Assetto Corsa PC Mods General DiscussionPC 

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I have found a public encrypted Nissan Skyline R33 600R Mod, it was made by Aftershock.
It had some issues like weird Dots on the Paintwork and a LOD which was activated way to early.

For the possibility someone is interested it can be downloaded here for free on Patreon:
Nissan Skyline R33 600R

I did the smaller visual quality fixes mentioned above and added 7 more Color variations.
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The Fixes and Skins can be downloaded here: R33 600R Fixes and Liveries
 
couple years ago now, a kind modder on this forum took some time to convert a 1989 Benetton from rf to AC. As 1989 is one of my fave F1 seasons and GregzVR also, I personally have contacted several modders to convert 1989 cars to AC, sadly no one is interested, seems so niche ? perhaps. ASR is working on a 1989 Ferrari early and late season, and we have the 89 ASR McLaren. As for 1987, there is an ACFL Williams Fw11b floating around, and a nice F187 Ferrari, using some cars from the SD 88 mod, arrows, for example help fill the field, and ASR has a beta Lotus Honda available.
I even attempted to convert an RF 1989 car to AC using blender, and after about 20 frustrating hours gave up in acrimonious defeat.

Thanks for the tips man. I try to get something done for both years.

Found it on a search that there WAS a 1987 mod with all skins. However it got deleted. Bummer.

 
So is there a good way to stop the AI cars from doing this at bus stop? I think what happened is basically everytime they run 2 wide with anyone, player or not, one car ends up on the outside grass and either spins out or maybe cut through grass and continues. But once there is already a car there, they just pile up here over time.
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So is there a good way to stop the AI cars from doing this at bus stop? I think what happened is basically everytime they run 2 wide with anyone, player or not, one car ends up on the outside grass and either spins out or maybe cut through grass and continues. But once there is already a car there, they just pile up here over time.
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Daytona Faster AI
 
Will you be doing any of the non real GR.3 cars like Suzuki VGT, Genesis X, or VW Beetle? I think those cars would work really well alongside the GT3 Mods we already have in AC plus they would look incredible in the games engine on track. It would really be a dream to have them. Hence why I ask what your plans are for the GR.3 class and AC. I’m not sure what others think but I’m sure they’d be loved on from what I’ve seen and how the Hyundai + Ford GR.3 were received
 
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couple years ago now, a kind modder on this forum took some time to convert a 1989 Benetton from rf to AC. As 1989 is one of my fave F1 seasons and GregzVR also, I personally have contacted several modders to convert 1989 cars to AC, sadly no one is interested, seems so niche ? perhaps. ASR is working on a 1989 Ferrari early and late season, and we have the 89 ASR McLaren. As for 1987, there is an ACFL Williams Fw11b floating around, and a nice F187 Ferrari, using some cars from the SD 88 mod, arrows, for example help fill the field, and ASR has a beta Lotus Honda available.
I even attempted to convert an RF 1989 car to AC using blender, and after about 20 frustrating hours gave up in acrimonious defeat.
I converted the 1985, 1987, 1989 seasons a couple of years ago but scrapped them because they were ****. No animated suspensions (can't do that), SDD physics...

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I still have the 85 and 87 stashed on GDrive but 1989 is lost to the ether, the only remnant is this screen:

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Trust me y'all are better off without these. These were my first foray into modding stuff for AC.

Last year I converted the years 2010 to 2013 from the F1 games (with proper Codemasters) textures this time but since Cimmerian has done a bloody good job they gonna stay private
 
I've got a problem with painting skin, for some car the list of changeable parts is too long and save button remains out of the screen. How can I solve it? I've got a 2k monitor
 
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If you have a batphone directly to Ilja's ear (he's a hard man to contact) can you please also mention that with latest CM and CSP there's a bug with the yellow cursor not always auto-hiding after the apps menu is accessed while out on the track. Also, when new cars or tracks are installed they sometimes don't show up in the car or track list unless CM is restarted.
@Fall Guy further to the above, it seems the cursor struggles to auto-hide if the new 'confine cursor to window area' is ticked in MODE TWEAKS: VR
Please pass this on to Ilja if you get the chance.


