- 155
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Done, but it still not adjusting well. How should I "activate" this new parts to work instead of old ones?i had this aswell and sorted it, you need to put the "new parts" folder in the extension folder
Done, but it still not adjusting well. How should I "activate" this new parts to work instead of old ones?i had this aswell and sorted it, you need to put the "new parts" folder in the extension folder
i had this aswell and sorted it, you need to put the "new parts" folder in the extension folder
I'm sorry ... what ?Copy the files from the archive, called "New Parts" into the "extension" folder. There are new body files in there which will correct this.
New Parts folder is included in the skin pack. But despite I dragged all the content into extension folder, it doesn't work for me. Maybe I should do something appartI'm sorry ... what ?
I can't find any new parts files in the car and in the skins
the "new parts" goes into the extension folder and you need to rename the skins that zin5ki made as none of them worked without renaming them or at leasat they did not for me.New Parts folder is included in the skin pack. But despite I dragged all the content into extension folder, it doesn't work for me. Maybe I should do something appart
Oh, this pacenotes for old one Copilot? So, sorry, not understand that before from release post on RD/OT.@Jodurson re: pacenotes, there is a readme.txt in the archive.
View attachment 1390528
You need to use the co-driver app (not the one from CSP).
F1 1998 - ROUND 10 - A1-Ring v1.0
View attachment 1390547
Conversion from rFactor.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI by Viola_seven
Crowds texture by @Kniker97
cameraman, marshall and some textures by kunos
Test and Feedback by Breathe
Download (MEGA)
Enjoy.
Then I sholud test it. I changed the skinmap name from body to skin, then from skin to body, from body to body_map, so... I already don't know which is the correct name nowthe "new parts" goes into the extension folder and you need to rename the skins that zin5ki made as none of them worked without renaming them or at leasat they did not for me.
when you check the car are you checking it in "showroom"? dont check it in CM showroom as it wont show all the ext_config stuff and it will appear borked when on track it is not
looool bit confused? SKIN.dds is what you need to rename the main skin to.Then I sholud test it. I changed the skinmap name from body to skin, then from skin to body, from body to body_map, so... I already don't know which is the correct name now
After some searches, you could solve this issue by enable "double precision physics engine" on CSP settings.It's z-fighting, and the reason it's more prominent with some tracks than others has to do with the precision of the depth buffer. On large tracks, the depth buffer will often be less precise because it has to be larger than on smaller tracks. For objects that are really close, a small change in the depth buffer precision like this can trigger z-fighting on some tracks, while others are just fine. Not really a track problem, and not really a car problem - just a synergy of bad luck. (Someone smarter than me explained it to me some time back.)
There are settings in CM that can aid in this, but I can't come up with any specific advise right now.
For reference, I have no similar problems with the same car on the same track, and I'm just running default settings for everything that should matter. And the Dallas/Cadillac is a really nice car.
I'd be happy to take it too if you don't mind.looool bit confused? SKIN.dds is what you need to rename the main skin to.
The "body_map.png" i never touched dont even no what it does.....not alot from what i can see
if you still have issues i can just send you the entire car, everything works as it should on mine i have even got Zink5ki stuff to work on the OG skins so they have no passenger seat with working skins
what threw me of was looking in "CM showroom" instead of just "showroom" and wondering why it was always borked
Yeh i understand what you mean, sometimes i get so deep into stuff i forget what my name is let alone what i am meant to be doingI'd be happy to take it too if you don't mind.
I was tired of changing stuff again and again (ended up wit a car without body work at a certain moment while it was OK in CM showroom etc...)
So I reinstalled the original car from my backup, with only the original skins...
All seemed to be OK, (Showrooms, previews, cockpit view etc)... until I watched a replay (with one of the new skins):Yeh i understand what you mean, sometimes i get so deep into stuff i forget what my name is let alone what i am meant to be doing
this is the entire car with everything, if there is anything wrong let me no im certainly not a pro but they look correct to me
https://mega.nz/file/9NNXwI4J#eXcDDgndxTzyNwaf0OVkKDjZj5QexIZS_CtcaEmEU60
any issues with mega let me no it should be good though
Nice updates. Thanks!FORD GT GT1 MATECH 2010
After a long time, it's finally out too. I would like to thank @Chem_Flummi infinitely for giving me a great help.
Original mod: BEM
3D updates: ChemFlummi, PaddockClubMods
Physics: ChemFlummi
Digital instruments: PaddockClubMods
Shaders/Scripts: PaddockClubMods, ChemFlummi
Animations: PaddockClubMods (this is why they suck LOL)
Sound: ChemFlummi
Skins rework: PaddockClubMods
The rules are always the same, no reuploads with other links and for anything we are here. 😎
Download --> https://mega.nz/file/msZgnTSa#nCLWnsv3Z6J-YPDUjmN5qd0IHsy7XKbugi0GjA3cVW8
;stop sun getting places it shouldn't
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = WCCARBODY
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1
Car has no wiper ?FORD GT GT1 MATECH 2010
After a long time, it's finally out too. I would like to thank @Chem_Flummi infinitely for giving me a great help.
Original mod: BEM
3D updates: ChemFlummi, PaddockClubMods
Physics: ChemFlummi
Digital instruments: PaddockClubMods
Shaders/Scripts: PaddockClubMods, ChemFlummi
Animations: PaddockClubMods (this is why they suck LOL)
Sound: ChemFlummi
Skins rework: PaddockClubMods
The rules are always the same, no reuploads with other links and for anything we are here. 😎
Download --> https://mega.nz/file/msZgnTSa#nCLWnsv3Z6J-YPDUjmN5qd0IHsy7XKbugi0GjA3cVW8
Yes she has them (CSP). Don't they work for you? 😱Car has no wiper ?
Nope.Yes she has them (CSP). Don't they work for you? 😱
unfortunetly i can't help with that as i never use the replay function.All seemed to be OK, (Showrooms, previews, cockpit view etc)... until I watched a replay (with one of the new skins):
car lost parts, windscreen turned black, headlights turned on and off...something to do with LODS I assume.
But then I tried with one of the old skins and got no such issues there...
If you mean the laser beam, I was having this issue on LCS with Pure - they were everywhere, particularly at the start of practices and races. Couldn't fix it with any CSP settings or a clean Pure install. Reverting to Pure Gamma and re-enabling C13 AEGIS 1.9 completely fixed the issue.Anyone know what this is?
sorry to harp on but i may of misread what you wrote. I didn't delete any code from the ext_config.ini file in any of zink5i's skins they were left as is i only changed it for the other original skins sorry for the wrong infoAll seemed to be OK, (Showrooms, previews, cockpit view etc)... until I watched a replay (with one of the new skins):
car lost parts, windscreen turned black, headlights turned on and off...something to do with LODS I assume.
But then I tried with one of the old skins and got no such issues there...
Just came across this private club track.
Flatrock Motorclub – A Motorsports and Entertainment Destination
flatrockmotorclub.com
This looks like it was created in Assetto Corsa, but I haven't found any where to download it.
I get an alert while loading, then the Venturi loads fine but one of the lods is kinda weird, weird shadow under the car, etc...sorry to harp on but i may of misread what you wrote. I didn't delete any code from the ext_config.ini file in any of zink5i's skins they were left as is i only changed it for the other original skins sorry for the wrong info