18th march which is very soon.
No. Pure just controls the 3 rain parameters. You could disable extended physics or just lower wetness then. Sol Planner just lowered wetness too.With PURE, is there an option to disable rain physics for all cars (including those that use extended physics) if you just want to occasionally drive in changing dry-wet-dry conditions without having to pit every few laps to change tyres?
The SOL planner had a little slider to make rain driving easier or harder by changing rain grip levels, but PURE does not seem to have this.
Some cars have dry grip even in torrential conditions, but others don't and are undriveable without changing to wet tyres, even with extended physics disabled in CM settings.
I know AC is a sim, but the option would be nice for occasional use. It must exist somewhere, surely?
@Peter Boese ..?
yeah 2010 in the next 3 days, and 2011 around 1 february (hopefully)Wow, which race introduced the new Honda spec?? Btw 2010 Update and 2011 this month, is it right?? Not sure if you said this...
1 February??? Man finally smb who can travel through time heheh, yeah keeps up the hype a bityeah 2010 in the next 3 days, and 2011 around 1 february (hopefully)
guess the second number1 February??? Man finally smb who can travel through time heheh, yeah keeps up the hype a bit
Uhmm, my guess is a 14guess the second number
yeah 2010 in the next 3 days, and 2011 around 1 february (hopefully)
Thanks Peter, but disabling extended physics doesn't seem to work, and even unticking this box to stop the car overriding that setting doesn't do it either.No. Pure just controls the 3 rain parameters. You could disable extended physics or just lower wetness then. Sol Planner just lowered wetness too.
I've always had to edit the car.ini file to completely stop rain physics by commenting out one or both of these lines. Like you, disabling extended physics never seemed to work.Thanks Peter, but disabling extended physics doesn't seem to work, and even unticking this box to stop the car overriding that setting doesn't do it either.
It must be possible as there are cars that don't seem to lose any grip in the wet.
Weird.
View attachment 1326510
Just Congratulations to you and the other involved.RELEASE :
Here we are, my first ever car on AC :
The De Tomaso P70
View attachment 1326503
Features :
- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.
- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result
- Textures by Kunos, Lorelord and myself
- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.
- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version
- Paintshop compatibility for car paint, leather seat and rear plate
- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).
- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)
Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC.
OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!
View attachment 1326504
View attachment 1326505
Reminder for those who scroll too fast :
DOWNLOAD ME
And I hope you enjoy it.
@Alguecool please use this (your) extended Ext config i included Rain CSP effects+Windows, Selflightning, Refraction, Sparks, Shadowed WheelsRELEASE :
Here we are, my first ever car on AC :
The De Tomaso P70
View attachment 1326503
Features :
- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.
- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result
- Textures by Kunos, Lorelord and myself
- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.
- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version
- Paintshop compatibility for car paint, leather seat and rear plate
- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).
- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)
Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC.
OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!
View attachment 1326504
View attachment 1326505
Reminder for those who scroll too fast :
DOWNLOAD ME
And I hope you enjoy it.
Thank you very much!@Alguecool please use this (your) extended Ext config i included Rain CSP effects+Windows, Selflightning, Refraction, Sparks, Shadowed Wheels
I've only expanded your Extconfig with a few commands, it should run with both versions, your car deserves such nice effects!
Please rename .txt to .ini after download.
Screens:
View attachment 1326517View attachment 1326520View attachment 1326521
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i get this issue on a few car's. can anyone explain what this is on the bodywork? in CM showroom this does not look like this so it must be something that the game is doing to it?. This car is great fun by the way, thanksRELEASE :
Here we are, my first ever car on AC :
The De Tomaso P70
View attachment 1326503
Features :
- Scratch-made 3D model, with around 10% of parts adapted and modified from Kunos's original Ford GT40 and Shelby Cobra, for accurate referencing, essentially. The rest is mostly pictures based, so inaccuracies may be expected.
- Full homemade LODs, not the simplygon ones, for a more balanced visual/performance result
- Textures by Kunos, Lorelord and myself
- Customized physics, based from the closest original Kunos's car : Ford GT40. Apologize for any physic-core specialist, I'm not myself.
- Custom Ext_config, car should run fine without CSP but is recommended. Tested on CSP 0.1.79, should work as intended with any above version
- Paintshop compatibility for car paint, leather seat and rear plate
- Animations from Kunos for Driver pos, shift and steer, custom made by myself for wipers (thanks Norms for the helping hand).
- Sound by FFF789, you can find it here: Click me!!
(slightly tweaked with Ext_config to adapt to the P70, but all thanks go to him)
Test, advices and feedback by @norms and @jac0 from GTPlanet forum, thanks a lot for your help!
Original idea and production by @lorelord
And thanks to y'all for the encouragement on making my first car mod for AC.
OPTIONAL SKINPACK by Jac0, with chameleon and shiny chrome!
View attachment 1326504
View attachment 1326505
Reminder for those who scroll too fast :
DOWNLOAD ME
And I hope you enjoy it.
Ah, thanks - that might be exactly what I'm looking for.I've always had to edit the car.ini file to completely stop rain physics by commenting out one or both of these lines. Like you, disabling extended physics never seemed to work.
;[HEADER]
;VERSION=extended-X
;[_EXTENSION]
;RAIN_DEV=1
Got the idea from this VIDEO that I used back in the day to enable rain physics when they were new. I just did the opposite. The important part is near the end of the video.
Do you mean the saturated degrading ? Color is very close to black but not full black, maybe your PPfilter is having a hard time with iti get this issue on a few car's. can anyone explain what this is on the bodywork? in CM showroom this does not look like this so it must be something that the game is doing to it?. This car is great fun by the way, thanks
View attachment 1326523
yeh, this doesn't appear on say the red skin so i think you may be correct. like i said this is not the only car this happens to. I will have a play about. ThanksDo you mean the saturated degrading ? Color is very close to black but not full black, maybe your PPfilter is having a hard time with it
Personally I have no need for rain physics because the ai is terrible in the rain. I check every car I download and disable those things if they have them. Just give me the visual and i'm happy.Ah, thanks - that might be exactly what I'm looking for.
And for cars with encrypted data, hopefully a Data Override config could be used, with a different header version and with rain dev = 0.
It's brilliantly immersive to drive a long race with waves of light summer showers sweeping in between breaks in the clouds, but a total ballache having to pit every few laps just to stay on the road.
For races with just one weather change, pitting for different tyres is fine. It's not something I want to be doing all the time though.