- 850
- Germany
will you release the alfa grand prix car?
will you release the alfa grand prix car?
I thought it had one, but I looked all over the track for the display and couldn't find it anywhere so I figured I was mistaken. Thanks.Sachsenring by @gunnar333
will you release the alfa grand prix car?
Because you own us a 60s Sebring haha
Can you call the Hitman off now? It's only a year late but we're almost done!They will if you don't pull your finger out. The hitman is already on standby.
😉
Yeah that is correct, it was pretty long task initially but once done adding new cars a quick process of adding a tag alongside it. I don't think it's possible to automate the predetermine what decade corresponds to each car and I think only way to share would be to upload every car ui file from my content folder which would be unrealistic.Many thanks man. Really appreciated. So the tags themselves are a property of each car? those cannot be shared also?
Can you call the Hitman off now? It's only a year late but we're almost done!
To be fair, I have been buy with other stuff too.
I know I missed to change the lotus and hrt sound but the sound engine for the other cars works. People confirmed it.I don´t know if it´s just for me but all cars except the Mercedes powered ones have no sound.
As you said, the rear end of the cars are a little bit on the lighter side but still fun to drive!
This app can modify the car's and track's lights:Hi All,
I am looking for a solution to adjust some mod cars headlights which are blinding bright. If anyone have an idea I really appreciate the help.
Thanks in Advance
@Cozy61 once taught me that grooves should not be listed in puddles/soaking. So here's my config but let's see what @CrisT86 comes up with:Yes, I put it into the extension config and it works like a charm.
Since I couldn't find anything, here are my basic rainfx for Montreal:
[RAIN_FX]
PUDDLES_MATERIALS = groove, ROADA, RDABD, RDILCS, ROADB, CONCPITS,
SOAKING_MATERIALS = groove, ROADA, RDABD, RDILCS, ROADB, CONCPITS,
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, CONCPITS, RDILCS, CMWALLA, RDABD, ROWING_GSTANDS_?
SOAKING_MATERIALS = ROAD?, CONCPITS, RDILCS, CMWALLA, RDABD, CONILRED, RMBFGA, RMBLA, TWALLL, TENTROOF, TENTWAL, FOOTBRIDGEA, RMBLG, RUNOFFG, FOOTBRIDGEC, ROWING_GSTANDS_?, CONCWHITE, CONCBEIGE
SMOOTH_MATERIALS =
ROUGH_MATERIALS = GRASS?, PAVGSTAND, TREES?, CRETEG
LINES_MATERIALS = ROADLINE
[GRASS_FX]
GRASS_MATERIALS = GRASSA
OCCLUDING_MATERIALS = ROAD?, CONILRED, ROADLINE
OCCLUDING_MATERIALS_ALPHA = ROADVERGE
ORIGINAL_GRASS_MATERIALS = GRASSBLADE
TEXTURE = grass_fx/highlands.dds ; located next to config file; if not found there, patch would look in its textures folder
TEXTURE_GRID = 8, 3 ; columns and rows
MASK_MAIN_THRESHOLD = 0.2 ; how saturated (with green) should the surface be (not real saturation, could be more than 1)
MASK_RED_THRESHOLD = 0.05 ; offsets target color from green to yellow and red, if set high enough
MASK_MIN_LUMINANCE = 0.02 ; minimum luminance to spawn grass on
MASK_MAX_LUMINANCE = 0.35 ; maximum luminance
SHAPE_SIZE = 1.0 ; general size
SHAPE_TIDY = 0.0 ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_CUT = 0.0 ; how cut grass is
SHAPE_WIDTH = 1.0 ; grass width relative to its height
VRC Alabama?Does anyone know of an existing track that has a digital leaderboard that displays the running order with the car's number, not driver initials? RMi suggested Charlotte a few pages back, but that displays name\initials, not number. I need to see how you write the .lua for the car number.
Thanks...
Canada 2021 (i.e. the ACU Codemasters version) might look prettier, but the Montreal track by Terra21 (Automobilista conversion) is without a doubt the much more accurate track! Drive both versions, compare both to real onboard videos (speed, steering input, pause at tight sections) and then you will notice how hilariously bad and inaccurate the Codemasters track is (but that's nothing new unfortunately).
You can find the biggest differences from turns 3 to 9 (basically the whole back straight section) and in the final chicane (13 and 14).
