Check out Rainmaker's updated Zolder 1967 here. Unfortunately, It doesn't look as if anyone has specifically made a 1980s version.
-- GLOBAL VARS
-- VALUES USER CAN SET START
local isAppEnabled = true -- When false, disables the app. (Can also be done in Content Manager -> Content -> Miscellaneous -> Lua Apps)
local AiStartTyreCompoundIndex = 2 -- Tyre compound index AI start on. (0 is the softest)
local aiUniqueStrategies = true -- When false, all ai pit on same lap. When true, AI randomly pit on: pitLap, one sooner, or one later. (Much more realistic.)
local pitLap = 10 -- Lap AI pit on. (Don't set lower than 2. Don't set higher than final lap - 2. E.G - No higher than 8 for a 10 lap race.)
local NewTyreCompoundIndex = 1 -- Tyre compound index the AI will pit onto.
local expectedTyreChangeTime = 2.4 -- Expected time for AI car to be stationary in pit-box while crew puts on new tyres.
local pitBoxToTheRight = true -- Set true when pitboxes are on right side of pitlane. Set false when pit boxes are to the left of the pitlane. (Used so AI know wich way to turn.)
local additionaltimeToFixFrontWing = 3 -- Extra time taken to fix front wing of AI cars ontop of standard tyre change.
local additionaltimeToFixRearWing = 3 -- Extra time taken to fix rear wing of AI cars ontop of standard tyre change.
-- VALUES USER CAN SET END
"pitBoxToTheRight = true -- Set true when pitboxes are on right side of pitlane. Set false when pit boxes are to the left of the pitlane. (Used so AI know wich way to turn.)"
I've been using this app and really like it. Solves the issue of AI cars only releasing one at a time during pitstops. I'm getting great AI races now (usually 30 laps) with an actual pit window.Has anyone tried this pit lane app (which basically forces ai to pit once during the race)?
Nuzzis_Pit_App_v1.6
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
It's pretty straightforward to use (according to instructions). However there is one thing I don't understand.
This is from the lua script
Code:-- GLOBAL VARS -- VALUES USER CAN SET START local isAppEnabled = true -- When false, disables the app. (Can also be done in Content Manager -> Content -> Miscellaneous -> Lua Apps) local AiStartTyreCompoundIndex = 2 -- Tyre compound index AI start on. (0 is the softest) local aiUniqueStrategies = true -- When false, all ai pit on same lap. When true, AI randomly pit on: pitLap, one sooner, or one later. (Much more realistic.) local pitLap = 10 -- Lap AI pit on. (Don't set lower than 2. Don't set higher than final lap - 2. E.G - No higher than 8 for a 10 lap race.) local NewTyreCompoundIndex = 1 -- Tyre compound index the AI will pit onto. local expectedTyreChangeTime = 2.4 -- Expected time for AI car to be stationary in pit-box while crew puts on new tyres. local pitBoxToTheRight = true -- Set true when pitboxes are on right side of pitlane. Set false when pit boxes are to the left of the pitlane. (Used so AI know wich way to turn.) local additionaltimeToFixFrontWing = 3 -- Extra time taken to fix front wing of AI cars ontop of standard tyre change. local additionaltimeToFixRearWing = 3 -- Extra time taken to fix rear wing of AI cars ontop of standard tyre change. -- VALUES USER CAN SET END
That part
Code:"pitBoxToTheRight = true -- Set true when pitboxes are on right side of pitlane. Set false when pit boxes are to the left of the pitlane. (Used so AI know wich way to turn.)"
So basically it means that you have to set this value up individually for each race and it doesn't work in the season mode unless you manully make the switch before each race.
Let's say 1988 Detroit pit boxes are on the left and Monaco pit boxes are on the right. You have to remember to adjust this setting before you start your race, right?
I have only driven 10-15 lap races for two years but would like to make the races longer... and I guess there's no way to force ai to pit without this kind of tool?
by setting the fuel consumption, doesn't AI still come into the pits when it needs to refuel? I didn't understand what else this App doesHas anyone tried this pit lane app (which basically forces ai to pit once during the race)?
Nuzzis_Pit_App_v1.6
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
It's pretty straightforward to use (according to instructions). However there is one thing I don't understand.
