- 384

- Germany
That is what saved presets are made for.and I don't want my install messed up because my missus has done "something" in CM.
That is what saved presets are made for.and I don't want my install messed up because my missus has done "something" in CM.
Nice work on this one, thanks.Sorry. I didn't pay attention to my grass lengths. Try this. It shortens the grass to see the signs better. Could be shorter, but if I go any shorter, there's no point in even having grassfx.
Lest we forget...
Thanks - looks great, a big improvement.Sorry. I didn't pay attention to my grass lengths. Try this. It shortens the grass to see the signs better. Could be shorter, but if I go any shorter, there's no point in even having grassfx.
Hopefully so, it looks amazing and almost complete.I may have forgotten. Is The IC still working on the track? I thought he abandoned it. That preview is 1 year ago.
I'll get to the flags and rainfx eventually. Right now i'm working on the textures so that people can enjoy the track more while I work on other stuff. I also plan to add light poles as an extension\model that can be enabled for those that like to race at night. Or I can leave it enabled by default if the real track has\had them.Thanks - looks great, a big improvement.
It'd also be good if someone with the necessary smarts could fix (or replace) the flags so they work with the CSP flag shader. The current zigzag cardboard ones look bloody awful by today's standards.
RainFX integration would be nice too. The 'Wet' layout (which drives more like ice) could then be deleted.
I did select a different livery so could be that (not exactly something obvious, sheesh). I'll try that and see, thanks!You probably used one of the skins with a separate ext_config.ini in the skin folder, right? Quickfix: use a different skin (or delete/rename the ext file in the skin folder).
Better and better. Road edge looks good to me. That and the shorter grass makes it look like Lord March is about to do an inspection just before Revival, and the groundskeepers have been hard at it. 👍I'll get to the flags and rainfx eventually. Right now i'm working on the textures so that people can enjoy the track more while I work on other stuff. I also plan to add light poles as an extension\model that can be enabled for those that like to race at night. Or I can leave it enabled by default if the real track has\had them.
Did some work on the grass and need some feedback. I changed the grass map and grass textures to get rid of of some strange yellow grass areas and add some bare spots. Plus I found the old grass was more bluey looking while the trees were more warm looking. Thought this made things fit together better. I'd be interested in hearing how it looks, is it to saturated, to dark and\or too yellowish. I also changed the road edge texture because I couldn't get a seamless blend between the different green colors for those that don't use grassfx. I just made it a lighter brown\yellow color. Does it work or look out of place?
Best to delete past extension and skins folders.
Goodwood Test 2
View attachment 1198967
Thanks - looks great, a big improvement.
It'd also be good if someone with the necessary smarts could fix (or replace) the flags so they work with the CSP flag shader. The current zigzag cardboard ones look bloody awful by today's standards.
RainFX integration would be nice too. The 'Wet' layout (which drives more like ice) could then be deleted.
Hopefully so, it looks amazing and almost complete.
I heard some encouraging noises about 6 months ago but... who knows.
Maybe drop a query into the YouTube comments as a little nudge?
I'll add this to my extension file. Thank you.[RAIN_FX]
PUDDLES_MATERIALS = TARMAC, KERB, PitChicaneWall, Builds, misc2, gravel, Spitfire
PUDDLES_MESHES =
SOAKING_MATERIALS = TARMAC, PitChicaneWall, Builds, gravel, TREE?, Spitfire, wheat
SOAKING_MESHES =
SMOOTH_MATERIALS =
SMOOTH_MESHES =
ROUGH_MATERIALS = GRASS, Plants, grasstotarmac, Fences, Tire?, HAYBALE,
ROUGH_MESHES =
LINES_MATERIALS = lines
LINES_MESHES =
@racinjoe013
Although the search for the 94s continue (I love them for their centre seating position), good to know about this one, thanks!The only WRs I have seen are the year 2000... (from GTSupreme)
View attachment 1198992
So, of course out of 14 liveries I would select the ONE that had a custom ext file in its folder! Gulf is the guilty party. Now sorted, thanks!You probably used one of the skins with a separate ext_config.ini in the skin folder, right? Quickfix: use a different skin (or delete/rename the ext file in the skin folder).
www.racedepartment.com
I am getting Windows virus reports on thisSorry guys, there was an issue with emissive lights. Apologize for the close update!
(All previous post links updated).
I see that recently a lot of mods are reported by Windows Defender, and I don't know why. But I can assure you that the mod is totally virus free.I am getting Windows virus reports on thisReally want to try it out
Thanks- I don't even know how to accept the file- it just whisks it away. I trust ya!I see that recently a lot of mods are reported by Windows Defender, and I don't know why. But I can assure you that the mod is totally virus free.Here an online file scan report : https://www.virustotal.com/gui/file...e0342ef213176326572e2f2cbd99d26eed3?nocache=1
However, you are free to don't download it if you are not sure about this.![]()
I can't help with this, sorry... I totally removed Windows Defender from my PC.Thanks- I don't even know how to accept the file- it just whisks it away. I trust ya!
I don't think that we have the old long Paul Ricard circuit but I'm waiting for it too.Concerning the track configuration which was used for the 1994 BPR race, racingsportscars.com gives the information, that they raced on the long circuit 5.800 km
View attachment 1199032
the layout on racingcircuits.info
View attachment 1199033
Do we have this layout in a time period fitting version? Sadly the rainmaker version only has the Short Circuit (3.025 km)
View attachment 1199034
Thanx
Daniel
The Carrera4 track had it in its GTR2 or PnG versionI don't think that we have the old long Paul Ricard circuit but I'm waiting for it too.