Thank you 😀Here is an example for the side lights to include in the skin ext_config:
[EMISSIVE_POSITION_0]
NAME = side_leds
INPUT = POSITION
INPUT_THRESHOLD_LOWER = 0.1
INPUT_THRESHOLD_UPPER = 4
COLOR=100,80,10
[EMISSIVE_POSITION_1]
NAME = side_leds01
INPUT = POSITION
INPUT_THRESHOLD_LOWER = 1.5
INPUT_THRESHOLD_UPPER = 4
COLOR=100,80,10
[EMISSIVE_POSITION_2]
NAME = side_leds02
INPUT = POSITION
INPUT_THRESHOLD_LOWER = 2.5
INPUT_THRESHOLD_UPPER = 4
COLOR=100,80,10
Checking through the chassis number history from 2003 it appears the early three 400R (small chassis) were run in the 2003 Spa 1000km by John Hartshorne, Steve Hyde and Piers Johnson respectively. The Hartshorne car later became the Racesport Peninsula #95 car and had a chassis number change to a later type number indicating that it may evolved to the larger chassis.
There were 3 Dewalt Salisbury cars, all suspected of being the larger chassis of which two became RSR/Chamberlain Synergy cars and then in 2005 were Team LNT. The 4th larger chassis was a RSR team car and entered 4 times in endurance races in 2004 but never started but it may have run in British GT.
Is not good Meta Quest 2 with AC?Hopefully better than meta 2 , some testing over this weekend
I hesitated first as I was pleased with Quest 2 for AC... but now I have the Quest 3 and it IS indeed much better (like all video reviews will tell you) It gives better picture, better sweet spot, less glaring...Hopefully better than meta 2 , some testing over this weekend
Yes, Quest2 is good with AC, certainly enjoyable (and better then Quest1 which was too low resolution to be able to simrace).Is not good Meta Quest 2 with AC?
Any help on this please.Hi Guys. I’m looking for some help. I seem to be having trouble with cars not moving forward in front of me when the race starts at some tracks especially SX Le Mans. The cars seem all ok and I have difficulty set to 93. Only 20 cars on the grid. Any ideas please. Thanks.
There is only 1 thing where the Quest 3 has a big problem right now. The render jitter is very bad. In comparison with HP Reverb G2, the G2 has nearly non of the jitter. Some say shining, shimmer or what ever to this phenomenon. I wished there would be a G3 with the lenses from the Quest 3 (and maybe the displays too) and all other things from the G2.I hesitated first as I was pleased with Quest 2 for AC... but now I have the Quest 3 and it IS indeed much better (like all video reviews will tell you) It gives better picture, better sweet spot, less glaring...
Being a sceptic I thought I would buy it and try it and then give to my son as a Xmas present, as I didn't think it would be a significant improvement over the Quest2, but I ended up buying a second Quest3, and I do not use the Quest2 anymore)
Yes, Quest2 is good with AC, certainly enjoyable (and better then Quest1 which was too low resolution to be able to simrace).
But Quest3 is better even in most regards - pancake lenses have even better resolution, even less screendoor effect and less glare and a larger sweet spot. Also I had lot of stability issues w getting Link working with Quest2 , but with Quest3 it seems to just always work right away.
And to keep this on topic, here some extra skins I made yesterday, for 2021 BMW M4 CSL by Rocketcarbon:
View attachment 1318682
it's a real shame, this track is well made, and it's a great test track.the same for me. I've tried to change the our of the day, and the issue dissapears and appare on other textures.
I've also some trees with a wrong trunk direction.
View attachment 1318646
Also some there are some pink textures (some billboards, one light on the starting line, a man inside the race control building)
I have found that when cars are not moving forward it's not the track that is the issue, but the modded cars themselves. Keep in mind what cars are not moving and if they are the same cars in every track.Any help on this please
Just a follow up to this post...Hi all,
Has anybody made better AI for KJRacing's Le Mans 1970 track ? The AI seem to like to turn into the armco at Arnage...
I don't even know what LFM is"they (LFM) added the tracks RAtl, WGI, and Road America to their AC schedule without the courtesy of asking the creators' permission first. John reached out to Boris to ask on this and was denied the courtesy again, despite having it written on the mod's page. Response was the benefit of "showcasing the mod", as if that track didn't already have 100k+ downloads. So LilSki followed suit."
Discussion I saw is in Jake's (GPLaps) Discord, and starts here:
Discord - Group Chat That’s All Fun & Games
Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.discord.com
Definitely a good improvement 👍Sorry, don't have that much time due to work, but just saw that a better config is needed here.