This is from the lua script
Code:-- GLOBAL VARS -- VALUES USER CAN SET START local isAppEnabled = true -- When false, disables the app. (Can also be done in Content Manager -> Content -> Miscellaneous -> Lua Apps) local AiStartTyreCompoundIndex = 2 -- Tyre compound index AI start on. (0 is the softest) local aiUniqueStrategies = true -- When false, all ai pit on same lap. When true, AI randomly pit on: pitLap, one sooner, or one later. (Much more realistic.) local pitLap = 10 -- Lap AI pit on. (Don't set lower than 2. Don't set higher than final lap - 2. E.G - No higher than 8 for a 10 lap race.) local NewTyreCompoundIndex = 1 -- Tyre compound index the AI will pit onto. local expectedTyreChangeTime = 2.4 -- Expected time for AI car to be stationary in pit-box while crew puts on new tyres. local pitBoxToTheRight = true -- Set true when pitboxes are on right side of pitlane. Set false when pit boxes are to the left of the pitlane. (Used so AI know wich way to turn.) local additionaltimeToFixFrontWing = 3 -- Extra time taken to fix front wing of AI cars ontop of standard tyre change. local additionaltimeToFixRearWing = 3 -- Extra time taken to fix rear wing of AI cars ontop of standard tyre change. -- VALUES USER CAN SET END
That part
Code:"pitBoxToTheRight = true -- Set true when pitboxes are on right side of pitlane. Set false when pit boxes are to the left of the pitlane. (Used so AI know wich way to turn.)"
So basically it means that you have to set this value up individually for each race and it doesn't work in the season mode unless you manully make the switch before each race.
Let's say 1988 Detroit pit boxes are on the left and Monaco pit boxes are on the right. You have to remember to adjust this setting before you start your race, right?
I have only driven 10-15 lap races for two years but would like to make the races longer... and I guess there's no way to force ai to pit without this kind of tool?
It's your lucky dayIt is obvious that this should come to AC:
Japan’s New Private Racetrack Looks Straight Out of Gran Turismo
https://www.youtube.com/watch?v=gmbiOm6rPuk Asia's first ever private racetrack resort, the Magarigawa Club, is open for business and it looks rather like it's sprung to life right out of a Gran Turismo title. Built in the hills above Minamiboso in the Chiba Prefecture, an hour away from Tokywww.gtplanet.net
This app disregards fuel consumption and lets you manually dictate a pit window for all cars, and also solves the issue of AI cars releasing one at a time during pit windows, which would typically lead to a wide spread and uncompetitive races. You can also manually assign tire compound changes during the pit window.by setting the fuel consumption, doesn't AI still come into the pits when it needs to refuel? I didn't understand what else this App does
Not sarcasm. Ok after having driven it, it obviously falls into the "challenging" category rather than "nice and flowing", but it's still a pretty unique track and coming from someone like Tilke it definitely breaks the mould of his cookie cutter F1 tracks. I liken it to being a touge but in the form of a circuit, then they added 2 long straights for supercars to stretch their legs and tried to shoehorn a Turkey Turn 8 as a hairpin (the most awkward bit of the track in my opinion). Also I suspect the last sector flows better in reverse but for safety reasons obviously going uphill is better because of lower average speed.Not sure if this is sarcasm or not?
To me, this layout is like those terribad BTB tracks that occasionally pop up on RD, where the modder has just gone crazy without any consideration for how the track actually drives.
I'm guessing the layout here was severely limited by the local topography, but:
Blind crests? Tick.
Ridiculous elevation changes? Tick.
Over-use of chicanes and hairpins? Tick.
Terrible sight lines? Tick.
Compare this to fictional tracks by, say, doublezero and it's not even in the same league. And I'm not even talking about the modelling and textures (or getting dropped from space when starting a hot lap...).
Maybe it's just supposed to be a rich man's playground, IDK.
The cars are graphically pretty much the same. For handling/physics I'd rate the SDD at bottom at 5 (too oversteery at times and the handling is inconsistent). Vencialo is better at 7. The FFB feels a bit dead, but his cars are works in progress so that might improve. I'd rate the ACfriends and TRR equal at 8, but I prefer the TRR (the latest versions only). They keep making minor revisions, so it's a bit hard to keep track of them, but the latest versions are pretty good. They seem to be BOP'd too.how would you rate the actual versions of the lmdh cars? 1 to 10
TRR
Vencialo
ACFriends
SDD
The TRR cars that are sorted work well, and give good racing. Also nice that you can get all the cars together and its BOP. ACFriends generally are quick in getting stuff up, but its rough around the edges, and also supposed to be exclusively for their league and therefore a case of "get it out quick for the next league race". That is also why they tend to be rather agro towards their models being leaked. Their physics are generally good, but the models can be rather hacked together. SDD (Simdreams?), models can look nice but physics and BOP is often very hit or miss. I don't think I've tried a Vencialo car before.how would you rate the actual versions of the lmdh cars? 1 to 10
TRR
Vencialo
ACFriends
SDD
Hi everyone,
Could someone tell me where I can find the track Kyalamy 1976? Thanks in advance
southafrica1976
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Interesting. My version of the track got a download name change and placed on MediaFire under a different link. I'm assuming whoever did this made some changes. I'd love to know what they are so maybe I could incorporate them into my actual version of the track. I'm always looking for ways to improve any track i've done. Would anyone know what the difference is between this one and my version?