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I am tweaking the SDD F1 2002. I am right now editing the helmet and I am trying to make the helmet wobble.
But the head it tilting up when stationary. I am using the config below as a baseline, but how do any fix the tilt? Anybody know how to fix it?

[WOBBLY_BIT_0]
NAME = DRIVER:RIG_Head
CONNECTED_TO = -0.026, -0.500, 0.820
MAX_RANGE = 0.08
DAMPENING_LAG = 0.9
G_GAIN = 3.5
GRAVITY_GAIN = 1.5
OFFSET_GAIN = 900
STIFF_AXIS = 0, 0, 0
STIFF_AXIS_STIFFNESS = 0.7
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1

Screenshot_f1_2002_arrows_monza_28-0-124-12-13-42.jpg
 
Qualcuno sa se la BMW V12LM 1998 esiste in Assetto Corsa??

Grazie!!
 
That's the V12 LMR, he probably asked for this.

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I trust you again. It's the hundredth time I've tried to fix the driver but the position is always wrong every time I start AC. I don't understand why in AC the position of the wrists/hands is always wrong and what's more in game the position of the head changes. If anyone has a solution I would be very grateful (I'm using blender).

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With permission from @RacingSounds , I created a quick and not very good raceday layout for his excellent Zandvoort 2023 track. It was thrown together quickly so there are plenty of mistakes and I can't vouch for the accuracy of the placement of the grandstands. I used the 2020 version of the track as a guide on where to place things. Also, because of the terrain changes he made, the car objects I used don't line up right so you will see some floating and some sunken cars. I plan to do some more work on this eventually, like adding some sponsor billboards in front of the grandstands and a few other things. My hope is that @Pyyer beats me to it so that we can get a good race day mod for the track, but this will have to do for now.

The mod will overwrite @RacingSounds original ext_config files, but no changes were made to his settings. I needed to add a line at the bottom in order for the included grass skins to work, but you do not need to use them. The raceday layout will still work without one of the skins enabled. As for the skins, they will get progressively more burnt out looking as you go down the line. There is also less saturated versions of the skins included if you find the grass too vibrant.

Zandvoort 2023 Raceday Layout

As always, please let me know of any mistakes or suggestions on how to improve it.

View attachment 1322170
This is an optional update for anyone who might be interested in this. I got to playing around with the grass textures after looking at some photos of the real track. What I saw was a wide range of looks, going from lush to burnt out. So I made skins to try and simulate that. If you are interested, you can use the link in the quote to get the update. Just make sure to disable and delete\backup any of my previous skins first.

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Last year I converted the years 2010 to 2013 from the F1 games (with proper Codemasters) textures this time but since Cimmerian has done a bloody good job they gonna stay private
I don't think Cimmerian is doing a 2013 conversion (or at least it's highly unlikely).
 
Will you be doing any of the non real GR.3 cars like Suzuki VGT, Genesis X, or VW Beetle? I think those cars would work really well alongside the GT3 Mods we already have in AC plus they would look incredible in the games engine on track. It would really be a dream to have them. Hence why I ask what your plans are for the GR.3 class and AC. I’m not sure what others think but I’m sure they’d be loved on from what I’ve seen and how the Hyundai + Ford GR.3 were received
maybe later this year

Saleen S7R (the Crew2)
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I don't think Cimmerian is doing a 2013 conversion (or at least it's highly unlikely).
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William F1 from F1 2013 classic edition
 
That's great!! Any idea of when the release date will be?
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It should be very soon.

