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You might be able to rotate the mirror object physically in your modeling program of choice. It may be possible to do that in 3DSimEd (I fixed a couple of misplaced objects including mirror objects this way in the past but as I remember only had to translate them without having to rotate them but I believe this should be trivial).
Import kn5 file to 3DSimEd, rotate mirror object as needed, export in proper format to be able to import and export it through ksEditor (for some reason I always had to go through ksEditor, I forgot why) - check in CM custom showroom that mirror objects are still properly named and linked to files in data.acd then test in game.
EDIT: whoops, didn't see GzeroD's post ;-) Maybe it still helps some though ;-)
Thanks for your answer, I somehow thought it would have been possible via some added ini config files (the CSP way), so that I could have added it to my app.
I've always used 3DSimed to make my lights configs, but now I wanted to start learning how to build tracks so I installed 3dMax (just because I used to use AutoCAD some 25 yrs ago...) and Blender.