Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 152,045 comments
  • 46,500,847 views
Hello,
I'm running CSP 0.2.4-preview1 and have been getting very rough ground shadow transition.
Example here:
I've tried changing stuff here and there to no avail.
Any suggestions?
 
24H
did you put the new .kn5 files in the car´s extension folder? and you have to replace the ext_config.
I think he didn't...

Replace car ext_config isn't actually necessary for New wheels (but ext_config in the skin folder is necessary). I have add some improvements and for the new side exhaust the shaking functionality
 
Last edited:
Following maintenance of overtake.gg, the RaceDepartment/Overtake add-ons icons have disappeared.It will take me months to change them. (I'm looking for a way to change them into batch...)

Thanks for the Autopolis, I updated to the latest version but forgot to change the link. (I was a little too confused by this icons problem)
Edit -> Find and Replace
In the Find box put https://www.racedepartment.com/favicon.ico
In the Replace box put https://overtake-data.community.forum/styles/100/styles/overtake/xenforo/cropped-favicon-270x270.png
Change the Search field to "All Sheets"
Tick "Also search within formulae" and "Also search within links"
Click "Replace All"

I made a copy of the sheet and did exactly that and it worked, took seconds.
I used Real Favicon Generator's Favicon Checker to check www.overtake.gg/ which gave that much longer URL above.
 
Edit -> Find and Replace
In the Find box put https://www.racedepartment.com/favicon.ico
In the Replace box put https://overtake-data.community.forum/styles/100/styles/overtake/xenforo/cropped-favicon-270x270.png
Change the Search field to "All Sheets"
Tick "Also search within formulae" and "Also search within links"
Click "Replace All"

I made a copy of the sheet and did exactly that and it worked, took seconds.
I used Real Favicon Generator's Favicon Checker to check www.overtake.gg/ which gave that much longer URL above.
Thank you very much. (I tried that but I forgot "Also search within links)

Problem solved. Thanks again
 
Last edited:
edit:

Okay, maybe I was a little rude, I'll explain it differently. I don't want to change the numbers in the "maximum speed" column, I want the car to be able to reach the stated maximum speed (245), on a straight, level section (without hills, slipstream and tailwind) that's what I wanted to convey to you.
Theoritical top speed based on gear ratio vs RPM.
This is the maximum speed it can reach if you dont change gear ratio and/or the rev limiter

1726652841373.png
 
Theoritical top speed based on gear ratio vs RPM.
This is the maximum speed it can reach if you dont change gear ratio and/or the rev limiter

View attachment 1390160
I couldn't get any faster than 241.5 km/h, that was on an 8-mile straight with no wind at all and 109% rev limiter.
Tried other settings too, but that was the max I could get. I didn't want to try raising the tyre pressure above the recommended, although it could help a bit.
 
Hey guys,

i'm playing with the excellent @alexlockout Lotus Cosworth 23 available here

On the _shock 60s skin of Reboot Oulton Park.

I was talking with Alex and i have - again- the windshield shadow eating issue using the car, where the dark shadow under the car disapears when seen thru the windshield.



I know there is a fix going into the ext_config file and tweaking the windshield material, but i want to be sure it's not related to my settings before going into further investigation.

Alex is not using Pure, but i do. He's not having the issue.
 
Last edited:
Hello,
I'm running CSP 0.2.4-preview1 and have been getting very rough ground shadow transition.
Example here:
I've tried changing stuff here and there to no avail.
Any suggestions?

I recently had another crack at reducing 'chasing shadows'. I am fairly happy with my settings and the results but as always your mileage might vary, especially with the dark arts of CSP magic. Anyway, I'll share.


Screenshot 2024-09-18 130303.png


I have also bumped up the shadow resolution in Video settings to 4096x4096. Required because I believe the resolution is shared across the distance of the split and as the distances are greater here you need more to achieve what you would if they were shorter.

Fourth cascade is currently set mahoosive because Bannochbrae has some very distant scenery I like to not be flashing at me as I admire it but for most tracks you can leave it around 1500m .
 
Ciao,
Sto utilizzando CSP 0.2.4-preview1 e la transizione delle ombre sul terreno è molto irregolare.
Esempio qui:
Ho provato a cambiare qualcosa qua e là, ma senza successo.
Avete suggerimenti?

i like your pp, could you share the name? are you on pure gamma or pure lcs?
also what is the name of the map? thx
 
Last edited:
24H
did you put the new .kn5 files in the car´s extension folder? and you have to replace the ext_config.

