Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hey guys, which data files do I need to edit in order to match the wheels and suspension position of the car, so it can be the same in-game as it is in the .kn5 file?

Thanks in advance.
 
Nice work, but yes, theres something wrong with that car. Its hard telling if its the height, the floor or length of side body work.
Even with no surface load, it sits almost on the ground with a little bit of rake. What happened to it? :guilty: Everything is closer to the ground, even the rear wing support.

Your fix (nice work).
ou5i.jpg

azo4.jpg

xvq2.jpg

Completely agree. My take is that the bodywork around the front should extend a little bit more towards the ground, especially the front lip.
I assume that the model used for reference was the road going version. If you take a look at some pictures you'll see that it stands taller than the race version (obvious, even though I can't imagine anyone trying to enter a parking lot with this xD)
That is why I realized there was something wrong with the proportions. At first I started lowering the graphical offset of the car, but then, the car looked like a ricer, with the wheels completely stuck on the wheel arc.
As it can be seen in the pictures, even with the front body almost at floor level, you can still clearly see space between the top of the wheel and the wheel arc, so I couldn't lower the car anymore to prevent it from looking too different from reality. Furthermore, I would have to put tyres quite smaller than the real size.

I guess I'll have to fire up 3dsmax and try to modify it a bit! haha.
It'll take time, as I am quite new and learning also in the process, but I'm going to inspect this car further!
 
Completely agree. My take is that the bodywork around the front should extend a little bit more towards the ground, especially the front lip.
I assume that the model used for reference was the road going version. If you take a look at some pictures you'll see that it stands taller than the race version (obvious, even though I can't imagine anyone trying to enter a parking lot with this xD)
That is why I realized there was something wrong with the proportions. At first I started lowering the graphical offset of the car, but then, the car looked like a ricer, with the wheels completely stuck on the wheel arc.
As it can be seen in the pictures, even with the front body almost at floor level, you can still clearly see space between the top of the wheel and the wheel arc, so I couldn't lower the car anymore to prevent it from looking too different from reality. Furthermore, I would have to put tyres quite smaller than the real size.

I guess I'll have to fire up 3dsmax and try to modify it a bit! haha.
It'll take time, as I am quite new and learning also in the process, but I'm going to inspect this car further!

What version of the GT-One is this for? I have one in the Historic pack from @Marneus_boss and one from Legion

Oh and there's also this version as well https://www.racedepartment.com/downloads/virtua-simulazioni-toyota-gt-one.17341/ but I don't have that installed
 
What version of the GT-One is this for? I have one in the Historic pack from @Marneus_boss and one from Legion

Oh and there's also this version as well https://www.racedepartment.com/downloads/virtua-simulazioni-toyota-gt-one.17341/ but I don't have that installed

I believe the one I got is one from Apexxer and I downloaded with a link from this same thread. He modified quite a lot of things from the base car of Virtua Simulazioni and that is the version that I'm working with.
I honestly don't know if that is the latest haha
 
I believe the one I got is one from Apexxer and I downloaded with a link from this same thread. He modified quite a lot of things from the base car of Virtua Simulazioni and that is the version that I'm working with.
I honestly don't know if that is the latest haha
I think that is the one I linked from RD then as I saw a post there mentioning the apexxer physics. I will have a search through here for it but I know he recently deleted all his posts :confused:
 
Completely agree. My take is that the bodywork around the front should extend a little bit more towards the ground, especially the front lip.
I assume that the model used for reference was the road going version. If you take a look at some pictures you'll see that it stands taller than the race version (obvious, even though I can't imagine anyone trying to enter a parking lot with this xD)
That is why I realized there was something wrong with the proportions. At first I started lowering the graphical offset of the car, but then, the car looked like a ricer, with the wheels completely stuck on the wheel arc.
As it can be seen in the pictures, even with the front body almost at floor level, you can still clearly see space between the top of the wheel and the wheel arc, so I couldn't lower the car anymore to prevent it from looking too different from reality. Furthermore, I would have to put tyres quite smaller than the real size.

I guess I'll have to fire up 3dsmax and try to modify it a bit! haha.
It'll take time, as I am quite new and learning also in the process, but I'm going to inspect this car further!
Its a great mod but the only problem i have is it feels like the steering degrees of rotation seems REALLY small like : 180 degrees lock to lock!
The car is great, but it would be a lot better with a more reasonable steering quickness (like about 450-540 degrees, which I think is correct or close to it). It makes the car extremely nervous as it stands (though I eventually adapted sort of).
 
