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Pessio just released his Piaggio Ape Proto on RaceDepartment!
That is pretty cool vehicle. I am always looking for something unique to drive in AC. Thanks for the info. take care.
Pessio just released his Piaggio Ape Proto on RaceDepartment!
Il link si trova all'inizio del post.
The link is on the top of the post.
WoW this man is just my hero!!! I'm not able to make a simple skin so I can imagine the hard work he has doneTonySSSAnd speaking of iRacing, I'm part of a brazilian WhatsApp modding team where there's this modder called Fernando Valentim who actually managed to convert ALL iRacing and R3E cars to AC, yet I don't even know who he actually shares them all to. He sadly isn't good at english at all, but I did know he stores them all to a server for his developing community he told me or so.
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WOW Amazing thanks a lot
WOW Amazing thanks a lot
My thoughts on the ethics of modding in sim racing, given the events of the last day or so.
Camtool demands a lot of processor power. Unfortunately but I must say that the latests versions of CSP and Sol are giving back valuable FPS for our tiny camtool lovers gang.
I'm willing to bet he was meaning for the rest of the cars shown in the image of the GT500 grid.
Kazan Ring 'Canyon'
It's finally done and dusted...
View attachment 986023
Mod features:
- renamed track-folder to current status (see readme-files for more info)
- GTP_skin-update (darkened tarmac, GTplanet flags and various other logos)
- track/object lighting
- replay cameras
- rain FX
- VAO patch
- background screen images
Thanks to [B]@samdale12[/B] for Grass FX and background updates, and @damone13x for bringing this track to the community's attention...
DOWNLOAD
link no-workieI created a Mega folder, maybe it is easier to keep track of my messy updates.
Let me know if you can't download any track posted. Cheers.
https://mega.nz/fm/GLIzzSCR
My thoughts on the ethics of modding in sim racing, given the events of the last day or so.
Kazan Ring 'Canyon'
It's finally done and dusted...
View attachment 986023
Mod features:
- renamed track-folder to current status (see readme-files for more info)
- GTP_skin-update (darkened tarmac, GTplanet flags and various other logos)
- track/object lighting
- replay cameras
- rain FX
- VAO patch
- background screen images
Thanks to [B]@samdale12[/B] for Grass FX and background updates, and @damone13x for bringing this track to the community's attention...
DOWNLOAD
Is there an explanation why audio disappears entirely from Kunos cars? Something to do with it being hijacked by a mod or whatnot?
I just went to use the Kunos Toyota GT86 and it's been converted to electric. No weird GUIDS in the sfx folder either.
Anyone know why this happens? I don't think I've ever seen a decent explanation for it, but it's annoyingly common.
The actual collider itself needs to be moved it would be needed to be done in 3DS MAX/3Dsimmded or blender for now. I don't remember the collider.ini doing anything and its not possible to move the collider in CM for now unless Ilja creates something in the future....OK, dumb question time: is it possible to adjust and save a car's collider position in CM showroom, like you can with exhaust flames? Select collider, hit 't' to bring up the adjustment axes, raise the collider... but the whole car moves with the collider. What am I missing here?
I'm guessing adjustments still have be done in collider.ini and only the changes can be viewed in CM showroom? If so, what's the point of the t-axes?
OK, dumb question time: is it possible to adjust and save a car's collider position in CM showroom, like you can with exhaust flames? Select collider, hit 't' to bring up the adjustment axes, raise the collider... but the whole car moves with the collider. What am I missing here?
I'm guessing adjustments still have be done in collider.ini and only the changes can be viewed in CM showroom? If so, what's the point of the t-axes?
Not completelyKazan Ring 'Canyon'
It's finally done and dusted...
I moved the collider up on a perpetually-sparking car in collider.ini and not only did it visually move up in CM showroom, the car also stopped sparking. Looks like it actually does work after all based on that highly unscientific experiment?The actual collider itself needs to be moved it would be needed to be done in 3DS MAX/3Dsimmded or blender for now. I don't remember the collider.ini doing anything and its not possible to move the collider in CM for now unless Ilja creates something in the future....
HI man. Have you tested with Ai, does it compatitve to eah other? What about SKins? and it seems like 300ZX was never in SuperGT in 1996? And porsche 993 - all these i tested were quite bad
I think what he means is an overhaul of the mod, like what you have done with the R13 but posting the data.acd and extension and skins of the mod. Not the full thing like the kn5 folder and what not.
HI man. Have you tested with Ai, does it compatitve to eah other? What about SKins? and it seems like 300ZX was never in SuperGT in 1996? And porsche 993 - all these i tested were quite bad
askiing because also interested in
HI man. Have you tested with Ai, does it compatitve to eah other? What about SKins? and it seems like 300ZX was never in SuperGT in 1996? And porsche 993 - all these i tested were quite bad
askiing because also interested in
Not sure what I expected, but this isnt quite doing it for me...
If you guys like it, I could finish it, but I dont know.
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