Assetto Corsa PC Mods General DiscussionPC 

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1994 Venturi 600LM Le Mans

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@Zin5ki does it again! thanks for this.


1 question am i able to use what you have done on the other skins to remove the passenger seat?. Probably as simple as copy and pasting the ext_config over maybe?


edit: as far as i am aware you need to copy the ext_config file over to the other skins and add a "banner.png" and thats it as far as i can tell...........just been fiddling more and i have got the banner to show on the original skins and removed the passenger seat, the only thing i need to figure out is which bit of code to remove from the ext_config because this borks the skin up on the front on the OG skins which it would as its a different front bumper. Any idea's on how to sort this last little bit so what you have done is useable on all skins?


basically what i am looking for is to just remove the passenger seat on the other skins

pretty sure after some more fiddling i have got the passenger seat removed from the other skins and the front of the skins are now all correct, there are no holes or anything in the car either (i removed some wrong code before)

so yeh all good cheers Zink5ki
 
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The way i've done it, was, copying a preview image of EVERY car i have, pasting it to AC Screenshots and naming it as the car's folder name. Then ticking the box "use car images from AC screenshots". But that's really time consuming and using extra valuable storage space.

I was just looking for a faster and more efficient way to do this (with a click of a button in CSP).
So either we need a new app or a new csp option from Ilya!

Anyway, again, thanks a lot guys for trying to help me!!
did you try to paste just a link to the original preview and rename the link?
 
Opel Calibra DTM - DENSO TEAM Livery WIP

One BIG family that joins the collection for this mod... Some changes were made at the last minute eg. mirrors have been carbonised, instead of colour-matching - so have the front splitters.

opel_calibra_dtm__denso-team.png


Onwards we proceed! Might get some 'cake & tea' for the next one.
 
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@RMi_wood
You are converting so nice tracks. My question: Mills Metropack is a really wonderful track and layout, but its from 2016 and many trees are "out of time" and especially the road texture gives no feedback. It fells like a new asphalt without feeling to the wheel.
Is there any chance that you can upgrade it?
 
@RMi_wood
You are converting so nice tracks. My question: Mills Metropack is a really wonderful track and layout, but its from 2016 and many trees are "out of time" and especially the road texture gives no feedback. It fells like a new asphalt without feeling to the wheel.
Is there any chance that you can upgrade it?
Why don't ask to the creator "Rigel" ?
He's alway active on Overtake
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@RMi_wood
You are converting so nice tracks. My question: Mills Metropack is a really wonderful track and layout, but its from 2016 and many trees are "out of time" and especially the road texture gives no feedback. It fells like a new asphalt without feeling to the wheel.
Is there any chance that you can upgrade it?

Why don't ask to the creator "Rigel" ?
He's alway active on Overtake
View attachment 1390429
I could be missing something here, but imo @RMi_wood converted Milbantos (Mills Metro Park meets Toban), not Mills Metro Park.
Si it's not from Rigel, but from frasie...
And should it be Milbantos you are pointing at:
  • the trees look absolutely good enough, X-times better than 95% of the 3D tree crap that certain modders tend to use lately.
  • road feel is certainly there without being exaggerated (at least on my Simucube DD wheel) and even more present than on Rigel's Mills MP.
 
I could be missing something here, but imo @RMi_wood converted Milbantos (Mills Metro Park meets Toban), not Mills Metro Park.
Si it's not from Rigel, but from frasie...
And should it be Milbantos you are pointing at:
  • the trees look absolutely good enough, X-times better than 95% of the 3D tree crap that certain modders tend to use lately.
  • road feel is certainly there without being exaggerated (at least on my Simucube DD wheel) and even more present than on Rigel's Mills MP.
 
I have a question: how install custom pacenotes for new Codriver? Can't undestand this step from small amount of info.
For example, this pacenotes.
 
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View attachment 1364458

F1 2025 V0.5 BETA is here!

  • Mode X and Mode Z (Mode X both wings open and Mode Z both wings closed) You can activate this in any part of the track and with no restraints. The LEDS are the same than the old DRS.
  • NEW MOM system. Also known as 'Manual Override Mode' which performs like the P2P in Indycar, and at the moment we don't know how it's gonna work. It's been told that it will be used when you are 1 second behind another car. In this case it would require more work on it. For the moment, it's able in any moment and you'll have 200 uses of it (which also will be showed in the screen display), with a cooling time of 10 seconds and a working time of 5 seconds. For obvious reasons this only work for practices and race sessions. Hotlap and Qualy this is not working due AC vanilla restraints.
There has been some tweak in the 3d model, such as the new Mercedes styled windscreen and a new headrest. Some sections of the mesh has been revamped such as the halo or the rear wing endplates. There are still some things to improve on the UV map. There's also a new decal mesh layer on top of the car. I know that it will be floating 1-2 cm about the car, but i'll try to fix this in the next updates. The templates for the decals will be included with the AO textures. The main kn5 file size has been reduced drastically to something decent.

