Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Anyone know how to get rid of this, on the custom loading screen?

loadingscreen.jpg
 
Problem number 2 I don't know if it comes from MacedoSTI's lm_peugeot_205 or the problem also comes from CSP (reminder I'm on version 0.1.79) is there something to check/uncheck in CSP.
26.10.2023  __Sol  LM - Peugeot - La Cabanette - Col de Braus v1.1 (FREE VERSION) (4920).jpg
26.10.2023  __Sol  LM - Peugeot - La Cabanette - Col de Braus v1.1 (FREE VERSION) (5049).jpg
Whereas before I didn't have this problem with it simply the light next to the car like the previous message problem number 1.

Thanks for your help
 
open data folder, car.ini, search for

[INFO]
SCREEN_NAME=Ford Escort RS1600 '73 and edit it :

[INFO]
SCREEN_NAME=Ford Escort RS1600

simple as :)
Hm. No luck, car.ini already says

[INFO]
SCREEN_NAME=Ford Escort Mk1

So the info obviously comes from somewhere else. It adds this suffix to all cars.

:(
 
It's a setting of Content Manager under "Settings/Content Manager/Content/".

Untick "Add years postfix to cars' names" under the section "Cars:"
Nope, not that one either, already tried it. It's not checked. And if I check it, it adds the postfix also in content manager.

Edit: Haha, I found it!

It's in extension\config\gui.ini, and I don't think it's accessible from the config menus any more. Probably config file leftovers from back in days.
 
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Why does my car automatically apply the brakes when I go off track in acu_mexico... how can I turn that off?

It is quite frustrating at the esses... pls help me guys...
I think some tracks in real life like Paul Ricard have grippy run offs to slow down out of control cars, maybe this is simulated on that track.. Just a thought.
 
Random question....downloaded a newer version of this AE86 linked from Touge Union's Discord....seems like I have some headlight issue?
1698373578870.png
 
One of the adaptations for the Lancia Beta Montecarlo. The skins for Le Mans 1981. As I couldn't find them anywhere, I had to adapt them. There are still small details missing. I also had to adapt the numbering for the 1000km Monza, Nurburgring, 24h Daytona...etc...since the original car is from the "DRM" package.
 

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go to the car's folder then to "ui" there open and edit "ui_car.json"
The year postfix only showed up in the loading screen, not in content manager, in game or anywhere else.

So I found the culprit: It was a (most likely obsolete) line in extension\config\gui.ini that did it. It's probably left over from earlier versions of content manager when it had a different approach to adding this postfix. I probably enabled that option some (long) time ago and have just kept all the config files intact when updating content manager over the years.

Now, the option in content manager obivously has a different approach, and no option would touch this line in gui.ini, but the loading screen still reads and uses it.

Would probably have avoided this (and potentially other issues I don't know about yet), if I deleted all the extension config files once in a while... I'm mostly running default settings any way, so restoring my settings isn't much hassle.

Not at all
Just don't mistake Norwegian for Danish. The two are as different as Cantonese and Mandarin. ;)
 
This Porsche 992 GT3 R model is missing the Shader properties: "sunSpecula" and "sunSpecularEXP" from the material menu.
Is there a way I can included these shaders back into the car model?

(also It doesn't state who created it, I downloaded from a YouTube video, which I can no longer find.)

1698392109025.jpeg
 
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Why does my car automatically apply the brakes when I go off track in acu_mexico... how can I turn that off?

It is quite frustrating at the esses... pls help me guys...
Pretty sure it's stated under Damping (or Friction) in "surfaces.ini" file in the tracks folder. But you have to find which kind of surface it is. Usually it's under "Out" "Runoff" "Green" or something like it. Then change it to a number closer to the one for the tarmac (probably 0)
 
Fliegerhorst Wunstorf v1.01

Screenshot_ks_porsche_991_turbo_s_wunstorf_27-9-123-18-17-14.jpg

Between 1964 and 1998, a temporary motor racing circuit was laid out on the Wunstorf airbase. Races at the circuit were included in the German Touring Car Championship between 1984 and 1993, one of several temporary airfield tracks on the DTM calendar at the time. (Wikipedia)
Conversion from GTR2.

-CSP recommended
-32 pit/start
-2 layouts (1993/1997)
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
If you feel AI is slow, please rename ai_hints.ini in the data folder.

Credits & Thanks;
RACE07 Original Track by 091071
GTR2 Conversion by FRM
-Thank you for giving me permission (FRM)

AC Converted by @shin956
logo.png by @Fanapryde
Crowds texture by @Kniker97
some objects and textures by kunos
Test and Feedback by @Breathe , @macko68 , @Masscot

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Fixed the mesh of the hangars and flight control tower. (The flickering is gone.)
-Updated ext_config.ini. (Thanks @jac0 for the report.)
-The ramp was raised to allow access to the cargo plane. ( @jac0 request)
-Changed logo.png by @Fanapryde . (Thanks)
 
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Small rant but the ACFL guys will never learn eh ?

And they expect us to give them money for THAT. Can't even align the bloody wheels.

View attachment 1298389
Hello,

We are aware that this "kart team" thinks is a "F1 team" in the modding world.
Works after works, they still produce bad material.
I remember, for example, the Renault RE30 I bought (Yes I did this mistake), the helmet is ridiculous small compared to the shape of the car.

Cheers.
 
An excellent scratch-built Portimao is nearing completion if you can wait a little while longer.
Is it the one who appeared today at RD?

 
Oh man, I was just about to ask about that. Can this be considered the definitive version of Portimao for AC? I've got like 3 versions of that track and it'd be neat to trim it down.
 
Update on the TVR.

For now my goal is to optimize it as best as possible. There are 230 objects and I would like to bring the count to less than 200. With the cockpit lr, wheel blur and lods the car is not that heavy, but if I have to optimize it I have to do it well.

Aesthetics: The work is proceeding a bit in fits and starts, but now I only have five elements left to redo from scratch: seat, belts, motec, tires and brake calipers. I also managed to create the recess for the tail lights (unfortunately ruining the bumper topology in that area). I'm trying to fix it without causing any more problems.

Physics: I've started to take my first steps, and I pray to God I don't go crazy LOL

Personal opinion: I don't feel satisfied. I know I'm still a long way from a hypothetical final result, but it looks as detailed as a 1:43 model. 😟
 

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