I found an old version I made long ago and quickly adapted it to newer CSP versions. I hope it fits so far.
Grass can be optimized, it´s a first trial.
Many thanks for your help. I will check it all out.I have found that when cars are not moving forward it's not the track that is the issue, but the modded cars themselves. Keep in mind what cars are not moving and if they are the same cars in every track.
If it is indeed the car, 99.5% of the time this is what the issue is for me
View attachment 1318706
I don't even know what LFM is
There is no link to any discussion that I can share. Lilski came on RSS discord and explained at length what happened but it spiraled out of control and the discussion was terminated. I know that John has found his resources used in other peoples projects and recently some decided to modify his content to suit their needs and publish it. He may be back at some point but I would not hold my breath. He has been down on the community for a bit. It reads quite fine for those two guys. They have paid work they are doing and were doing free content on the side. Since the community disrespected their wishes, no more content. Pretty simple really.I'd like a little more context for this, and perhaps a link with the discussion, if you could.
It does not read well to me for either of these guys at face value. I assume there's nuance I'm missing.
For what it's worth, here's what I'm using.
Thanks!Sorry, don't have that much time due to work, but just saw that a better config is needed here.
I found an old version I made long ago and quickly adapted it to newer CSP versions. I hope it fits so far.
Grass can be optimized, it´s a first trial.
For a first try it's very good!!! Thanks!!!Sorry, don't have that much time due to work, but just saw that a better config is needed here.
I found an old version I made long ago and quickly adapted it to newer CSP versions. I hope it fits so far.
Grass can be optimized, it´s a first trial.
At face value, I'd disagree that it reads fine - you run the risk - nay, the eventuality - of others stealing your work when you release content/assets on an open platform like this. In this case, whether it be trees, road mesh, track decorations, etc. - there are going to be bad actors out there that see your work as a shortcut and steal without asking - especially with that sweet Patreon profit within arm's reach. There are plenty of obvious examples of this - including a certain someone who was just removed wholesale from Breathe's list.There is no link to any discussion that I can share. Lilski came on RSS discord and explained at length what happened but it spiraled out of control and the discussion was terminated. I know that John has found his resources used in other peoples projects and recently some decided to modify his content to suit their needs and publish it. He may be back at some point but I would not hold my breath. He has been down on the community for a bit. It reads quite fine for those two guys. They have paid work they are doing and were doing free content on the side. Since the community disrespected their wishes, no more content. Pretty simple really.
I don't even know what LFM is
At face value, I'd disagree that it reads fine - you run the risk - nay, the eventuality - of others stealing your work when you release content/assets on an open platform like this. In this case, whether it be trees, road mesh, track decorations, etc. - there are going to be bad actors out there that see your work as a shortcut and steal without asking - especially with that sweet Patreon profit within arm's reach. There are plenty of obvious examples of this - including a certain someone who was just removed wholesale from Breathe's list.
It's a fact of life, and one I personally have experienced making content for other games and open source platforms. It stinks, but it's extremely naive, and perhaps a bit curmudgeon-y, to expect anything different when pretty much any unencrypted piece of content is openable in the .kn5 editor. Qualifier: of course, it goes without saying that a "slight re-tweak" and entire re-release of a full track is unacceptable and should be marked for take-down.
That being said, to paint the "community" with such a broad stroke and pull all their content permanently reads like sour grapes, and "I'm taking my ball and going home" type of energy. Which, considering my many years of reading their comments and interactions on RaceDepartment, I wouldn't be surprised with - they are impeccable modders and have done an incredible service for the hobby, but they seem to be abrasive individuals who don't think twice to pass damning judgment on others (their constant drive-by comments on Reboot Team and their conversions at every opportunity a few years ago being a primary example). I'm not sure I'd ever want to share a beer with any of them, to be honest.
However, it does seem to go deeper than that first read. I have seen Low Fuel Motorsport as a positive, not for profit force for good in Sim Racing, but if this pissing match is as described, I am extremely disappointed in them. It is basic decency and common courtesy to at least attempt approval for these mods from the makers themselves - only if you don't receive a response after a month or so would you make the decision to go ahead.
It's hard to believe Boris basically told them to shove it when asked for permission from the authors - that would be an extremely childish and bull-headed response if true. Of course, it's unsubstantiated - this is only one side of the story, and on first blush, I can't find any evidence of this conversation from LFM, other than that there are no Lilski/JohnR tracks slated for the new season. It's all hearsay - the worst kind of evidence. Again, though, if true, it's a good thing that their tracks are unavailable for LFM, and this is a much more understandable reason to pull these mods - at least temporarily until this is resolved.
