Thanks and thanks again, looking forward to getting behind the wheel of one of my favs.
Thanks and thanks again, looking forward to getting behind the wheel of one of my favs.
That is the drift version off that massive drift resource that was posted.
Really nice model.
Sorry for all the troubleOn the front straight I get a rail in the road. Then there are trees in the sky after that. Then on the back portion of the track there is all kinds of stuff not in place...bushes and grandstands on the race track. You ride through the stuff on the track.
I have a question regarding Balance of Performance (BOP).
In a full GT3 field, all AI controlled cars, the Audi R8 LMS quickly takes the lead, while the McLaren 720s accelerates like a granny.
While I can (and will) add some ballast to the Audi in the starting grid, I also want the McLaren to be faster by default.
How should I do it?
I tried the classic engine swap (drivetrain, engine, power, sound files) but it makes no effect on how slow that car is.
That's a great question seeing as this car has a lot of neat "doo-dads" running to make it complex. Lots of parameters have lut files instead of just a single figure. I don't know if the AI just uses/interprets all this correctly or what. I hope they do.I have a question regarding Balance of Performance (BOP).
In a full GT3 field, all AI controlled cars, the Audi R8 LMS quickly takes the lead, while the McLaren 720s accelerates like a granny.
While I can (and will) add some ballast to the Audi in the starting grid, I also want the McLaren to be faster by default.
How should I do it?
I tried the classic engine swap (drivetrain, engine, power, sound files) but it makes no effect on how slow that car is.
or at least I hope it doesn't.
Link: https://mega.nz/file/eDInQAoA#ELS3AwP1neu3iqFEa0UtzTQ1--wK5kIlpjR5KwY41Y4
https://www.gtplanet.net/forum/thre...-post-paid-mods.307899/page-911#post-13046709Hi everyone!
Today I went for a few laps at Macau, and this is happening. No flickering, it's just pink.
I have the latest CSP installed, the lateste SOL beta version, and I'm using Natural_Mod PPFilter. Any way to solve this? I quite like this track :/
https://www.gtplanet.net/forum/thre...-post-paid-mods.307899/page-911#post-13046709
Install that skin, enable it and it should be fixed.
That's a great question seeing as this car has a lot of neat "doo-dads" running to make it complex. Lots of parameters have lut files instead of just a single figure. I don't know if the AI just uses/interprets all this correctly or what. I hope they do.
One thing you can try though, go into ai.ini and change gas_gain from 4 to say 20 and see if that makes them go faster. Everything else looks on par as I can see.
2019 F1 Season difference between Mercedes and Williams, basically, hyper realisticI tried it, but it didn't work.
This is the graphical difference between the leader and the last car after 1 lap:
I almost sure that 4 is the max for gas_gain (in any case for the version 3).That's a great question seeing as this car has a lot of neat "doo-dads" running to make it complex. Lots of parameters have lut files instead of just a single figure. I don't know if the AI just uses/interprets all this correctly or what. I hope they do.
One thing you can try though, go into ai.ini and change gas_gain from 4 to say 20 and see if that makes them go faster. Everything else looks on par as I can see.
some modded car's tires become bugged on the move, like they lose their shape integrity. Is there a workaround for this problem like editing their shader etc.?
I have a question regarding Balance of Performance (BOP).
In a full GT3 field, all AI controlled cars, the Audi R8 LMS quickly takes the lead, while the McLaren 720s accelerates like a granny.
While I can (and will) add some ballast to the Audi in the starting grid, I also want the McLaren to be faster by default.
How should I do it?
I tried the classic engine swap (drivetrain, engine, power, sound files) but it makes no effect on how slow that car is.
Thanks Paulo!
But, just to clarify, I was talking about this one (GT3 version):
View attachment 905829
I figured as such. I've been having the same problems with the 720s GT3 on my PC as well. It's ridiculously slow when in the AI's hands. The only time that car ever comes out for me is when I'm driving it myself.
2019 McLaren 720s, the one exported from ACC. It slows down the whole pack.
When I'm driving it I can go on par with all the other cars, so it looks like an AI thing on that specific car.
I tried switching the ai with the fastest cars in the grid (Honda NSX, Audi R8, Bentley)... it doesn't make the car accelerate any faster.
I never thought you were part of ASR and my post was not aimed at you, I even think it is great that you ( or anyone else) let us know when a new mod or an updated mod is available somewhere.
My post is about the frequency on some update from ASR, but not limited to ASR, and are they for exposure or are they real updates.
I have hard time seeing any real difference in some cases, hence I am asking the group here how they feel about the subject.
Well documented fix list help in understanding what is really going on, almost no information on the update or even worst no information at all, are being suspicious to me.
Just saying, I am still grateful on any new or updated mod available.
That is strange. I did let the AI (100%) race the 2 different 720 GT3 against the 2 McLaren GT3 from Kunos. No problems for the 2019 720 GT3 (Author: whistleblower39 https://sharemods.com/65i3o570gw31/Mclaren_720s_GT3.rar.html) This was the result:
View attachment 905872
Thanks Paulo!
But, just to clarify, I was talking about this one (GT3 version):
View attachment 905829
On discord there is an update of the data file for the McLaren 720 GT3. The "basic" version is slower than the other kunos GT3.
Go to: Toprace discord-physic test build