Terra's version just feels right, the chicanes are tight and the track itself is pretty narrow (just like in real life).
The Codemasters version is too wide in general and this also means that the corners/chicanes are too wide as well.
Track too wide => corners aren't tight enough => you need to brake and steer less compared to real ife => unrealistic speeds in certain corners/chicanes.
I was talking to @Pyyer about this in September 2021 and he completely agreed with me, the Terra21 version is the better and more accurate track.
I really, really hope that Pyyer is using the Terra version as the base for his next extension update.
This is the perfect opportunity to finally get rid of another inaccurate Codemasters track!
Another texture update won't make the ACU version any more accurate.
Using the time to visually improve the Automobilista / Terra21 version would be a much better choice.
I think the majority of the community isn't even aware that there's a much better Montreal version out there!
a much needed visual update for the Terra21 one and we have an amazing version compared to ACU's one. Might do a quick texture revamp myself if needed. Also, wanna change those ugly walls changing sponsors every sec
And the answer is..........And here we go again, still another evolution from the "marc_13000+ACU" conversion. Why does no one work on the terra21 instead?
@Pyyer which Canada track will you use for your extension?
I gues tYes ! Long overdue in AC. It's funny that one of the most... Bizarre car wasn't ported to AC before. Guess people wanted their 6557th 911 or M3 mod over it lol
You could drop this ext_config.ini into each skin folder or the car's extension folder to apply the Kunos shader values globally instead of manipulating the kn5 via CM showroom. This will obviously only work in the new showroom and on track though...Hello !
New skinpack alert !
View attachment 1161296
Here is the link :
(don't forget to read the end too, it might be needed)20 Skins pack for Porsche 911 Camel Turbo
Hi everyone ! Here you will find a brand new fictional skinpack for a lovely monster of a car : The porsche 911 "Camel" Turbo, made by Legion (link in the readme). I love those kind of bangers : too powerful for his body, yet surprisingly easy...www.racedepartment.com
Annnd enjoy !
Thank you for sharing, I also hope that @CrisT86 will find the time, the nightlights are not so great at the track at the moment.
@Cozy61 once taught me that grooves should not be listed in puddles/soaking. So here's my config but let's see what @CrisT86 comes up with:
INI:[RAIN_FX] PUDDLES_MATERIALS = ROAD?, CONCPITS, RDILCS, CMWALLA, RDABD, ROWING_GSTANDS_? SOAKING_MATERIALS = ROAD?, CONCPITS, RDILCS, CMWALLA, RDABD, CONILRED, RMBFGA, RMBLA, TWALLL, TENTROOF, TENTWAL, FOOTBRIDGEA, RMBLG, RUNOFFG, FOOTBRIDGEC, ROWING_GSTANDS_?, CONCWHITE, CONCBEIGE SMOOTH_MATERIALS = ROUGH_MATERIALS = GRASS?, PAVGSTAND, TREES?, CRETEG LINES_MATERIALS = ROADLINE [GRASS_FX] GRASS_MATERIALS = GRASSA OCCLUDING_MATERIALS = ROAD?, CONILRED, ROADLINE OCCLUDING_MATERIALS_ALPHA = ROADVERGE ORIGINAL_GRASS_MATERIALS = GRASSBLADE TEXTURE = grass_fx/highlands.dds ; located next to config file; if not found there, patch would look in its textures folder TEXTURE_GRID = 8, 3 ; columns and rows MASK_MAIN_THRESHOLD = 0.2 ; how saturated (with green) should the surface be (not real saturation, could be more than 1) MASK_RED_THRESHOLD = 0.05 ; offsets target color from green to yellow and red, if set high enough MASK_MIN_LUMINANCE = 0.02 ; minimum luminance to spawn grass on MASK_MAX_LUMINANCE = 0.35 ; maximum luminance SHAPE_SIZE = 1.0 ; general size SHAPE_TIDY = 0.0 ; how tidy grass is (untidy grass in uneven, tilted more) SHAPE_CUT = 0.0 ; how cut grass is SHAPE_WIDTH = 1.0 ; grass width relative to its height
It's the Canada updated last year by Marc_13000?Thank you for sharing, I also hope that @CrisT86 will find the time, the nightlights are not so great at the track at the moment.
Your grassfx settings got rid of those stupid yellow flowers that were growing on my lawn next to the racetrack :-)
It's "Montreal" by terra21.It's the Canada updated last year by Marc_13000?
