Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thank you, the Corvette drives great ! A pleasure to drive.
I did not like the handling of the Merkur so much but I changed it little in the data folder and now is another keeper :)

If anyone is interested in that modified data folder I can share it for sure.
Yes please, i'd be interested to see what you've modified.... tia
 
Nope these cars have wipers but they dont move so if it rains with sol your windscreen will be a mess of raindrops and you will be hardly see anything (in particular at night)
Rain-X is cool but it's not implemented in AC so cars without wipers are still useless in rain

I have a strange problem with the Real Head Motion plugin
It all works good but the button to look back is kinda messed up
If i dont assign any button to the lookbehind option it doesnt do nothing in internal (with wheel) visual but the look back still works in other visuals
If i set a button to the lookbehind it doesn't look behind but it makes a roof visual to forward
The problem with this option is that if i assign the lookbehind to the same button of lookbehind in other visuals too it overrides all other visual lookbehind options and it make the look forward from roof in all visuals... Other look options (lookleft lookright lookup and lookdown) dont mess up with the other visuals look options...
How is possible to fix this mess?
 
guess the cover book from
View attachment 839030
Good job Kenneth
lemans-vaillant-comic-book-cover-2017-new-michel-vaillant-le-mans-comic-book-cover-featuri.jpg
 
Spielberg Historic v2.0 by Zwiss at F1C

http://www.mediafire.com/file/ka4jzctorzh8iut/spielberg_hist_V2.0_fixed.zip/file

Updates v2.0
- new tarmac is replaced with with old tarmac in 74 version
- grass is greener, looks more like Austria now
icon_smile.gif

- sponsor logos added and changed to the brands of that era.
- sponsors added to the pit building
- sponsors on the control tower changed
- some materials tuned(window glass etc..)
- modified surfaces.ini
- used crowds from Legion version
- New collision walls
- adjusted the start bridge
- some improvements for better FPS (deleted double meshes, ...)
1974:
Armco is grey now
New pit building deleted (it wasn't there at the time)
Modified pit entrance
1977:
Sponsor on pit wall
I used the people and a grass texture of the Legion version.



For some reason :
I did a clean installation and get:

ERROR: spielberg_hist TRACK NOT FOUND

Deleted and reinstalled, still get the same. Any ideas?

------------------------------------------------------
Edit: changing the track folder name to 'spielberg_hist2' seems to have solved it.


new link has fixed this
http://www.mediafire.com/file/ka4jzctorzh8iut/spielberg_hist_V2.0_fixed.zip/file


Hey @Masscot , can you re-upload this one for me please? I missed it on Friday.

Cheers.
 
............................ Remember to follow the instructions so Content Manager will use the Data folder and not the stock data.acd (otherwise they'll use the stock 1.2 DRM physics set)........................

Does simply deleting the stock data.acd accomplish the same thing :confused:
 
For anyone who hasn't tried them, Legion's re-work of the DRM cars (plus the addition of the entire IMSA GTX class) is nothing short of stunning (https://perendinator.blogspot.com/2019/07/world-championship-for-makes.html).

The DRM physics transform many of the DRM cars from understeering pigs with bizarre breakaway characteristics into brilliantly-tossable, proper race cars. Remember to follow the instructions so Content Manager will use the Data folder and not the stock data.acd (otherwise they'll use the stock 1.2 DRM physics set).

A good/realistic race car should be constantly tempting you to over-drive it - not making you afraid at every corner that it's about to swap ends without warning. Well, the Legion team "gets" that apparently. Certainly, you'll still need to use good throttle control, but the cars all have a wonderful analog feel to them that makes you want to powerslide out of every corner - even when you know it's not the fastest way around the track.

Some of the GTX cars are unfinished, but right now they all great to drive. The Dekon Monza is possibly my favorite, though it doesn't have sound (just swap in your Big V8 sound of choice - I used the Velos Dekon Monza). The other highlight so far is the Div 1 (i.e. high powered) Lancia Montecarlo Turbo. That car is positively epic.

I agree completely... this pack is fantastic. Legion has taken a pack of cars I already enjoyed, and made them even better.
Regarding the Monza, have you noticed the rear wing changes depending on which skin you use ? How the heck does he do that? Really cool!
 
i wish there was a Bugatti Veyron 16.4 for ac the super sport is kinda ugly and takes out the charm of the original veyron. there is a forza 4 model of it but sadly my autodesk is outdated i have the 2014 version which can't convert as far as i remember.
 
i wish there was a Bugatti Veyron 16.4 for ac the super sport is kinda ugly and takes out the charm of the original veyron. there is a forza 4 model of it but sadly my autodesk is outdated i have the 2014 version which can't convert as far as i remember.

Get the latest 3dsMax or Maya (STUDENT VERSION) from Autodesk for free. FREE 3 YEAR LICENSE. :D
 
Peter Utecht

Release!!!

Bugatti Divo BadBoy Edition V1
Credits go to Gavin Wang for Base Conversion
Model:CSR2
Here i release the insane Bugatti Divo.
The Mod is a mix of Divo and Chiron,almost revised and
edited 3d work from me,with many new parts and textures,shader and material settings.lights work for interior and exterior.new skins............
hope you like it and updates are welcome!
enjoy and have fun!


http://www.mediafire.com/file/l09hr...9VGfSIr5Nl-Fs1qa49Rb1QkRylKOHnXt_OQ4DpCaF1NPU




 
Peter Utecht

Release!!!

Bugatti Divo BadBoy Edition V1
Credits go to Gavin Wang for Base Conversion
Model:CSR2
Here i release the insane Bugatti Divo.
The Mod is a mix of Divo and Chiron,almost revised and
edited 3d work from me,with many new parts and textures,shader and material settings.lights work for interior and exterior.new skins............
hope you like it and updates are welcome!
enjoy and have fun!


http://www.mediafire.com/file/l09hr...9VGfSIr5Nl-Fs1qa49Rb1QkRylKOHnXt_OQ4DpCaF1NPU





is there a stock divo?
 
can you ever be satisfied? and visually, this is the stock Divo, i just compared it with a video.

The STOCK car is limited to 380kph btw
i just asked if there was a stock divo not bashing him the mod itself is good i just really hate the concept of adding a tuned car without its stock counterpart.
 
.../...
I have a strange problem with the Real Head Motion plugin
It all works good but the button to look back is kinda messed up.../...

I'm nut sure if I understand correctly, but to get the look back function to work, you need to assign the function to a button.
That done (and there is no other way) you need before each drive push the button and choose the camera using F6. It will remember that for the whole session. For each new session (even if you use the same car) you need to do it again.
On top of that, not all cars have the look back cam correctly set up...
 
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Peter Utecht

Release!!!

Bugatti Divo BadBoy Edition V1
Credits go to Gavin Wang for Base Conversion
Model:CSR2
Here i release the insane Bugatti Divo.
The Mod is a mix of Divo and Chiron,almost revised and
edited 3d work from me,with many new parts and textures,shader and material settings.lights work for interior and exterior.new skins............
hope you like it and updates are welcome!
enjoy and have fun!


http://www.mediafire.com/file/l09hr...9VGfSIr5Nl-Fs1qa49Rb1QkRylKOHnXt_OQ4DpCaF1NPU




Cool, didn't think Peter was still making mods.

Edit: anyone else getting a weird clipping sound with this car, like a kid's toy machine gun? Happens under throttle, and when sliding sideways...
I've got some kind of audio bug that I cannot pin down. It affects a lot of cars.
I verified Steam files but that didn't solve it.
It's driving me mad.
Does the car sound 'normal' to everyone else?
 
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