Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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24H
@TheNuvolari
thanks a lot for your work on that car! is there any chance to fix the previews? the front is in the ground
View attachment 1321581
I think your field is uneven, sir :)

preview.jpg
 
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There's a 60s style track I want to use for a league race that has those half tyres on the corners. A lot of tracks of this era tend to have these tyres on corners but they either have no effect on the car or maybe bounce you up in the air a little. This track however makes the car stop dead when you touch them, which is realistic and great for offline hotlapping but makes for a slightly scrappy online race in my experience. Is there a way with ini file magic that those objects can be made "non-collisiony"?
 

Hehe. I have an easy solution for you. Just open the file F1 1994 Championship.champ.json with a Notepad and simply make the ai drivers slower.

It looks like this. You can change their skills with a text editor.

Set Schumacher to say, 92 and adjust others in relative terms accordingly. It's always very easy to make ai slower but if the track ai is not good, it's impossible to make them quicker.

Of course the idea is to make the season enjoyable and if you're not a great sim racer, simply do your own personal adjustments.

Cheers.

Code:
"opponents": [
    {
      "name": "PLAYER",
      "car": "acfl_1994_ferrari",
      "skin": "JAlesi"
    },
    {
      "name": "David Coulthard",
      "car": "acfl_1994_williams",
      "skin": "DCoulthard",
      "aiLevel": 93.0,
      "aiAggression": 21.0,
      "nationality": "Great Britain"
    },
    {
      "name": "Michael Schumacher",
      "car": "acfl_1994_benetton",
      "skin": "schumacher",
      "aiLevel": 99.0,
      "aiAggression": 36.0,
      "nationality": "Germany"
    },
    {
      "name": "Jos Verstappen",
      "car": "acfl_1994_benetton",
      "skin": "verstappen",
      "aiLevel": 90.0,
      "aiAggression": 25.0,
      "nationality": "Holland"
    },
    {
      "name": "Damon Hill",
      "car": "acfl_1994_williams",
      "skin": "DHill",
      "aiLevel": 98.0,
      "aiAggression": 35.0,
      "nationality": "Great Britain"
    },
 
No you didn't (I'm on v1.80) - You're a HOARDER
Here's the little Littlebird update from around a year or so ago, with apologies for the delay. Really not sure what was done, a lot of whisky has flowed under the bridge since then.
Thought I'd lost this in a PC change a few months ago. Don't expect anything major.
Some new skins should be on a backup HDD somewhere... if I can find them.


1705947941830.png
 
I Once stumbled upon a little file that made the AI consume more fuel and hence made them pit more often especially in quali and prac...anyone know the name and/or link?

:)
 
Has anyone experienced bright flashing textures almost like flashes going off while driving on 1990s Thruxton ? It usually starts after 2 or 3 laps. I have the latest PURE and CSP. I have reinstalled the track. It only occurs on Thruxton 1990s.
Nope, nothing like that. The bug where AI cars won't start until you restart the session is an odd one though, never seen that one before.
This is an excellent circuit for full-grid spec races with a certain angry little bird though. Just be careful through the chicane with those stiff springs.
 
We have had a roughish model for some time in our group but thanks to JK1977, Peugeot 905 and I are working on a better version. 2006 AER model work is just about complete:
View attachment 1321553

Animated winglets shown above and below but also shows work to be done on this skin and many more skins to be made. So if anyone is up for skinning please let me know.
View attachment 1321554
I’d be down to do some skinning, I’m not the best at it, but if I have enough reference I can adequately knock one out in a day or 2. Does the sr9 I race room have a bunch of the real skins on it?
 
Another finished pack, several versions of Alfa Romeo (late 60s, early 70s) with improvements in textures/shadows, where possible, from our mate "MrHunt".

Three of them, just skins (as most already have the base car and what's more to avoid problems). Below are prints of some versions of the pack.An "IMPORTANT" reminder.

The version of "lm70.75_Alfa Romeo_t33tt3 1972_leMans.targa_f" has 2 ".kn5" files...
when racing at Targa Florio and Brands Hatch change the "lods" file to the corresponding version "tf72_f"

Good fun!!!

ALFA ROMEO - Several versions ( '60-'70 )


Always remembering that the "imported" models are from the "Absolute Le Mans Modding Team" group of the GTR2 simulator

Antoniog7772
Jempy
Marco1990
Saxony
matteo
Der_jaguar
Commodore
Joeschmoe
Prostriker92
almafera
nickM

Another important quote ... cars "ARE NOT COMPLETCONVERSIONS", but "PARTIAL", most of them are imported only the "main body" in the mechanical part (wheels, engine, instrument panel, etc.) , of a "base car".Many skins had to adjust/adapt, because there were not in the original models .... so I researched some photos on the internet and adapted.
Thank you very much creating and sharing these. I love the Alfa Romeo T33 and its great to have these in my 1970' sporstcar grids. I've tried you Inaltara mod and the Porsche 911 RSR. Looking forward to seeing what else you have created from the 60's and 70's.
 
There is a strange issue I notice with URD's Radical SR10 XXR. While in cockpit, all other AI cars are invisible, showing only the driver. In all other views, the AI cars are fully visible. Usually this is an LOD setting, but it doesn't appear to be this time. Any ideas?
 
This includes the first adapted versions (copilot) and some skins from the Monte Carlo Rally '65
 

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I think your field is uneven, sir :)

View attachment 1321586
Whoever the provider of this mod.....I would like to take the time to Thank You ! Unfortunate complaints about the scale size of the mod were addressed and I would like to Thank you for that as well! However the complaints about Previews are a waste of time and sounds like trolling to a point ! CM allows you to change to multiple different previews. Sounds like I would go MUTE if I were you and not entertain the ungrateful. I see no issues with this car at all and I'm well aware of OCD too.
 
On the car model or the track itself ? I've encountered a similar problem with some of shin's new tracks (mainly Barcelona, Kyalami and Monza 1992) where the lighting 'flashes' on the car model but nowhere else. Weird stuff.
Its on everything , Its like flash bulbs are going off , its impossible to keep driving. Its kept me from driving any version of thruxton.
 
@24H is using the CSP preview function, mine do look the same (nearly).
There's the clue. I looked closer, and I think with CSP fired up, the car is not casting (enough?) shadows under the front and rear overhangs.
I tried extending the body_shadow.png but unsuccessfully. I think it has to do with the fact that the shadow image might use the alpha channel, so I'm extending it incorrectly? We'll need someone smarter.
 
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