That is mainly because AI is much too slow in 99% of the cars/tracks. I always have them maxed out (aggression a tad lower to try to rule out dive bombing) and to get a bit of a race I start last (25 or more cars). In most cases it takes less than three laps to get into the lead.
So imo starting in eight place and moving up to third within half a lap at Spa is not a sign that BOP hasn't been done well.
Then you need to either speed up the AI or (a better solution?) drive all the cars yourself and time each PB separately. N.B. You need to be a very steady driver and have really good setups (less important in GT4 with fewer setup options than GT3) to accurately judge the differences.
Hi !Oh and there's also this version as well https://www.racedepartment.com/downloads/virtua-simulazioni-toyota-gt-one.17341/ but I don't have that installed
Are you saying he took a look or are you saying he will take a look?
If he already did some work, I would be glad to hear from anyone who has access to ACF mods on how the track is now.
It sounds like the same issue as with your Spa mod, where you've altered the original Kunos models.ini instead of creating a new layout. As I said back in February, this will stop the original track from being usable online due to checksum errors. I replied in your RD Imola thread with this:Nice guy on Racedepartment
I'm being insulted for sharing ... a mod !?
@Masscot its an easy fix. Do you think front and rear wheels and tyres should be a little bigger? Appriciate the feedback.Is it just me or do the wheels and tyres look a little small..?
Yeah, like I said, they do look a little small at the moment, not quite filling the wheel arches. What do other people think?@Masscot its an easy fix. Do you think front and rear wheels and tyres should be a little bigger? Appriciate the feedback.
Then you need to either speed up the AI or (a better solution?) drive all the cars yourself and time each PB separately. N.B. You need to be a very steady driver and have really good setups (less important in GT4 with fewer setup options than GT3) to accurately judge the differences.
Hi !
This version is the "mother" of the other ones which has been reworked.
Cheers !
I also realized this when trying to launch an online event. I have a clean backup in my external HDD so it was fixed in a minute but I understand the reviewer here. At least a warning should be added.It sounds like the same issue as with your Spa mod, where you've altered the original Kunos models.ini instead of creating a new layout. As I said back in February, this will stop the original track from being usable online due to checksum errors. I replied in your RD Imola thread with this:
@Delta7Fox as with your Spa update, if you alter the models.ini then you should create new layouts with these changes (and with new corresponding models.ini) and leave the original Kunos files untouched, otherwise anyone trying to use the track online will get checksum errors. It might be worth releasing an update that not only adds these changes as a new layout, but also restores the original models.ini for anyone that's already installed your current version.
I also replied in your Spa thread back in Feb highlighting the issue and you did subsequently update Spa. I think you need to release a similar update to Imola. If you create new layouts for any similar future track updates then you'll hopefully avoid this problem going forward.
https://www.racedepartment.com/threads/spa-francorchamps-the-real.179086/#post-3119570
Yeah, like I said, they do look a little small at the moment, not quite filling the wheel arches. What do other people think?
I've just noticed the 2020 update to VRC Alabama alters the models_layout.ini and introduces a new kn5 as well.I also realized this when trying to launch an online event. I have a clean backup in my external HDD so it was fixed in a minute but I understand the reviewer here. At least a warning should be added.
@Delta7Fox I've been meaning to ask, what are the differences between original layout and revised layout in your work?
I've learned to duplicate tracks while trying to install Delta7Fox's edits keeping the original files. You may find it useful:
- Copy "imola" folder in tracks folder. Our example will be Imola but I did this with a few Kunos tracks, all the same.
- Rename second Imola folder. In my case it's "imola_delta7fox".
- In the new folder, rename "imola.kn5" to "imola_delta7fox.kn5".
- Go to each models.ini file. There should be one for each layout. Replace "imola.kn5" with "imola_delta7fox.kn5".
- New folder will launch properly now. Editing track names, authors etc. is recommended.
Hi,
Do you still lack the 'PATCH' page, under Settings -> Controls -> PATCH, after the last CM update?
Just tried Legions, default setup. Bottom out / under steer and a downshift caused the car to snap 180deg, looking up track
It looks like this in my game, I guess it's because there are two files called Livery in the skin folders :/
Previous versions didn't have this problem
Yes, I use CSP. But I haven't removed the previous one. I will delete it and try again
Edit: I tried but I still have the same problem. If I delete the livery preview icon it fixes, so I guess it really is because of the two livery files. It's weird that I'm the only one with this probelm tho.
It basically applies to the car the livery preview icon instead of the correct livery
Alfa Romeo 155 Q4 (1992)
Version 2.2 - 2020.03.20
Graphics update
CREDITS
- s3r1u5 for the original mod
- RealAKP for tips and support
FULL CHANGELOG
- added v10 street tyres
- tweaked shaders
- regenerated VAO patch (CSP only)
- tweaked PBR materials (CSP only)
- adjusted smart mirrors (CSP only)
- exhaust smoke (CSP 0.1.47 or above only)
DOWNLOAD HERE
First, I really appreciate the overhaul of all the models you work on.
Could you check blurred rims on this alfa 155 car. The original one had brake disc and brake caliper visible when wheels are blurred, but this one shows the road due to transparent issue.
edit: no issue with 8c competizione on my side.
I'll take a look, thank you!
Edit: @unpierrot can you download this file, replace it with the one in the 155 folder and let me know if it works? Thanks!
Wow, with so many versions out there I'm a bit lost.
Haven't tried this Legion version, but that 180 snap doesn't sound good! haha. I'll try to check it out myself aswell.
Thank you for finding the bug!Yep, it fixed it. Nice work
Made before CSP could show sparks and therefor show when you are bottoming out. Engine braking is very strong but can be lived with, cars got to have some character!
Unlike some, please give it more than a handful of laps and make a suitable setup.
Bear in mind this particular one,whilst not BOPedis made to run with the other cars in the set.
And feel free to give feedback, as always my stuff is in perpetual Beta.