I think he didn't...

Replace car ext_config isn't actually necessary for New wheels (but ext_config in the skin folder is necessary). I have add some improvements and for the new side exhaust the shaking functionality
Well, I deleted the Jäger skin and reinstalled it (because I'm a fan), and this is the result, I get to see the new wheels, but not as they should be:

complete.png
 
You could make a screenshot (F8). That'll show in the loading screen the next time(s) you open that track. Take another car though, it will still show the previous one, so there's little point in doing this I'm afraid.
it's possible to make a background (bgr) and put that in the track ui.
I don't know another way...

In csp settings, New Loading Screen, you should be able to select the option "use car images from AC screenshots".

Just make a bunch of nice screenshots in the showroom in case you don't have any yet, or preferably some screenshots from ingame.

If it doesn't found related images it should go for your other screens related to the driving session, either other cars on the track or just tracks.

Plenty of options there, have a look🙂.
The way i've done it, was, copying a preview image of EVERY car i have, pasting it to AC Screenshots and naming it as the car's folder name. Then ticking the box "use car images from AC screenshots". But that's really time consuming and using extra valuable storage space.

I was just looking for a faster and more efficient way to do this (with a click of a button in CSP).
So either we need a new app or a new csp option from Ilya!

Anyway, again, thanks a lot guys for trying to help me!!
 
I recently had another crack at reducing 'chasing shadows'. I am fairly happy with my settings and the results but as always your mileage might vary, especially with the dark arts of CSP magic. Anyway, I'll share.


View attachment 1390170

I have also bumped up the shadow resolution in Video settings to 4096x4096. Required because I believe the resolution is shared across the distance of the split and as the distances are greater here you need more to achieve what you would if they were shorter.

Fourth cascade is currently set mahoosive because Bannochbrae has some very distant scenery I like to not be flashing at me as I admire it but for most tracks you can leave it around 1500m .
do you know how to increase this range? i wanted to render high detailed shadows a bit further
1726662484300.png
 
I was going to do the "BMW Original Teile"-skin, but I gave up on finding a good source for the intricate "x-ray"-pattern which covers the entire car. Would be pleased if someone else could do that one, as it's out of my skillset to recreate something like that from scratch..
Couldn't find any high-res resource for the Teile livery - but did find a JPG image that could do the trick. Attached is (gimp-file-layers) what I've managed to do (a good head-start), and will leave the rest to you to polish-off...

preview.jpg


Download - Teile-XCF-File-Layers
Hi,

For those who want new skins for Tommy78 BMW 635 DTM
Thanks for sharing these... 👍

---


Opel Calibra DTM - DENSO Livery WIP

Thought to include this bad-boy livery onto the growing number of liveries for this mod... Improvised some decals by re-making them from ground-up.

opel_calibra__denso-66_1.png

opel_calibra__denso-66_2.png

opel_calibra__denso-66_3.png
 
Last edited:
LoL, I just figured this out and was going to post the solution as you did. Although I didn't have to change the BLEND_MODE to fix the funcup. Maybe I should add that anyway?

Thanks to everyone that chimed in. Quikslvr, as you, this has bugged me for a long time with certain cars.

Now the other cool thing that this fixed was (and I made a post inquiring about this a few weeks back) but it also fixed the smeary TAA issue in addition to the dissapearing under-car shadow.

I'm stoked, man. There are a ton of cars I need to fix now.

EDIT: @Quikslvr, have you found a SHADER replacement that has a little bit of tint to it? I've replaced the small windscreen on an old vintage f1 car, but the ksWindscreen is so clear that it is hard to tell there is actual glass in the little windscreen. No biggie, but if you know of a way to replace with a tinted or darker glass, lemme know. It's the one in the pic below. The little windscreen has no edge or bezel which makes it harder to tell there is actual glass in the mount with the shader replacement implemented.

View attachment 1346140
Hey mate, have you ever found a solution for this? i'm on the same boat, now i can barely see the windshield, the original is better but it obstruct undercar shadows...
 
Couldn't find any high-res resource for the Teile livery - but did find a JPG image that could do the trick. Attached is (gimp-file-layers) what I've managed to do (a good head-start), and will leave the rest to you to polish-off...

