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Nope Ted. Tried Pure a lot of times, each time going back to Sol.I know we have some Pure users on here, Fana, etc..../...![]()
It just looks better on my system, gives less issues, is easier to understand etc...
Nope Ted. Tried Pure a lot of times, each time going back to Sol.I know we have some Pure users on here, Fana, etc..../...![]()
Maybe. But it's definetly slower and causes more sudden frame drops.Nope Ted. Tried Pure a lot of times, each time going back to Sol.
It just looks better on my system, gives less issues, is easier to understand etc...
Rather the opposite on my system thoughMaybe. But it's definetly slower and causes more sudden frame drops.
Sorry, my brain is oohh so fried. I meant VRC's.Seeing as how I'm still using 1.80preview9 and Pure 0.193, I'm curious what RSS stuff you are missing out on? I pretty much buy everything they release and I've never had a problem with any of their mods.
To sort of answer your question, any new version of Pure works flawlessly, so get whatever the current public release version is. But I do think it requires at least version 2.0 of CSP and I'm not sure which is the most stable version of the newer releases. I've tried most of them and they were all more buggy than preview9, which is why I always revert back to it and Pure 1.93.
Can you post the full brake ini?I decided to add the csp brakes for greater realism. Not that it didn't brake before, but in this way I think I simulated the braking system used more finely (front brakes Vented Discs w/4-Piston Calipers, f brake size 322 mm / 12.7 in, rear brakes Vented Discs w/Single-Piston Calipers, r brake size 298 mm / 11.7 in). So I feel that some small critical points have disappeared, I hope it's not just a placebo effect.
In any case, it's not a problem to create two versions, especially now that I've managed to decrease the mod size. But now I have a doubt: in theory, when you install a mod, the date of the last modification in relation to the folders should change. Shouldn't this cause online problems (checksum failed or something similar)?
Here is the file. Now I'll explain how I structured it.Can you post the full brake ini?
Also not an expert, but I have spent some time messing about with the CSP brakes, for example in the 101 Creative 996 GT3 Cup...Here is the file. Now I'll explain how I structured it.
First of all I added the csp extension at the end because on trello has been indicated "Note: only supplementary - Kunos parameters also required". So I believe the original part is required. In any case, regardless of whether the vanilla part is present or not, the AI goes into Pastor Maldonado mode.
The MAX_TORQUE value is identical to the one indicated in the vanilla version and I managed the MAX_PRESSURE value by experimenting a bit, adjusting myself based on the friction coefficient indicated in the brake_temp_mu.lut file.
The friction coefficient for a racing car, doing some research, varies between 0.4 and 0.6. I attributed an initial value to 50 degrees and a final value to 1200 degrees equal to 0.47, with a maximum of 0.5 between 500 and 700 degrees (all the intermediate values are in proportion). I took the dimensions of the discs directly from the car's specs, while the dimensions/number of pistons from the AP Racing website. I haven't finished the cool transfer part yet, I've only done a few for now.
Obviously I'm not an expert, if I've made trivial mistakes please tell me![]()
0 | 0.4
100 | 0.44
200 | 0.45
300 | 0.47
400 | 0.49
500 | 0.51
600 | 0.49
700 | 0.47
800 | 0.45
900 | 0.45
1000 | 0.44
Could not agree more. No grace, no subtlety, just 100% "h0w b@tt****T CRazzEEee c@n W3 MaAaKke tH!zzz?!?!?"Not sure if this is sarcasm or not?
To me, this layout is like those terribad BTB tracks that occasionally pop up on RD, where the modder has just gone crazy without any consideration for how the track actually drives.
I'm guessing the layout here was severely limited by the local topography, but:
Blind crests? Tick.
Ridiculous elevation changes? Tick.
Over-use of chicanes and hairpins? Tick.
Terrible sight lines? Tick.
Compare this to fictional tracks by, say, doublezero and it's not even in the same league. And I'm not even talking about the modelling and textures (or getting dropped from space when starting a hot lap...).
Maybe it's just supposed to be a rich man's playground, IDK.
I don't know if it's an error but it is reported that the T400R has single piston calipers at the rear, for this reason I included only one piston.Also not an expert, but I have spent some time messing about with the CSP brakes, for example in the 101 Creative 996 GT3 Cup...
You have 2 [DATA] headers, I don't know what that would do but best to remove the second one and the lines it contains.
You have used the diameter of the disc for the effective radius, the easiest way to think about this figure is that it is from the middle of the hub to the middle of the brake pad. I don't think that will impact the AI
I would add a second piston for the rear brakes just use the same diameter, again I doubt it impacts the AI
Example lut for perf curve used in the 996 GT3 Cup (front brakes). Again I doubt it effects the AI.
Code:0 | 0.4 100 | 0.44 200 | 0.45 300 | 0.47 400 | 0.49 500 | 0.51 600 | 0.49 700 | 0.47 800 | 0.45 900 | 0.45 1000 | 0.44
Roughly based on data from RS19 pads from Pagid racing
I struggle the most with the heating side of the brakes, I have poor knowledge of how things heat up and cool down, so mostly trial and error!
