Assetto Corsa PC Mods General DiscussionPC 

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Has anyone experienced bright flashing textures almost like flashes going off while driving...
The Flower Power did a lot of damage...

And after the joke, say that something similar happens to me... Not that I have flashes caused by LSD, but that sometimes I see, always in the same spots, a flash of light that I didn't know why they occur, mainly at Fenyr's Barcelona, my test track...

In the end I deduced that they were produced when passing under the shadow of some elements of the track, such as bridges or advertising posts... I think is caused by the sudden transition from shadow to sun.
 
Hey everyone,

I've been having this issue with the sun flickering and I'm not sure what could be causing this issue. It also happens with other pp filters and it happens regardless of the track and car combo. I'm using Pure 0.222 and CSP 0.2.3-preview1. I don't believe I've really changed any of my settings lately either.
Anyone know of what the problem might be and a possible solution?

Thanks in advance!



(Ignore the driving, I'm not used to driving on keyboard :P)

What aventador is this and where can I get it?
 
Ferrari 308 GTB(v1.3) by F40 LM Lover

It is Required CSP 1.76 or above Version.
But It has been updated on CSP 2.3 preview
1.Change Logs(v1.3)
1) Bugs are Fixed
-. Right Door's Map and Reflection are fixed.
-. Low/High Beams are seprated.
-. Head Lights were too bright.
-. Time of Clock was not accurated.
2) Rim Blurs are added.
3) CSP PBR Interiors.

2. Details
1) 3d Model
- Base model from Gran Turismo 7
. Editing and Optimizing works by Hijacked. He did really wonderful jobs and Hard works. Thank you to him!!!
- Engine Parts from The Crews
- Many Parts are made by me.
- Detailng and Adding/Changing Parts by F40 LM Lover.
2) Sound by Kunos (288gto)
3) Physics by VRDriving
4) Features
- Extra Animations and Lighting
. Left Door : Extra A
. Right Door : Extra B
. Motor Hood : Extra C
. Front Hood : Extra D
. Left Window Open/Close : Extra E
. Fog Lights : Extra F
. Fully Working Instruments and Interior Lights
5) Driver's Steer, Manual Shifting, Feet & Arms, buttons Animations by F40_LM_Lover.

3. Download Link is in the description of Video.

Sorry Guys!
The car has been fixed again..

<2nd Hot Fix>
No Rim-Blur on LOD_B is fixed at 22nd, Jan, 2024, 19:52 in Eastern Asian Local Time.

Please Re-Download again!Download Link has been changed.
Sorry for making inconvenience!
 
@TheNuvolari
thanks a lot for your work on that car! is there any chance to fix the previews? the front is in the ground
preview.jpg
 
uLFPrqP.jpg


Okay, I have now 4 full 1994 seasons under my belt. I wanted to test this throughly before releasing. I have examined every single track intimately and collected the tracks that have absolute the fastest and most competitive ai's available. Wanted to offer the best possible F1 experience I can.

Feel free to share this anywhere. I don't need any credit. I haven't done the cars or the amazing tracks. Just want people to get this and see what AC F1 is at its best.

I played this last testing season with Alesi/Ferrari. I wanted to drive a non-winning car and fight for the last points positions. Ended up 4th in the championship way behind Schumacher, Hill and Hakkinen.

These default cars are slow at Spa and Hockenheimring qualifying because they choose S tires because when you unpack the data you'll see ai_tyres.ini has the Q tyre value max 17 km. Changing that to 25 will fix that as these are longer tracks and without adjusting it AI will choose "S" tires and is slooooow. As this is a pay mod I can't share my own modifications which fixes it. You have to do it yourself. Go to developer mode in CM, unpack the data, change the value and repack.

The championship is set for Alesi and my races were 10 laps but of course you can change these values to whatever you want from the json files. I also kept the grid at 19 cars. This is because more cars make the qualifying a complete pain as the cars in their warm-up lap aren't giving space as they are in real F1. That is one main thing which should be improved on AC2. That's also why I have them on low aggression.

I wanted to make as good championship experience as I possibly can. I have played a lot of rFactor2 and AMS2 vintage F1 mods during the years and those are great games... but absolutely NOTHING beats AC F1 experience when you build up a good package. Actually the AC ai is pretty good too, when things are set up correctly.

I hope you enjoy it. I will explain each and every track selection in detail. Of course there are sim racers that are much faster/slower than me. Just adjust the driver skill values accordingly.

Top driver rankings:

1. Michael Schumacher 99 (won the WDC by 1 pt margin to Hill)
2. Damon Hill 98
3. Gerhard Berger 95
4. Mika Hakkinen 94 (McLaren-Peugeot wasn't even close of being a winning package that year but Hakkinen still took that pig of a car to podium 6 times)
5. David Coulthard 93 (Williams 2nd driver)

Rest of the grid is 89-90.

IMPORTANT: DO NOT TOUCH BALLAST / RESTRICTOR ON CM. Those settings will screw things up in the season. Trust me. All have been set up properly.

I use max. aggression 36 for Schumacher and Hill. Very high aggression ratings make ai to bump you out off the track way too much when you try a fair overtake. It also increases ai mistakes too much and actually makes the ai slower. Lower tier drivers have the aggression low, otherwise they become very hard to overtake and again bump you off the circuit when they are in their slow qualifying lap. It's both annoying and unrealistic. The downside is that they're stupid enough to not to overtake sometimes and get stuck behind eachother. It's a compromise. Again set to match your preferences.

