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- Germany
you just duplicate a skin folder and paint the dds files in it all black. Done in 30 secLegend, thank you! That was fast.
you just duplicate a skin folder and paint the dds files in it all black. Done in 30 secLegend, thank you! That was fast.
Just not something I have dabbled in yet. Haven't even got anything to paint dds, I will when I have figured out converting cars.you just duplicate a skin folder and paint the dds files in it all black. Done in 30 sec
Another question, i find my lights not bright enough at night time on most cars, is there a option to turn them up or increase range in CSP
converting cars is WAY harder than doing (basic) skins. You will learn it in no time.Just not something I have dabbled in yet. Haven't even got anything to paint dds, I will when I have figured out converting cars.
Cheers @gladbecker82 made a tune called road car and deleted the other skins, popped that one in, sweet as.
Hello is this car available to the public for download? I don't see any links or attributions in the post. Is it payware? Freeware? Your original work? Upgrades from others work? Thank you for your hard work and your reply, cheers!
If you do it with BLM Lights it's saved per track
Hi, i'm not allowed here to post link to public download for my reworked mod, because it' from a payware mod by simdream.
The reputation of this group is obviously ******, they are accused of theft and plagiarism and a lot of people here are debating whether to publish updates or reworks from their base mod...so...when i finish my upgrade and i if you have the mod base, p.m me and i send to you a link
My first track day car after I finished residency was a gutted/roll-caged EJ Civic with a swapped H22, a bunch of different RARBs, custom KW coilovers and a Quaife LSD. So yeah, I kind of understand how FWD LSDs and setups work. My car had a ton of torque and I can tell you that having an LSD doesn't let you re-write the laws of physics. If you didn't exercise throttle control mid and late-corner, the car would happily understeer itself to death until you backed off.
I have no idea about this little car or if it had the sort of power to do that, but in general with FWD's, if you're not maxing out the traction circle at all times - you're not trying hard enough. In other words, you should already be near the limit of adhesion on corner exit. Adding acceleration to that should induce a small (or large - that's where the throttle control comes into play) amount of understeer.
Also, I bet a lot of those Argentinian drivers are very good. They have a big racing tradition down there. Ever heard of a guy name Juan Manuel Fangio?
Have you tried that FIAT yet? I tried it again and it is diabolical.
Trust me, in fact don't trust, please try it... i really is not worth all this effort to defend it.
My opinion on trick race cars and expensive bits the point sort of is that you can re write the laws of physics.... don't F1 cars do just that? (could be driven upside down etc...).
I have been in race cars / track cars that sort of drive themselves and can make people think they are hero's....
Anyway, all of this for an God awful forza rip from a liar...
I know you from your excellent physics work on a variety of mods hosted on RD. Happy to see you here.Ah, I see you haven't yet seen the truth. It's okay. I was thinking to tell you how it really is, but you won't take my word anyway. You can talk to almost every other AC physics modder if you don't trust me.
As an anecdote, the KS Supra has negative SAI. They tweaked it a bit after release to stop the steering from feeling so weird. Yeah...
Yes, that's me.I know you from your excellent physics work on a variety of mods hosted on RD. Happy to see you here.
I believe you did a lot of the physics work on the (excellent) Skip Barber car, right?
was the sky too orange at dusk and dawn for you before this update?peterboese: Yesterday alle 19:56
Sol 1.4 Alpha 7 http://www.mediafire.com/file/9m66mw3itjpn6cj/Sol_1.4_alpha_7.7z/file https://www.dropbox.com/s/lwfawfmr7os74ef/Sol 1.4 alpha 7.7z?dl=0
- weather base "hazy": better twilight skies
- track-adaptions: added code to readout track config (this needs CSP 1.25.198 or later):
[SOL]
HORIZON_OFFSET=-0.0 ; positive values will lower horizon, negative values will lift it
SUN_DAWN=1 ; sunangle, where lightsource is faded in to lit up area
SUN_DUSK=1 ; sunangle, where lightsource is faded out
FOG_LEVEL=1.0 ; multiplier of fog level
FOG_BLEND=1.0 ; multiplier of fog blend
FOG_DISTANCE=1.0 ; multiplier of fog distance
SMOG_MORNING=0.2 ; smog level for early hours
SMOG_NOON=0.3 ; smog level for noon
SMOG_EVENING=0.4 ; smog level for late hours
EXPOSURE_FIX=1 ; set to <1 will darken the tracks
- clouds: small adjustments to color with sunset
No, incorrect. Completely. My car has *nothing* to do with Esprit's Supra. It uses some leftover generics from Kunos but otherwise everything including the entire suspension, engine, aerodynamics, most of the tires and so on is by me. The base for the suspension is a laser scan provided by Aad Hofman.
It's well made and I didn't reference another mod and it's *definitely* not just Esprit's Supra with some changes. This is something else entirely.
yes, for me too it was too orange it didn't seem realwas the sky too orange at dusk and dawn for you before this update?
Could you explain a little more about the scanned suspension?Meanwhile on the contrary for roadcars you can find laserscanned geometries for some of them, damper dynos, good info on the springs and ARBs etc. and often video of them driving on either the laserscanned AC tracks, or tracks that are quite well made and smooth IRL like Suzuka. So IMO my roadcars are better than my racecars to now.
The Sol 1.4 alpha 7 in my opinion is worse than the previous version because the colors are too light, so I put Sol 1.4 alpha 6 backwas the sky too orange at dusk and dawn for you before this update?
I guess no, since no one replied...Guys, one question: Is the 1989 F1 Rial Racing ARC2 available for AC? I have been looking for this car for a while now, but I found nothing.
Picture: https://upload.wikimedia.org/wikipedia/ru/7/77/Rial_ARC2_Gashot_Suzuka_1989.jpg
Hello.
I find I have to unpack data quite often to fix things that the original modders missed (eg hands/wheel in synch, janky shifting animations) so if modders ARE going to start encrypting their mods then I hope they make sure they are nigh-on perfect, or respond to requests for updates when errors are reported.So with all the talk of encryption as of late, this type of stuff has been around for a bit. What good does it do for the creator/converter to purposely bork a mod? Seen this same kinda thing (sorta) with the Argentina pack/cars. Which ironically, after getting the real deal, they drive like absolute garbage.
Never mind the broken blurring wheels and engine notes having a higher pitch than 10khz.
The Author is Zin5ki:
can you reupload the link?https://we.tl/t-VmdprN96mR
NOT MY SKIN
Hi Fanapryde, I have not found the link of the Steyr Puch 1000tr, but only of the Abarth 500 ǝssƎǝssƎ (drives backwards) ... which is crap runs in reverse ....... ahahahahahAwesome little throw-around car by Legion... amazing thing...
Steyr Puch 1000tr
https://perendinator.blogspot.com/2019/08/
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