Here is the progress of the Reynard 01Q and Reynard 2kQ Megapacks

Completed so far of the Reynard 01Q and 2KQ Megapacks

2000 Reynard 2kQ Chrysler
2000 Reynard 2kQ Judd ALMS
2000 Reynard 2kQ Judd Lemans
2004 Nasamax DM139 Judd LMS
2004 Nasamax DM139 Judd
2003 Reynard 01Q Nasamax Crosworth ALMS
2003 Reynard 01Q Nasamax Crosworth Lemans

Should be completed by Next week

2006 Protran RS06/H
2001 Reynard 01Q Judd LMP675 ALMS
2001 Reynard 01Q Judd LMP675 Lemans
2003 Reynard 01Q Ford Cosworth/Nicholson-McLaren

End of Part 1 of MegaPack

Part 2 of MegaPack start soon.

2001Reynard 2KQ VW LMP675 Lemans - rework
2001 Reynard 2KQ VW LMP675 ALMS - rework
2001 Reynard 01Q Judd SR1
2003 Reynard 2KQ VW LMP675
2004 Reynard 2kQ VW ROC LMP900
2007 Potran RS06/H LMP2
2001 Reynard 01Q Judd LMP675 LMS
2000 Reynard 2KQ ALMS Road kill spoiler Laguna Seca- possible
Reynard 01Q and 2kQ mega Pack 1.0 for Assetto Corsa by RMS team

Largest car pack we have ever worked on over a year in the making.

Releasing after a very long time and alot of work.

download: https://www.mediafire.com/file/b7oynmhhfm82qzj/RMS_Reynard_01Q_and_2KQ_Megapack.7z/file

Other Lemans Prototypes to download: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Variations and models

13 separate cars in total.

2000 Reynard 2kQ Chrysler
2000 Reynard 2kQ Judd ALMS
2000 Reynard 2kQ Judd Lemans
2004 Nasamax DM139 Judd LMS
2004 Nasamax DM139 Judd
2003 Reynard 01Q Nasamax Crosworth ALMS
2003 Reynard 01Q Nasamax Crosworth Lemans
2006 Protran RS06/H
2001 Reynard 01Q Judd LMP675 ALMS
2001 Reynard 01Q Judd LMP675 Lemans
2001 Reynard 01Q Judd LMP675 LMS
2003 Reynard 01Q Ford Cosworth/Nicholson-McLaren LMP900
2003 Reynard 01Q Ford Cosworth/Nicholson-McLaren

Credits for pack.

Credits

Team: RMS Group

Converstion: NeilB1971

Model improvements: Kamil Cader, Peugeot905,NeilB1971

Model scaling: Peugeot905,Kamil Cader

Physics: Peugeot905,Fullnoise, Kamil Cader, NeilB1971

Sound: RMS,Kunos, Fullnoise,Peugeot905, Violaseven,Mach-77

Testing: RMS Group

Screenshots: AndyGTR


Part 2 of Megapack starting soon.

2001Reynard 2KQ VW LMP675 Lemans - rework
2001 Reynard 2KQ VW LMP675 ALMS - rework
2001 Reynard 01Q Judd SR1 - skin needs to be created
2003 Reynard 2KQ VW LMP675
2004 Reynard 2kQ VW ROC LMP900
2007 Potran RS06/H LMP2
2000 Reynard 2KQ ALMS Road kill spoiler Laguna Seca- possible

Hope you guys enjoy.

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I am tweaking the SDD F1 2002. I am right now editing the helmet and I am trying to make the helmet wobble.
But the head it tilting up when stationary. I am using the config below as a baseline, but how do any fix the tilt? Anybody know how to fix it?

[WOBBLY_BIT_0]
NAME = DRIVER:RIG_Head
CONNECTED_TO = -0.026, -0.500, 0.820
MAX_RANGE = 0.08
DAMPENING_LAG = 0.9
G_GAIN = 3.5
GRAVITY_GAIN = 1.5
OFFSET_GAIN = 900
STIFF_AXIS = 0, 0, 0
STIFF_AXIS_STIFFNESS = 0.7
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1

View attachment 1323269
Are you editing to share paid or free? Do you know when more or less you will complete? I have the original version but we're not there. Thank's for your job
 
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