We are still pending on the official rules coming allegedly later this month. Any hotfix will be released in THS discord server.

Enjoy it!


I've just made a hotfix for liveries and windscreen shaders. Link updated in the post. Sorry!


New improved 3d model for the F1 2026 mod coming later this year, with some tweaks in physics too.

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New Parts folder is included in the skin pack. But despite I dragged all the content into extension folder, it doesn't work for me. Maybe I should do something appart
the "new parts" goes into the extension folder and you need to rename the skins that zin5ki made as none of them worked without renaming them or at leasat they did not for me.


when you check the car are you checking it in "showroom"? dont check it in CM showroom as it wont show all the ext_config stuff and it will appear borked when on track it is not
 
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Here's a challenge for the braves, i've been tweaking the AI a bit lately and recreating some vintage races and i'm quite proud of this one. If you guys could have a look and give me feedbacks, i need to know if it's challenging enough.

We're going to reproduce this event : https://www.racingsportscars.com/entry/Oulton_Park-1962-03-17-27789.html



The track, Oulton Park by Reboot team : https://www.mediafire.com/file/hpdqaosz52nwvv9/rt_oulton_park_1.7.7z/file

The 60s track skin by shock_ : https://www.overtake.gg/threads/rt-oulton-park-early-1960s-skin.265867/

I'll be driving the Lotus 23 Cosworth Tuned by Alexlockout/Tuned AL : https://mega.nz/file/12cyEBDA#PHuzE7A5p4j-hr9WpzvV5141ezPPAxCmvgXvKCz61YI

The NeckFX for the Lotus and the graphic mods are available here ( i'm using "Cdimagined"'s ppfilter and "Tetri camera Tricks Fish Eye" Reshade preset for the vid, but i had excellent results with my ppfilters as well).


Now, here's the opponents selection :
-Austin Healey Sprite Sprint, Healey Sprite 3000mk1 and Healey Sprite KANSA from Velo/ACTK garage : https://www.assetto-fr.com/garage/austin_healey/

-TVR Griffith Series 200 : https://www.overtake.gg/downloads/tvr-griffith-200.25994/

-AC Ace from Simdream (should be replaced by a Shelby Cobra but the AI is driving very nicely with those) : https://www.assettoworld.com/car/ac-ace

-Triumph TR3B Race by Velo/Paul Williams : https://www.assetto-fr.com/garage/resultats.php?search=TR3B

-TCL MG-MGA(Race and Sprint) by Bazza's team : https://thracing.de/touring-car-legends/

-MG MGA Sprint from Velo : https://velosmodsworkshop.com/mg


Here's a modified version of the MGA that the AI will use : https://www.mediafire.com/file/q1hnj5fh26f06zq/content.7z/file

(that's part of the little experiment i've been running to get boosted AI cars, i'll soon go straight thru this solution as it allows you to engage proper setups for AI cars).

Got them all? Now here's the weekend and Quick race direct link : https://acstuff.club/s/13xt

Just in case something is not working properly on your side, here's my CSP AI New Behaviour settings : https://acstuff.club/s/PIqB

So far here's a video fighting for 14th position on lap 3 :



I'll see as well on youtube if i should aim for harder grids, but i wanted to have you guys feedback as well. With Cartuner and a few easy tweaks there's a real possibility of doing very challenging championships, i think that was needed.

If you have better versions of those cars available, let me know, i've been trying to get everything as curated as possible but there might be a few "cheap" mods in the bunch.

Same goes for my previous video available here that got a folder with new AI cars to download, and the whole quick Drive link to have a hell of a race, as the opponents will come from behind at some point.
 
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F1 1998 - ROUND 10 - A1-Ring v1.0
Screenshot_ks_lotus_25_a1ring_1998_20-8-124-0-59-27.jpg

Conversion from rFactor.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI by Viola_seven
Crowds texture by @Kniker97
cameraman, marshall and some textures by kunos
Test and Feedback by Breathe

Download (MEGA)

Enjoy.
 
the "new parts" goes into the extension folder and you need to rename the skins that zin5ki made as none of them worked without renaming them or at leasat they did not for me.


when you check the car are you checking it in "showroom"? dont check it in CM showroom as it wont show all the ext_config stuff and it will appear borked when on track it is not
Then I sholud test it. I changed the skinmap name from body to skin, then from skin to body, from body to body_map, so... I already don't know which is the correct name now :dunce:
 
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Then I sholud test it. I changed the skinmap name from body to skin, then from skin to body, from body to body_map, so... I already don't know which is the correct name now :dunce:
looool bit confused? SKIN.dds is what you need to rename the main skin to.

The "body_map.png" i never touched dont even no what it does.....not alot from what i can see

if you still have issues i can just send you the entire car, everything works as it should on mine i have even got Zink5ki stuff to work on the OG skins so they have no passenger seat with working skins

what threw me of was looking in "CM showroom" instead of just "showroom" and wondering why it was always borked
 
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