The whole thing is just disappointing to read. A lot of this reads quite like corporate pissing and skullduggery, but it stinks that these fairly extreme conflicts are part of such a community-driven platform. You'd think that a "permission" issue would be quickly resolved - "oh, sorry mate, that was our fault, we'll gladly promote your mods on socials if you give us permission" - "all right, you have permission, thanks for the clear-up, but always ask for permission in the future" "no, thank you for letting LFM run these excellent tracks, we'll always ask going forward" etc. Maybe 10 minutes of an adult conversation.
Perhaps I expect too much.
Hey Fall Guy, id be interested? Cheers!Re Varano, downloaded the track, took a visit (very briefly) and planted some trees...anyone interested?
View attachment 1318738
If these really are going to be your last mods, thank you so much for all your amazing work these past couple of years. Your contributions to this community have been truly invaluable.I'll have to dig veeeerrrrrryyyyyyyy deep to find motivation to do 2013. Maybe for fun I'll convert the classic cars.
2006, I'm not going to do it, doesn't mean you won't have one, TheRaceProject is trying to remaster it, and i'm helping him in that task by converting all the aero kit updates from the CTDP mod (😭😭😭)
2012, I won't do it myself, but another modder wanted to give it a try (named forbys)
Early 2000s, Not interested. I'm happy enough with MSF 2004 mod.
late 90s, Only season I was somewhat interested in doing (1999) is already being done by someone else in this forum.
TLDR : No
Also on a wider view, I doubt I'll do another full season, I would have done 3 full seasons (2008, 2010, 2011) and the FVA mod which would make a total of 42 cars converted for Assetto Corsa. In around a year and half. That's a lot, and too much for me. While my passion for these seasons allowed me to convert, convert and convert, I've reached the end of my own request list and kinda reached burnout state. And my relationship with Assetto Corsa is at an all time low with all the ******** I had to put up with and its shenigans that made modding annoying. While this is mostly caused by the fact that I used a low spec laptop (4th gen i7 processor, powered by intel hd graphics 4400.....) that was more of a windows 8 tablet rather than anything, Assetto didn't help on his side either.
View attachment 1318484
And I can't even enjoy what I'm doing which is the most frustrating part. I discover how my cars look through screenshots from other people driving my cars and onboard lap video they do. Seeing people praising your work, thanking you, it gives the same frustration as seeing the neighboor kid licking his lollipop while you're too poor to afford tasting the taste.
View attachment 1318485
So after these are done, I'll just retire from being a full time modder. I'll just be available to help others in their own projects like I'm doing with TheRaceProject for his 2006 remaster.
I'll also take this occasion to post the conversion guide I wrote last year, where I compiled all the knowledge I gathered while learning how to mod so that 1 I don't forget how to do stuff when I do a break of 2 month. 2 Anyone can gather the courage of doing the first step to enter the modding scene. Usual modding guides you can find are kinda raw and aimed at people who knows their stuff, this one was made so that a total beginner can convert his first F1 car from start to finish.
I may retire, but that doesn't mean that those seasons will be forever abandoned. Just need that someone (like me for 2008,10,11) to take the step and do the job.
How to convert a car - Assetto Corsa Conversion (gitbook.io)
... That's it ?View attachment 1318753
I don't think it is just the lfm thing, seems to also be a case of people making "fixes" to work and republishing them as their own (like EASY was doing with some tracks from various authors)
from the RD Goodwood circuit page
View attachment 1318754
People don't change by asking them. Or saying please. It doesn't work it never does.... That's it ?
"If some people don't change I will deny everything for everyone else". Basically.
Mmkay. A teeny tiny bit childish, if i'm asked.
Yes, the "good old days" are over. Nowadays "ThE cOmMunITy" make patreon paywalls for conversions, steal content from one to resell encrypted to another, want to charge people for a filter, etc... Because of many reasons, unicorns don't run free anymore on the modding world. Sorry if it hurts, but wanting that to change in favor of himself is childish behaviour.
If you want it to "change", don't ask them : show them. With an open mind and an open heart. And if you're simply tired of hoping for a change, do something else that makes you happy.
Anyway. Bye John, bye Lilsky, it was a great pleasure, so long, and thanks for all the fi... tracks. I hope you the best in the future !
Re Varano, downloaded the track, took a visit (very briefly) and planted some trees...anyone interested?
View attachment 1318738