why do rss cars have these weird fuel limits? is this a bug or exactly the same as the real thing?
View attachment 839071
Nothing weird about what RSS does here.
Their defauls setup defined in suspensions.ini and setup.ini will default to a realistically low suspension setup.
These cars in the FIA GT series were running tire warmers.
If you start the session without tire warmers (like when choosing the default PRO session assists setup) the tires will start out in teh pits with ambient temperature.
Kunos even in the old AC simulates properly tire flex in teh physics calculation leading to the car sitting BELOW the legal lowest ride height.
You either have to use tire warmers as per allowed in the FIA GT to have the default setup be at legal minimum ride height even when the car sits in the pit or you have to run higher ride heights if you insist on running without tire warmers (NOT recommended as you will have an unrealistic handicap in terms of roll centers, aero efficiency, weight transfers, etc ...).
My PC is old and i cannot use triple screen... but next year i am gonna buy a better one with a Ultrawide samsung 49" monitor so i will be able to see all three mirrors too
If you can run the needed CPU and GPU specs a triple screen setup will definitely provide a better immersion as you "wrap around" the view a little more realistically.
This works of course only with racing sims that properly support multi view projection needed for triple screen setups.
I haven't had any issue with fuel limits, some cars like the 550 GTS (Ferrucio 55 I think?) will say setup invalid on the default setup as the static ride height is too low, which can be fixed in a number of ways such as reducing fuel (weight), increasing ride height, stiffening the springs or increase tyre pressures. A lot of series regulate ride height now (sometimes used as BoP such as in TCR) so although I don't know the regulations on these specific GT cars I will trust that RSS is following them.
See above - RSS uses indeed accurate specs for minimum ride heights, allowance for tire warmers and fairly realistic suspension default ride heights (although I find their setups need usually some serious work in terms of alignment and damper setups to produce realistic telemetry data - their default setups are usually on the too low, too stiff, too nervous side).
is there a way to define WHERE the point is which the mirrors show?
Within data.acd a section within the file car.ini defines point of views including the mirror point of view:
example (random mod car):
[GRAPHICS]
DRIVEREYES=0.36983,0.99232,-0.106552
ONBOARD_EXPOSURE=13
OUTBOARD_EXPOSURE=22
ON_BOARD_PITCH_ANGLE=-0.035058
BUMPER_CAMERA_POS=0.0,0.22,2.40
BONNET_CAMERA_POS=0.000000,0.630000,0.870000
BONNET_CAMERA_PITCH=-1.281077
MIRROR_POSITION=0.0,1.3,0.5
USE_ANIMATED_SUSPENSIONS=0
SHAKE_MUL=3
FUEL_LIGHT_MIN_LITERS=10
This defines the point of view of the mirrors - the mirror adjustment I simply do exclusively through the BLM car app for each car individually and never really mind any definition files to start with.
I love the BLM car app as it allows for such quick and easy perfect mirror adjustments and saves settings individually for each car = perfection ;-)