Assetto Corsa PC Mods General DiscussionPC 

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hi guys, spent quite some time touching up skins for this Lotus 23B I found via a link an old you-tube video,
after having enjoyed it in AMS2 and wanting to try it in AC.
It's supposed to be from Sim Dream Development, but I can't find it available on their website/shop.
so I don't know if this is payware or free ...
Anyway, with the touched up skins I find it quite enjoyable, maybe someone else will also have some joy out of it as well.
You can download here

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hi gents, anyone can help me out with this Chameleon skin that does not want to stick ?
View attachment 1287824
It's for the Mitsubishi Lancer Evolution VI Euro.Sp by TW (Emfini)...

Here you can download my altered version (it's the complete car mod, as I altered the general extconfig.ini - removed the general paint settings there, and added individual config files in the skin folders. Then I added an extra skin, in which also a extconfig.ini but the parameters that are supposed to give it a chameleon paintjob do nothing in this case).

And also trying to launch this car in Showroom (to see with CSP ) , it fails showing:
View attachment 1287823

(if you want to revert back to original , here you can find it - but the original skins are way to shiny imho and look better in my version.)
Hi, had a quick look...it's not just the chameleon paint, none of the skins are calling on the custom settings. If I recall correctly once you pass the ext_config.ini per skin instead of the main extension folder it means you need to call on the actual skin name under the paint section of that ext_config.ini where the configuration for the actual paint is.

Skins = XXXXXXX << where XXXXXX is the skin folder name, try that, maybe compare with other mods that have per skin settings.

The lighting changes you made to the main extension file are a welcome addition and certainly come a long way towards removing the dated look of the mod. Thanks.
 
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Hi, had a quick look...it's not just the chameleon paint, none of the skins are calling on the custom settings. If I recall correctly once you pass the ext_config.ini per skin instead of the main extension folder it means you need to call on the actual skin name under the paint section of that ext_config.ini where the configuration for the actual paint is.

Skins = XXXXXXX << where XXXXXX is the skin folder name, try that, maybe compare with other mods that have per skin settings.

The lighting changes you made to the main extension file are a welcome addition and certainly come a long way towards removing the dated look of the mod. Thanks.
hi and welcome! thanks for the suggestion, I tried it and adding the skin name in the specific skin folder extconfig.ini did not do the trick...

With other mods (where it does work) it's also not required to have it ... in fact I remember that I only saw this named skins in the general config file... so I moved my chameleon stuff in the general config file , and added the skin name (it is mandayory there else it will apply to all the skins).
So problem solved with workaround, but still wondering why in this case it doesn't work with a seperate ext_config.ini in the skin folder (and for so many other cars it does).
 
hi and welcome! thanks for the suggestion, I tried it and adding the skin name in the specific skin folder extconfig.ini did not do the trick...

With other mods (where it does work) it's also not required to have it ... in fact I remember that I only saw this named skins in the general config file... so I moved my chameleon stuff in the general config file , and added the skin name (it is mandayory there else it will apply to all the skins).
So problem solved with workaround, but still wondering why in this case it doesn't work with a seperate ext_config.ini in the skin folder (and for so many other cars it does).
It does the same with the Kunos R34, no good MNP color :nervous:
 
Hi, all. Does anyone know if there were any additional skins for Bazza's F5000 cars ever published? There aren't any on RD that I can find so I'm assuming not.
 
landscape_negative indeed fixes it!!
Its actually not a fix. It depends on the tracks, what you need to set there. The main thinking behind the landscape shader is, to expand the track geometry to the horizon line. But if the track has many variations in height, the landscape shader would be visible within the track. But there are also tracks, with a benefit from this option, like mugello. Mugello has flat mountain billboards, which are floating in the empty space around the track. Activating the option will give them a flat ground and so the sit on the landscape now:

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active:
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on other tracks, this option would overdraw inside track geometry:
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active:
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The goal with the landscape shader is, to adjust its height to the height of the outer track geometry. So you don't see that the track is floating, if you move over the track.
 
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... Maybe it's time to look for a new game.
I missed this part when I first read your message...

I'm DESPERATELY waiting for the release of Assetto Corsa 2... but not to get it. My hope is to see if all the modders start modding for the new game forgetting to mod for the original AC, so I can catch up with the zillion mods I have pending, close the downloads folder and thus enjoy my zillion years old game without problems, on endless afternoons of racing, until my back says enough... 😂
 
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It does the same with the Kunos R34, no good MNP color :nervous:
I was able to get the MNP by doing the same workaround (not adding in the skin folder, but in the main extension instead)...

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I gave it some more shiny rims too ...

here you can download the fix

edit: looks better in game then in the preview! Still don't know which PP filter is used for the CSP preview :banghead:

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Good news I managed to get the pit after lap one issue fixed. It's not just a missing ideal_line or faulty ai hints, if it's from the car, it's mostly a wrong setting in the tyres.ini. I repaired some cars in the latest car fix pack update here:

The ultimate fix is to remove all compounds except one. Then it works.
 
hi guys, spent quite some time touching up skins for this Lotus 23B I found via a link an old you-tube video,
after having enjoyed it in AMS2 and wanting to try it in AC.
It's supposed to be from Sim Dream Development, but I can't find it available on their website/shop.
so I don't know if this is payware or free ...
Anyway, with the touched up skins I find it quite enjoyable, maybe someone else will also have some joy out of it as well.
You can download here

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No numbers on the car?
 
edit : nvm, found it.

But I've encuntered another bug : some parts of the tarmac do this :
 

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Looking for someone to help me out with creating a street course.

This past weekend was the Coatesville historic grand prix in Coatesville, Pennsylvania.

The track is 2 miles around the main town road. With a couple of of hay bail chicanes



Please let me know if you are interested!
 

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Does anyone have a good tip on which overlay to use?
I know have this F1 themed one, which is not bad, but I'm looking for an alternative.
Why do you use?View attachment 1288069
I love the GT7 Hud / Elegant and clear.
When i'm using f1, i add the speedometer.

ACC hud is great too but when you're using rss mod, all cars have the rss logo instead of the real manufacturer so it breaks the immersion

 
UPDATE SYMMONS PLAINS 2013
v2.2
-added cams and edits by CrisT86


View attachment 1287882
On this circuit the AI cars stop in the pits on the first lap, with the same cars that does not happen on other circuits.
 
DaWallace, there's a problem with the front lights of the Brabham BT63 GT2 'cause the don't turn on visually but the light is present on the road. Will it be fixed with an update?
hm... weird. my last version is working correct. will check this.


btw. here are some screenshots of my progress on the Ultima GTR wich is the next opponent to the Mantis, Vertigo and BMW M Z4 GT3. Atm i'm working on the textures for interior and exterior


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Which cars?
I have tried these 3 mods:

 
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