I'm simply suggesting that if anybody wants to race in the GT4 class, it might be nice if we had a level playing field. Guerilla & The Rollovers have done a stupendous job in balancing the performance of all the GT4s they've released. If somebody else comes along and wants to play, he might be tempted to make his car a just a little faster (the GT4 Ferrari, for example, is waaaay faster), so if he's allowed, it becomes a free-for-all, a hats-over-the-silo horsepower race. Offline, it doesn't matter, but online, if a free-booter adds a weight penalty to his acd file in the name of fairness, he's going to get kicked out. What this town needs is a real sheriff. Harumph!
This is a hard and subjective factor. How I try to BoP the cars I do is by two parameters. The power to weight ratio being the first and foremost. I use the HP/tonne format. By calculating the P/W ratio, GT4 cars come out ~310. This means about 295 - 320 is what I aim for depending on the second factor, lap times. Because suspension and setup are also a factor, a car with a P/W ratio of 290 can hang just fine with a car at a 310 P/W ratio. I think one of the issues is that these setups are under the makers point of interpretation. Some of these setups are indicative of GT3 car setups and therefore suspension is stiff and tight, there maybe too much aero. My interpretation from watching many a GT4 race and reading about their setups is that they are very close to their real life counterparts. Yes while modified with racing suspension and tuned engines and such, you can see how bouncy they are, how much they lean in corners and rely on mechanical grip. I find GT4 cars enjoyable when I can feel that weight shift and the car is carrying a corner on the edge of it's grip, any harder and around you go. Most of the time, I end up tweaking cars in order to get a certain feeling if I find it doesn't capture it anyways.
For what it's worth (admittedly not a lot), I'd prefer if people releasing GT4 cars would continue to BOP their cars to Kunos standards. Not everyone is willing to infect their AC directory with encrypted content. Thanks again to everyone that's released GT4 cars, it's already possible to put together a really varied GT4 grid and every car I add from here onward is just a bonus.
Thanks.
At least on this Gue/Roll pack, you can have previews, plus, encrypted or not, the data folder is still available to modify/BoP to anything you'd like.
I have a question for you, I love your sets of tires in your Tyre Machine folders, did you make these tire sets and the algorithms, code, for them?
More particularly, I'd like to know how I can adjust existing sets of tires for cars that your data sets don't except.
Example of what I'm doing:
Trying to use a modern tire on the DRM Revival pack, whether it be a Modern GT tire or a 00's Race Car tire. Problem is that these options don't bold out in generate new tire. I'm guessing due to size. Now I see in the Input folder of these tire options there's a Normalizations.json. Is this where the tire size is coming from? I assume it is possible to create yet another folder that extends that range or will at least allow me to complete this certain task which is trying different tires on these Group 5 cars. I can PM you if need be
@Fanapryde
By the way, adjusted the Thermals on the Slicks for the Zakspeed Roush Mustang and one of the DRM Revival BMW's (can't remember just which one), it's a whole different ballgame when the tires are in the green for the whole race. Just what they need. The ass end doesn't slide out at the top of 2nd gear, you can throw them around a ton more and it feels more like a race car and not an ice skating endeavor with Brian Boitano.