Yeah, I borked my installation several weeks ago while trying to get it to work. Reinstalled and now can't get a free licence either.has anyone got lods generator working. my workaround isnt working anymore and i keep getting unathorised when trying to get a free licence.
To be fair, I have been buy with other stuff too.
I just updated from 9.1.29600.0 to 9.2.9300.0 by extracting the new SDK archive somewhere and pointing CM to the new SimplygonBatch.exe. My license is still valid until 2025, and LOD generation works for me.Yeah, I borked my installation several weeks ago while trying to get it to work. Reinstalled and now can't get a free licence either.
Please let me know if you find a solution - it's a very useful tool while modders continue to release LOD-free mods.
Any clues? It's just when I run AMD FidelityFX. The track is Road America, however, it's constant but easier to show it with this image. I looked it up and it said turn V-sync on however it's the same still.Hi, I have AMD FidelityFX turned on. However im getting these strainge lines alll over the track. I've turned It off and ithe lines are removed, however i'd rather have it on than off.
View attachment 1160656
what template? I used CM Showroom to export the DDS files, and altered them a bit with GIMP...Thanks, that was quick. After a year and half away from simracing, I can't be bothered to make skins right now. Having enough trouble catching up with all the mods that came out in the meantime.
I hope to ask you to share the template as well is not asking too much.
Can you call the Hitman off now? It's only a year late but we're almost done!
To be fair, I have been buy with other stuff too.
Are thise parameters for terra21 montreal?This app can modify the car's and track's lights:
BLM Lights
In order to use the app you MUST have the Custom Shaders Patch installed Settings (content manager > settings > apps > BLM Lights): If you want to build lights for tracks or make changes, choose one of the DEVELOPER styles With Presets...www.racedepartment.com
@Cozy61 once taught me that grooves should not be listed in puddles/soaking. So here's my config but let's see what @CrisT86 comes up with:
INI:[RAIN_FX] PUDDLES_MATERIALS = ROAD?, CONCPITS, RDILCS, CMWALLA, RDABD, ROWING_GSTANDS_? SOAKING_MATERIALS = ROAD?, CONCPITS, RDILCS, CMWALLA, RDABD, CONILRED, RMBFGA, RMBLA, TWALLL, TENTROOF, TENTWAL, FOOTBRIDGEA, RMBLG, RUNOFFG, FOOTBRIDGEC, ROWING_GSTANDS_?, CONCWHITE, CONCBEIGE SMOOTH_MATERIALS = ROUGH_MATERIALS = GRASS?, PAVGSTAND, TREES?, CRETEG LINES_MATERIALS = ROADLINE [GRASS_FX] GRASS_MATERIALS = GRASSA OCCLUDING_MATERIALS = ROAD?, CONILRED, ROADLINE OCCLUDING_MATERIALS_ALPHA = ROADVERGE ORIGINAL_GRASS_MATERIALS = GRASSBLADE TEXTURE = grass_fx/highlands.dds ; located next to config file; if not found there, patch would look in its textures folder TEXTURE_GRID = 8, 3 ; columns and rows MASK_MAIN_THRESHOLD = 0.2 ; how saturated (with green) should the surface be (not real saturation, could be more than 1) MASK_RED_THRESHOLD = 0.05 ; offsets target color from green to yellow and red, if set high enough MASK_MIN_LUMINANCE = 0.02 ; minimum luminance to spawn grass on MASK_MAX_LUMINANCE = 0.35 ; maximum luminance SHAPE_SIZE = 1.0 ; general size SHAPE_TIDY = 0.0 ; how tidy grass is (untidy grass in uneven, tilted more) SHAPE_CUT = 0.0 ; how cut grass is SHAPE_WIDTH = 1.0 ; grass width relative to its height
VRC Alabama?
View attachment 1161292
yesAre thise parameters for terra21 montreal?
Thanks - I shall try!I just updated from 9.1.29600.0 to 9.2.9300.0 by extracting the new SDK archive somewhere and pointing CM to the new SimplygonBatch.exe. My license is still valid until 2025, and LOD generation works for me.
View attachment 1161323
I don't know if removing %localAppData%\Microsoft\SimplygonSDK\Simplygon_license.dat and/or C:\ProgramData\Microsoft\SimplygonSDK\Simplygon_license.dat might help getting a fresh license...