Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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D1LtzW3.png

It looks like this in my game, I guess it's because there are two files called Livery in the skin folders :/
Previous versions didn't have this problem
Yes, it's strange, in my system it works without problem and, anyway, I didn't change texture name between this and the previous version.. :confused:
Anyone else is facing this problem?

Yep I'm getting this as well. It's like the paint has a weird effect applied to it.
 
I was getting similar errors while working on the GT86 GT4 car I'm doing. I'm starting to wonder if it has to do with the latest CM update although I was able to get the car to load after "fixing" a couple things that were car specific.

yes, I'm getting all sort of errors with latest csp and cm versions
I ended up disabling all extensions, removing csp and installing a prev. version, then enabling again extensions one by one

EDIT: oh, what fixed it for me was DELETING from doc folder the particles_fx file that was being loaded even if disabled (I still had errors related to fireworks...)
 
D1LtzW3.png

It looks like this in my game, I guess it's because there are two files called Livery in the skin folders :/
Previous versions didn't have this problem

Yes, it's strange, in my system it works without problem and, anyway, I didn't change texture name between this and the previous version.. :confused:
Anyone else is facing this problem?
Works fine for me. I'm on newest version of CM and CSP 0.1.46.
 
Previous version was 1.9.

There's a changelog included in the file:

V2.0
Improved Tyres and temps
Improved gear changing
Adjusted Min ground clearence and ride height
Improved FFB / Steering ratio
Improved (less sensative braking)
Better Turbo Lut file
Adjusted / improved rear lights / brakes
Added Steering Wheel headlight light
Improved shift animation​

Last version was 1.7.
Actual version is 2.0.

Have no clue what are the modifications tho.
 
I just emailed Ilja an updated "Car Brands" folder with better quality logos covering the whole spectrum of today's modding scenario (CM's logos are outdated and low quality). Hope he incorporates it to next updates.
But you can put them also into Data (User) as I mentioned before. This way you can release them for example on RD like @Fanapryde with his Origin Icons or me, and stay indepentend from CM updates or Ilja´s decision. Just my 2ct´s. :D
 
But you can put them also into Data (User) as I mentioned before. This way you can release them for example on RD like @Fanapryde with his Origin Icons or me, and stay indepentend from CM updates or Ilja´s decision. Just my 2ct´s. :D

I know! but only a few people would download them. That's why I think a full library should be the standard.
Plus, the problem is that many of built-in logos should be replaced (take a look at Puma, Kia, koennigseg, Noble, Radical, Redbull, Shelby, to name a few).
Moreover, I think Fanapryde should do the same. His collection is top quality, it's a shame CM brings so little of those logos by default.
 
Last edited:
Sorry everyone, I caused a confusion.
I saw the post on the Forum-That-Must-Not-Be-Named. I thought it was added to the pack but it isn't.
Link for the Mustang:
https://mega.nz/#!voUkTAJY!Iffdw9Y_p_awg5q9-rAEpedC5kgxdDjCL2FbkmPdxwk

@MrB00 The car is new for me. Did you have it before?
Fifth car from V8SCorsa for me.
View attachment 902237
Now i'm confused again lol. Turns out I didn't have the Mustang but thought I did. The skins are in the liveries section of the weebly site but not the actual Mustang model. :boggled:

Editing this to say I give up!!! No mustang skins after all Just some text to say the 2019 Mustang is there. but after downloading it isn't
Told ya I was confused lol
 
Now i'm confused again lol. Turns out I didn't have the Mustang but thought I did. The skins are in the liveries section of the weebly site but not the actual Mustang model. :boggled:
Now I wonder if it was actually leaked. Car's complete and it's on par with the rest of the pack but I'll remove the link until they announce it.
 
Release: Ferrari 488 GT4

Screenshot-ferrari-488-gt4-imola-23-3-120-14-49-21.jpg



https://sharemods.com/k4r8jync2mz4/Ferrari_488_GT4_v1.0.7z.html

Description:
- Fictional GT4 version, BOPed on par with Porsche Cayman GT4 and Maserati GT4
- Number LEDs
- Custom Shader Patch needed!

Skins:
- Rinaldi Racing GT4E
- Rinaldi Racing ADAC GT4
- RaceDepartment (made by seco46)

Model based on: Ferrari 488 GTB, interior from 488 GT3
Sound from Ferrari 488 GT3 (reduced the volume per ext_config.ini)
Templates included
Compressed skins are in the extras folder

Bugs:
None found yet. If you think there's something wrong with it, write here in this thread. (I hope it's not the sound :D)

Credits:
M4MKey for the number LEDs
seco46 for the RaceDepartment skin

Notes:
I have decided that I will include the RD skin here in my mod package after some decision. seco46, if you read here and do not want have your skin included in my mod, PM me and I will remove it.


This is fantastic! Thank you so much!! :cheers:
 
@portakal Found this snippet of info that the Mustang is only available for League racing??? So I'm not even sure it's from the V8Corsa guys or someone else. Ah well..I might grab it anyways :cheers:
 
Release: Ferrari 488 GT4

Screenshot-ferrari-488-gt4-imola-23-3-120-14-49-21.jpg



https://sharemods.com/k4r8jync2mz4/Ferrari_488_GT4_v1.0.7z.html

Description:
- Fictional GT4 version, BOPed on par with Porsche Cayman GT4 and Maserati GT4
- Number LEDs
- Custom Shader Patch needed!

Skins:
- Rinaldi Racing GT4E
- Rinaldi Racing ADAC GT4
- RaceDepartment (made by seco46)

Model based on: Ferrari 488 GTB, interior from 488 GT3
Sound from Ferrari 488 GT3 (reduced the volume per ext_config.ini)
Templates included
Compressed skins are in the extras folder

Bugs:
None found yet. If you think there's something wrong with it, write here in this thread. (I hope it's not the sound :D)

Credits:
M4MKey for the number LEDs
seco46 for the RaceDepartment skin

Notes:
I have decided that I will include the RD skin here in my mod package after some decision. seco46, if you read here and do not want have your skin included in my mod, PM me and I will remove it.


Turns out I missed a whole page of posts and this was on that page. Just grabbed it and gotta say Top Job on this one :D :cheers:
 
Like I wrote, I have AI set at 100% and I have no idea how to make 'm go faster. Wherever I find optimised AI lines, I install them to check. In several cases AI behaves better (or worse) but very seldom faster. And in all cases it also depends on the used car.
I test all my cars on the same track, same conditions, stock setup to compare laptimes.
Even when I know I'm not the fastest driver, my lap times are consistent and after a few laps to get used to a new car, I will be lapping at a pace that stays within a few hundreds of a second.

I wish there was a way in AC to speed up AI like in rF2, where a slider lets you move them up to 130%. Impossible for me to keep up with them but at 100-120% (depending on car/track) I have a real race on my hand. Very difficult to qualify in pole and even then they are constantly on your tail. Very rewarding to get a win there :)

To alter AI (speed up or slow down) I CLONE the car(s), then modify the "MASS" value in the CLONE car.ini file. I used to have an entire field of dedicated GT3's in CM that had 25kg to 200kg MASS removed that resulted in lower lap times (corner entry, apex and exit) to achieve what you are wishing for (I think!)

Cheers.
 
My Content Manager .exe file was deleted for the third time today without a trace, so I went into my McAfee anti-virus reports and wouldn't you know...

Threat Name: 'Real Protect'
Status: 'Quarantined'
Process 'Content Manager.exe'

Yes, so my own anti-virus had a gun to my back the whole time.
 
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