View attachment 1390181

Download - Teile-XCF-File-Layers

Thanks for sharing these... 👍

---


Opel Calibra DTM - DENSO Livery WIP

Thought to include this bad-boy livery onto the growing number of liveries for this mod... Improvised some decals by re-making them from ground-up.
Yes, nice. This looks very much like a workable starting point! Will continue work on this next week, thanks a bunch! :)
 
I couldn't get any faster than 241.5 km/h, that was on an 8-mile straight with no wind at all and 109% rev limiter.
Tried other settings too, but that was the max I could get. I didn't want to try raising the tyre pressure above the recommended, although it could help a bit.
a few factors will prevent a car from reaching theroetical (gears+tire diam+rpm)
1. in AC tire parameters other than radius can affect this
2. in real life it is AERO DRAG vs HORSEPOWER

If the tires, max rpm and gearing are proper, either the aero drag is too high or the horsepower is too low

In the car mods I have made and/or edited, AERO DRAG was always used to balance performance and top speed.
 
Last edited:
Just getting back to your logo search for 'Fratelli Rossetti'...

View attachment 1389798View attachment 1389800

Could not find anything alike, but did create the following decals from scratch (bonnet, banner & plate) - to use as you like.
View attachment 1389790 View attachment 1389793View attachment 1389851
View attachment 1389794

View attachment 1389797

Looking forward to your developments... Carry on, cheers!
Thanx for your help. Here it is.... Porsche Center Hong Kong #2, BPR Zhuhai 3H 1994
Screenshot_porsche_964_rsr_38_studio_white_18-8-124-17-57-41.jpg


Screenshot_porsche_964_rsr_38_studio_white_18-8-124-17-58-6.jpg

Screenshot_porsche_964_rsr_38_studio_white_18-8-124-17-58-26.jpg
 
I'm very surprised because you have below the result ingame for me with my settings
I'm curious to see if everyone has the same problem as you.

View attachment 1389968
Don't seem to have issues at this end... No changes made. 👍
Thanks again.

screenshot_1.png

screenshot_2.png


How do you have CSP Addon wheels on showroom ? I have never managed to have it ....
It's a CSP feature introduced a while back (supported CSP version). It saves time (game-loading) from having to go fully ingame to check liveries and changes in general... eg. rainFX for csp-wipers, etc. hope this helps!

showroom_option.png


Select (drop-down-arrow) SHOWROOM-OPTIONS and ensure to mirror these settings.
 
Last edited:
Last edited:
24h de Barcelona Bas Koeten Racing

4k only

drag and drop install

No AO this car cannot have it.

!! You will need to raise the shader value on the window on both versions of this car. This skin is for the FIA GT version so you need to raise the value for the sticker on the rear, on the other version you need to raise the value for my other skin to get the front widow banner brighter (i forgot to mention this in my last upload for the L.V.C skin)

how to rasie a shader value:

open CM showroom

click on the glass

click the 3 dots next to "material"

another box will pop up go ahead and click "change values"

change "KsAmbient" value to whatever you want i changed mine to 0.3 up from 0.1

hit save

done


Few area's where the mapping is bad so i have worked round it but nothing to bad, its still close enough to the real thing.




Screenshot (692).png


6283305869_a40b64c928_z.jpg


6283305877_afd381bc24_z.jpg
 
Last edited:
Hey guys,

i'm playing with the excellent @alexlockout Lotus Cosworth 23 available here

On the _shock 60s skin of Reboot Oulton Park.

I was talking with Alex and i have - again- the windshield shadow eating issue using the car, where the dark shadow under the car disapears when seen thru the windshield.



I know there is a fix going into the ext_config file and tweaking the windshield material, but i want to be sure it's not related to my settings before going into further investigation.

Alex is not using Pure, but i do. He's not having the issue.


For what it's worth, I use Pure and have the same thing with some cars, I think it's usually the windscreen texture I swap out for it. With this many combinations of CSP, base game settings, weather controllers and PP filters, it doesn't surprise me my personal cocktail sometimes needs a tweak.

Thanks for your AI BoP post a couple of pages back BTW.
 
a few factors will prevent a car from reaching theroetical (gears+tire diam+rpm)
1. in AC tire parameters other than radius can affect this
2. in real life it is AERO DRAG vs HORSEPOWER

If the tires, max rpm and gearing are proper, either the aero drag is too high or the horsepower is too low

In the car mods I have made and/or edited, AERO DRAG was always used to balance performance and top speed.
And in this case the 241 is pretty close to the IRL 245 so I would call it spot on, giving that those cars didnt have any speed limiter.
So asking that Gadu change it to whatever user got instead of doing it themself... :rolleyes:
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back