There is a skin for Senna but I didn't want to include him to the season as it'd be unrealistic as he only did those 3 races and died at Imola. D.Coulthard is the Williams 2nd driver.

The QF tyres are quite slippery and increasing the rear wing obviously gives better traction and lap times on curvy tracks like Barcelona, Estoril, Hungaroring, etc. The car requires quite active driving compared to say Kunos Lotus 98T based mods. But overall the car drives amazingly well and have excellent sounds.

DL links in video description.
 
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There's a 60s style track I want to use for a league race that has those half tyres on the corners. A lot of tracks of this era tend to have these tyres on corners but they either have no effect on the car or maybe bounce you up in the air a little. This track however makes the car stop dead when you touch them, which is realistic and great for offline hotlapping but makes for a slightly scrappy online race in my experience. Is there a way with ini file magic that those objects can be made "non-collisiony"?
 

Hehe. I have an easy solution for you. Just open the file F1 1994 Championship.champ.json with a Notepad and simply make the ai drivers slower.

It looks like this. You can change their skills with a text editor.

Set Schumacher to say, 92 and adjust others in relative terms accordingly. It's always very easy to make ai slower but if the track ai is not good, it's impossible to make them quicker.

Of course the idea is to make the season enjoyable and if you're not a great sim racer, simply do your own personal adjustments.

Cheers.

Code:
"opponents": [
    {
      "name": "PLAYER",
      "car": "acfl_1994_ferrari",
      "skin": "JAlesi"
    },
    {
      "name": "David Coulthard",
      "car": "acfl_1994_williams",
      "skin": "DCoulthard",
      "aiLevel": 93.0,
      "aiAggression": 21.0,
      "nationality": "Great Britain"
    },
    {
      "name": "Michael Schumacher",
      "car": "acfl_1994_benetton",
      "skin": "schumacher",
      "aiLevel": 99.0,
      "aiAggression": 36.0,
      "nationality": "Germany"
    },
    {
      "name": "Jos Verstappen",
      "car": "acfl_1994_benetton",
      "skin": "verstappen",
      "aiLevel": 90.0,
      "aiAggression": 25.0,
      "nationality": "Holland"
    },
    {
      "name": "Damon Hill",
      "car": "acfl_1994_williams",
      "skin": "DHill",
      "aiLevel": 98.0,
      "aiAggression": 35.0,
      "nationality": "Great Britain"
    },
 
No you didn't (I'm on v1.80) - You're a HOARDER
Here's the little Littlebird update from around a year or so ago, with apologies for the delay. Really not sure what was done, a lot of whisky has flowed under the bridge since then.
Thought I'd lost this in a PC change a few months ago. Don't expect anything major.
Some new skins should be on a backup HDD somewhere... if I can find them.


1705947941830.png
 
I Once stumbled upon a little file that made the AI consume more fuel and hence made them pit more often especially in quali and prac...anyone know the name and/or link?

:)
 
Has anyone experienced bright flashing textures almost like flashes going off while driving on 1990s Thruxton ? It usually starts after 2 or 3 laps. I have the latest PURE and CSP. I have reinstalled the track. It only occurs on Thruxton 1990s.
Nope, nothing like that. The bug where AI cars won't start until you restart the session is an odd one though, never seen that one before.
This is an excellent circuit for full-grid spec races with a certain angry little bird though. Just be careful through the chicane with those stiff springs.
 
We have had a roughish model for some time in our group but thanks to JK1977, Peugeot 905 and I are working on a better version. 2006 AER model work is just about complete:
View attachment 1321553

Animated winglets shown above and below but also shows work to be done on this skin and many more skins to be made. So if anyone is up for skinning please let me know.
View attachment 1321554
I’d be down to do some skinning, I’m not the best at it, but if I have enough reference I can adequately knock one out in a day or 2. Does the sr9 I race room have a bunch of the real skins on it?
 
Another finished pack, several versions of Alfa Romeo (late 60s, early 70s) with improvements in textures/shadows, where possible, from our mate "MrHunt".

Three of them, just skins (as most already have the base car and what's more to avoid problems). Below are prints of some versions of the pack.An "IMPORTANT" reminder.

The version of "lm70.75_Alfa Romeo_t33tt3 1972_leMans.targa_f" has 2 ".kn5" files...
when racing at Targa Florio and Brands Hatch change the "lods" file to the corresponding version "tf72_f"

Good fun!!!

ALFA ROMEO - Several versions ( '60-'70 )


Always remembering that the "imported" models are from the "Absolute Le Mans Modding Team" group of the GTR2 simulator

Antoniog7772
Jempy
Marco1990
Saxony
matteo
Der_jaguar
Commodore
Joeschmoe
Prostriker92
almafera
nickM

Another important quote ... cars "ARE NOT COMPLETCONVERSIONS", but "PARTIAL", most of them are imported only the "main body" in the mechanical part (wheels, engine, instrument panel, etc.) , of a "base car".Many skins had to adjust/adapt, because there were not in the original models .... so I researched some photos on the internet and adapted.
Thank you very much creating and sharing these. I love the Alfa Romeo T33 and its great to have these in my 1970' sporstcar grids. I've tried you Inaltara mod and the Porsche 911 RSR. Looking forward to seeing what else you have created from the 60's and 70's.
 
There is a strange issue I notice with URD's Radical SR10 XXR. While in cockpit, all other AI cars are invisible, showing only the driver. In all other views, the AI cars are fully visible. Usually this is an LOD setting, but it doesn't appear to be this time. Any ideas?
 
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