Regarding the 1976 Kyalami, the link in the listing refers to @racinjoe013's post in which the original link is mentioned.Looks like it mostly changes tree/foliage colouration
Interesting. My version of the track got a download name change and placed on MediaFire under a different link. I'm assuming whoever did this made some changes. I'd love to know what they are so maybe I could incorporate them into my actual version of the track. I'm always looking for ways to improve any track i've done. Would anyone know what the difference is between this one and my version?
This app disregards fuel consumption and lets you manually dictate a pit window for all cars, and also solves the issue of AI cars releasing one at a time during pit windows, which would typically lead to a wide spread and uncompetitive races. You can also manually assign tire compound changes during the pit window.
I've been doing 30 lap races with the 1991 ASR F1 cars with a manually set pit window of laps 17-19 (AI will be randomly assigned), cars starting on a medium compound then changing to a soft compound, with super competitive results. Without the app, you'd have to manipulate fuel consumption in Content Manager so that AI can't do the entire race on one tank of fuel.
Ideally, the app will see further development so that you can dictate multiple pit windows in a single race.
Nope ,its a fictional IMSA GT race versionMazda Cosmo from hell! I hope this is not a drift car? if so, please can you also make the race version?
...fresh out of Hell, I would say, with that badass appearance... 😈Nope ,its a fictional IMSA GT race version
Cool to hear. Thanks for the information. Encourages me to try it too.
Do you have to define manually for the app whether the pitlane is on the left or on the right for each race?
actually now that I drove it , I saw the carbon look on the side mirrors was incredibly badly done and disturbing ...you can do it with Gimp or any photoshop app if not possible in CM...
Here already something to get you going :
View attachment 1334878
DOWNLOAD (drag & drop in CM to install this new skin)
(includes also same style previews for the 2 original skins)
I don't know how far you wanna take it , but from afar this already kinda resembles the yellow road version... (I hid some parts that are not on the road version, but some things like the spoiler can't easily be changed to match the road version)
This is the most effort I wanted to put into this...
Enjoy it , improve on it if you want (or not). It's completely yours to do with what you want...
Southafrica1976 contains additional and enlarged folders within the extension folder pertaining to tree and grass textures, although I couldn't discern any marked differences between the circuits in-game.Regarding the 1976 Kyalami, the link in the listing refers to @racinjoe013's post in which the original link is mentioned.
I downloaded the version called "southafrica1976": that's just the name of the ".rar" file that contains @racinjoe013's original folder. And the content is identical to @racinjoe013's original post.
I have to say I'm a bit disappointed.
I spend countless hours a week keeping this listing up to date.
For each track, I always try to get the original links from the modders and when that's not possible, I upload them while keeping the original names.
I do the same for add-ons.
I have a discord (over 3500 members to date) where anyone can post any errors, tracks not present in the listing...
Maybe some things aren't clear enough in the use of the listing.
If this is the case, please don't hesitate to contact me so that I can improve it.
No need to apologize. I thought maybe someone took my 'version' of the track and improved it, which would have been fine by me. And let's be honest, I say version because it's not my track to begin with so how could I be upset. It's Reboot Teams track. I just made some simple additions.Yeah SORRy if I made trouble for someone. Had absolute no intentions to do so.
The guy asked after a track which obviously is not a paid one and he couldn’t find a link because of breathe exolenati9n.
So I just wanted help him out with the track.
There is no changes or something in it and no claim to be my or something :/
I have obviously false understand breathe comment and for that reason thought ok a dirwct link for a kyalami track is not allowed so I just pack and rename it
So again SoRRY if it led to bad feelings
Southafrica1976 contains additional and enlarged folders within the extension folder
Change the date in realtime from within the game. Then you will know what the additional folders are for. The grass and trees will change appearance throughout the year based on the wet and dry seasons as per information provided to me by @andrevr.Southafrica1976 contains additional and enlarged folders within the extension folder pertaining to tree and grass textures, although I couldn't discern any marked differences between the circuits in-game.
As an aside, you do excellent work and I know so many in the community are most grateful for your contributions.