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More DTM cars are to come after that one .a great month for DTM-Fans :-)
More DTM cars are to come after that one .a great month for DTM-Fans :-)
In object mode, select object - ctrl A - scale, to ensure the scaling is rightModelling and mapping 99% complete. One issue with normals on the rear bumper I've fudged. Can anyone help?
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Try these. Needs the new steer.ksanim as well otherwise the shifting animation breaks.I'm looking, I'm looking... But I'm not much into F1 so I probably don't own all the possibilities.
I've been through this situation several times already. After months (years?) of abandoning AMS2, I'm back to the routine of: install it / configure it / play it / big exclamation for the beautiful graphics and excellent optimization (VR) / few days (hours?) later: big disappointment for the ****** physics and weird FFB = delete and go back to AC. At this point I already apologize to AC for having been unfaithful for a week. (Repeat the process a year later).at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...
I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)
One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them
Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
I also have AMS2 and rFactor 2, AMS2 definitely has a 1 up in the details and pretty department. I'm not into the physics, it has been a while though. I do like rfactor 2, the FFB is fantastic, physics and details are good. Its not a pretty sim compared to AMS2. And simply I always go back to AC and hope Kunos updates the tyre model in AC Evo to rFactor standards. AC is easily my favorite, but I'd still like to try iRacing 1 day.at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...
I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)
One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them
Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
That would be the culprit. If you are dead set on running a full race sim with every car in attendance then all I could recommend would be turning on FSR in Content Manager, but that still might not give you enough headroom.@drivewilliams
Just for fun I took your suggestion and as you can see in the attached pic, the game loaded up the 8gb before I even got in the car. That's with 32 opponents at Sebring.
View attachment 1363512
Yes and he is the reason why you guys are missing out on a lot of mods just because the modders don't want their work stolen.ACTK/EASY can eat a ....
I'd still like to try iRacing 1 day.
I have a few pics of his cars, I do plan to do at least one of them, just deciding which one. I also plan the Murphy one.Paul Radisich would be cool
at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...
I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)
One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them
Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...
I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)
One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them
Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
@jac0 there is a very good and informative dedicated T300 thread at overtake by RasmusP, I would suggest you follow it there and don´t expand this thread here for FFB discussions.Yes basicly it’s a good site. But i completely disagree his advice to let spring at 1OO within every Game because the Games even barely use it.
Maybe but AC uses it big time
So as far I remember (moved to fanatec DD) those was my go to AC settings:
Overall: 75
Constant: 1OO
Periodic: 1OO
Spring ; O
Damper: 25
Ingame
FFB strenght m: 1OO
Filter _O
Minimum force 3-5
Kerb 15
Road 15
Slip 2O
Last three are more or less subjectiv as they are fake effects but i would only turn them off with a DD wheel
No LUT here
PS: its clear you not achieve same FFB as AMS or rF. All of them are completly different but all of them incl. AC can be very good
@jac0 there is a very good and informative dedicated T300 thread at overtake by RasmusP, I would suggest you follow it there and don´t expand this thread here for FFB discussions.
I've done a practice session with the car and feels really good. Balanced with 101creative's Astra but the AG Audi TT-R seems to be a bit slower.
Only wanna know why front aero is stucked in 0 and it can't be modified by setup.
A small sample of some "skins" of "converted" cars, as I always say, with problems, but "working". March 1970, Brabham 1970, Ferrari 1970...and a "print" of the "screen" where the others are...
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Plus a variety of cars (converted, compardos and "fakes") and some skins from the 1961-1963 seasons.
B.R.M.
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Ferrari 156 "Sharknoise" and Ferrari 156/63 "fake".
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Lotus 21 "fake", Cooper T55, T60, Brabham BT7/11...
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Could you share the files .lut & .ini to test?Same here, I gave the TT the same tyres, and modified the Power.lut a bit. At donington and Hockenheim now the AI reached nearly the same times
Sure, in a few hours after work :-)Could you share the files .lut & .ini to test?
Or it's there another TT-R more balanced with those. If i remind well, I have installed 2 or 3 similar TT-R.
Anyway it's beta testing until @lorelord finish his work around the proper 2003 Astra.
Hi Rupertus!! It would be a nice start if you say, at least "Hello".Could you link that, please? Thanks!
I've done a practice session with the car and feels really good. Balanced with 101creative's Astra but the AG Audi TT-R seems to be a bit slower.
Only wanna know why front aero is stucked in 0 and it can't be modified by setup.
Thanks a lot sir.Sure, in a few hours after work :-)
after the update by f302 the CLK2003 is much faster than before. i need boping the astra and TT now :-DThanks a lot sir.
As someone said before, it's a great month to DTM lovers.
Also thank to you, @Greg_ST