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I mean it is only a render not a real car...
A lot of Gran Turismo cars are concepts too So I wouldn't mind drive this baby
I mean it is only a render not a real car...
I mean brake disc light glow...when you push brake pedal...thank's for tips 👍 rain light is already fixedthe red light in the back of a F1 car is not a brake light, it is a weather light for when driving in low visibility weather, like rain for example.
I mean brake disc light glow...when you push brake pedal...thank's for tips 👍 rain light is already fixed
Next is done with RAIN LIGHT, and no disc glow
View attachment 843675
View attachment 843676
Question:
Does anyone know the origin of the Terra21 (AC Track Reboot) Sonoma track?
Aka Sears Point aka Infineon. Who CREATED the track?
It's far too bumpy in my opinion...
Also the grass parts have huge bumps that will throw any car around at low speed.
If someone can give me some RL details, I could improve the roadmesh in 3DSMAX.
"transfer quota exceeded"A few asked about the Nascar Grand Nationals, so here goes. Lotta skins too. Collision detection needs work *hint hint. And you need to work on a setup, you'll see. But theres one in it, just gotta unlock it .
https://mega.nz/#!gxEREAoI!WzdlUoStMtWBw2DIaEqjFQEgXjBykqoaWGVdPAUxRLs
"transfer quota exceeded"
Fantastic. man if you could smooth out Sonoma and MidOhio (pelvic breaker) that would be excellent.
Jim Loyd and Terra21 created it. AC trackreboot-
Sonoma 0.9.1 --- https://www.mediafire.com/file/c280l3b2ldbdz4z/sonoma.zip
Fantastic. man if you could smooth out Sonoma and MidOhio (pelvic breaker) that would be excellent.
Yes, Mid Ohio is also too bumpy.
Here's a less bumpy one: https://mega.nz/#!qbYwCIBL!P3mKfMwhbDP86bftZoOXvGDNdpc9Tpe4ZTraZuGH2nI
temporary available...
Portland 2018, fully functional with working pit road, 24 spots in pit and start.
Collision fixed and holes around curbs closed.
http://www.mediafire.com/file/1fbkk5h5g7h0rkk/Portland_2018_v1.4.zip/file
Have fun.
Riddle me this: is there any reason for the steering lock to be anything other than 360 degrees in data/driver3d? I have to go in and change this to 360 degrees on a LOT of mod cars so that the driver's hands don't slide around the wheel like a greased pole.
Why do modders often seem to get this wrong?
Weird. Cars never feel any different or seem to steer any differently, even after changing the steering lock from something like a 200 degrees default to 360. All this seems to do is put the rotation of the hands and steering wheel in synch with each other AND in synch with the rotation of my FFB wheel, which is essential in VR. Are you sure the driver3d values don't just change the animation of the arms/hands, and not affect the actual steering ratio?Primarily because not all cars have a a 360 degree lock to lock and this depends greatly on the vehicles steering ratio of which is controlled by the geometry/design of the steering mechanism and is vastly different between makes and models, especially in comparison with road cars and race cars.
If you're changing this in every car this is bound to lead to issues because I have seen many times where trying to implement a bit more steering degrees results in the wheels being turned way too much in game because when you change the steering degrees you also have to adjust the steering ratio to match the modified degree values using the steering dev app.
Maybe one day some one with talent will be able to make a new drivers hand and arms animation that has more robust perimeters. Perhaps this can happen with the shader patch... 💡
A few asked about the Nascar Grand Nationals, so here goes. Lotta skins too. Collision detection needs work *hint hint. And you need to work on a setup, you'll see. But theres one in it, just gotta unlock it .
https://mega.nz/#!gxEREAoI!WzdlUoStMtWBw2DIaEqjFQEgXjBykqoaWGVdPAUxRLs
A few asked about the Nascar Grand Nationals, so here goes. Lotta skins too. Collision detection needs work *hint hint. And you need to work on a setup, you'll see. But theres one in it, just gotta unlock it .
https://mega.nz/#!gxEREAoI!WzdlUoStMtWBw2DIaEqjFQEgXjBykqoaWGVdPAUxRLs
Since we're on the topic of physics now, in the AC Legends pack I noticed a problem with the Ford MK IV '67, and I'm wondering who here knows how to fix this:
The car should not be able to reach 325 KM/H in reverse.
Can you put it also via Mediafire or WeTransfert thank you
the skins look really great on the shoot... you know who is the author ?
...just yesterday I done a few similar "fictional" ones, but for the GTX:
What a great car this is:
https://www.racedepartment.com/downloads/abarth-punto-competizione.28267/
It is weird indeed, yeah it really don't affect the way the car feels per se but visually I have seen where it does, that is if you're assigning a 360 lock to lock in the car.ini file. But it would have gotten even more weird if I wouldn't have realized that you're talking about the driver3d.ini and my mind is thinking car.ini
I'll gladly put a link up to it if someone can provide me the users name on RD so I can properly credit them in the post.
I'm with you honestly. Sim racing community is the only mod community I've been in that seems to get in an uproar over copyright. It's a bit absurd IMO. I haven't seen people in the GTA or NFS community for example get pissy over the thousands of rip-jobs.
I used a 450° steer lock on the cars I am doing and matched the values in the car.ini and driver3D.ini ... don't see any visual problems so far ?!? ...or I missed something ?
I use 16 as a steer ratio (lazy driver )
btw. anyone knows from where the 3D models have been converted ? (i am referring to the 1970 cars era that can be found on Assettoland signed mostly by smallblockhero) ...all of them share the same modeling style and same type of textures.
Honda mobil nsx 1 original model by assettogarage reedited by me.
I am sure this is a simple thing but not for my old head. How do you make CM the default launcher instead of the Assetto one? Sometimes when I click to start a race in CM, the stock launcher takes over.
Thanks for any help