Completely agree. My take is that the bodywork around the front should extend a little bit more towards the ground, especially the front lip.
I assume that the model used for reference was the road going version. If you take a look at some pictures you'll see that it stands taller than the race version (obvious, even though I can't imagine anyone trying to enter a parking lot with this xD)
That is why I realized there was something wrong with the proportions. At first I started lowering the graphical offset of the car, but then, the car looked like a ricer, with the wheels completely stuck on the wheel arc.
As it can be seen in the pictures, even with the front body almost at floor level, you can still clearly see space between the top of the wheel and the wheel arc, so I couldn't lower the car anymore to prevent it from looking too different from reality. Furthermore, I would have to put tyres quite smaller than the real size.

I guess I'll have to fire up 3dsmax and try to modify it a bit! haha.
It'll take time, as I am quite new and learning also in the process, but I'm going to inspect this car further!

Thats what I was thinking last night looking at it, the legal road version sits just like the high sitting one for AC, Im betting thats the model used.
And agreed on the tires, same thing, track version, the car sits nearly on the ground with a lot of fender gap, opposite of the AC version.

Mr Boo mentioned those other versions, I didn't even know there where that many :odd: BUT, theres another one I found last night :lol::lol:
 
Thats what I was thinking last night looking at it, the legal road version sits just like the high sitting one for AC, Im betting thats the model used.
And agreed on the tires, same thing, track version, the car sits nearly on the ground with a lot of fender gap, opposite of the AC version.

Mr Boo mentioned those other versions, I didn't even know there where that many :odd: BUT, theres another one I found last night :lol::lol:

There's one in this pack here https://www.gtplanet.net/forum/threads/ac-pc-mod-discussion-do-not-ask-for-paid-mods-do-not-post-paid-mods.307899/page-871#post-13035306
And Legion has another version here
 
I don't try very many mods but I tried this for the first time last night and it's awesome! thank you very much for it. I actually found myself to be smiling when driving it which pretty much never happens :cheers:
Wow, thank you very much!:)
I'm working on a first gen RX-7 now, handling charateristics are quite differnt but I hope you'll enjoy that one also:cool:
 
Just tried Legions, default setup. Bottom out / under steer and a downshift caused the car to snap 180deg, looking up track :odd:
76o6.png

Can't say I've driven that one...just the Marneus Boss one which I think was ok but I can't remember to be honest (Short term memory) so don't quote me on that one lol
 
Having a very strange and recent issue in CM showroom. The first time I open a new livery I add, it opens as in the first pic, but then afterwards it shows up like the second pic with all of my added decals smudged and or missing. This only seems to be happening with new liveries. Anyone else experience this or able to replicate?!
Before:
upload_2020-3-22_17-15-26.jpeg


After:
upload_2020-3-22_17-16-8.jpeg
 
Having a very strange and recent issue in CM showroom. The first time I open a new livery I add, it opens as in the first pic, but then afterwards it shows up like the second pic with all of my added decals smudged and or missing. This only seems to be happening with new liveries. Anyone else experience this or able to replicate?!
Before:
View attachment 901927

After:
View attachment 901928

check your skins folder for any png files that are named the same as your skin file.
 
Glensheil by Grant Hendry updated:

https://mega.nz/#!FHQhSYyC!Ko2qhsVYLfCFG5DDasuLVb-CChVZzWpII5q1fAudru0
Version 0.1.5
Up to 530 miles of free roam driving including off road.
2 gravel hillclimbs
2 AI lines suitable for Trackday mode
4 Race tracks
1 mixed surface track
2 grass tracks
Multiple touge style mountain roads
Track map works
Known stuff, some buildngs are floating and some trees and rocks are on the road. I removed most of them but still some remain. None of them have collision physics yet but will once the road is clearThe vertex normals for the trees need adjusted. Water needs fixed and most impostantly i know i need signs, signs and more signs. Now the track is more or less finalised in layout i can start making buildings and signs and other Scottish stuff
Check my previous post on how to set up your ini to get the best smoothness from the track
Thanks
Me
A fully paid up member the Finnish United Creative Kollective
 
Glensheil by Grant Hendry updated:

https://mega.nz/#!FHQhSYyC!Ko2qhsVYLfCFG5DDasuLVb-CChVZzWpII5q1fAudru0
Version 0.1.5
Up to 530 miles of free roam driving including off road.
2 gravel hillclimbs
2 AI lines suitable for Trackday mode
4 Race tracks
1 mixed surface track
2 grass tracks
Multiple touge style mountain roads
Track map works
Known stuff, some buildngs are floating and some trees and rocks are on the road. I removed most of them but still some remain. None of them have collision physics yet but will once the road is clearThe vertex normals for the trees need adjusted. Water needs fixed and most impostantly i know i need signs, signs and more signs. Now the track is more or less finalised in layout i can start making buildings and signs and other Scottish stuff
Check my previous post on how to set up your ini to get the best smoothness from the track
Thanks
Me
A fully paid up member the Finnish United Creative Kollective

Holy **** I was about to say why is this track over 1gb and then I re-read your list of things and saw it's 530 miles of roads :eek:
 
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