Attached is the 996 GT3 Cup brake.ini file for reference.
Peter, thanks for the reply. I joined your Patreon last night and it looks like you're very active, which is great.Thats correct what @racinjoe013 says. I just recommend to uninstall Sol if you install Pure, because Pure doesn't need parts of Sol (Sol Planner + controller) anymore. Sol has a weak code and i can only recommend to use Pure.
I recommend to uninstall Sol, because its apps have a wiper control and those will interfer with CSP's automatic wiper control.
In Pure i try to minimize the car controls. So car properties are excluded from the weather systemm and therefore Pure Planner has no wiper control. You just use the automatic wiper control of CSP in the weatherFX settings.
Sol weather app and Sol Planner app have their own wiper control and so you need to deactivate them in the apps settings.
To describe how to do it is much more time consuming than to just say "uninstall" Sol. So Sol has realy no advantage over Pure in my eyes.
BUT you can still use Pure and Sol in parallel. Both will not interfere with each other with the newer versions of Pure. You just need to take care of the wiper control, if you use automatic wipers.
Single piston (floating) caliper is what most road cars use, from my understanding the pads still squeeze the disc from both sides with close to equal pressure, I don't think csp models this, thus why i suggest using a second piston.I don't know if it's an error but it is reported that the T400R has single piston calipers at the rear, for this reason I included only one piston.
As for the radius, so it's like I have the pads sitting on the outer edge of the disc by the time I include the actual radius?
For the brake friction coefficient lut table I did this:
50|0.47
100|0.48
200|0.484
300|0.49
400|0.495
500|0.5
600|0.5
700|0.5
800|0.49
900|0.485
1000|0.473
1200|0.47
Now I'll try changing the headers and see what happens.![]()
1:Peter, thanks for the reply. I joined your Patreon last night and it looks like you're very active, which is great.
If I keep SOL along with Pure, I will make sure to turn off SOL's wiper control.
Just a few more questions if I may:
1. Question: I use SOL's dynamic weather-plan to cycle through different weather types every few minutes during a race. Can I still have SOL's dynamic weather-plan activated when using Pure?
...... a. If not, does Pure have its own dynamic weather-plan feature/system that I can use to automatically cycle through different weather types (instead of SOL's dynamic weather-plan feature)?
2. Question: Does Pure have rain?
...... a. If not, can I use SOL's rain feature while still using Pure's weather?
3. I have all of my Custom Championship's rounds set up to use SOL's weather presets (ie. "SOL Few Clouds"). Will I need to update all of my Custom Championships with Pure's weather presets?
...... a. If not, will Pure actually show "Few Clouds" based on my "Few Clouds" preset even though it is SOL's?
Thank you very much for your help and hard work on Pure.
Appreciate the help, @jac0. So I tried installing the clean car, checked the dirt texture settings (same as yours), tried various skins, and was still having the problem. Then I thought of something: A while ago I'd turned off TyresFX in CSP because it was causing wet tires to look strange on a couple of cars. I just turned it back on, and the Formula Mazda dirty tires now look the way they should. Thing is, I haven't noticed anything like this with any other car since I turned off TyresFX, so it hadn't struck me that that could be the culprit. Thanks again for the help.hmmm... for me it's not like that... it's like this :
View attachment 1332946
Is it on all the skins ? or just one? (which one then?)
In CM Showroom compare your settings for the dirt texture to mine (maybe you accidentally changed something?) :
View attachment 1332947
Do you happen to have another version ? (maybe from www.assettohub.com? )
I would recommend deleting the car and reinstalling v1.01 from scratch from original source (here) . This would solve it if you have changed some settings, or if the texture got corrupted somehow.
Same here.Nope Ted. Tried Pure a lot of times, each time going back to Sol.
It just looks better on my system, gives less issues, is easier to understand etc...
At the rear I added an additional piston as you recommended. After reordering the file and aggregating the various data sections into one, the AI now seems to slow down. Unfortunately, some AI cars still tend to accelerate and brake at the same time, but it must be said that the situation has improved considerably. Thank youSingle piston (floating) caliper is what most road cars use, from my understanding the pads still squeeze the disc from both sides with close to equal pressure, I don't think csp models this, thus why i suggest using a second piston.
Effective radius will be less than the disc radius, simplified, effective radius = (disc diameter/2) - (pad width/2)
So if you have a 300mm disc, with say a 50mm wide pad the effective radius would be approx, 125mm






yep the car is from Assoluto RacingI seem to have less AC/CSP issues since moving to Windows 11, but... it coincided with a brand new PC, so... Gallic shrug
Is this due for release any time soon?
The misamisa なんだこぱんだ car is a bit of an odd fish - a lot of the decals float about 10mm off the bodywork, for example. Not sure it's worth doing any work on if yours is imminent.
It feels lovely to drive though.
Amazing little car. Absolutely love it.Suzuki Swift Sport 2017 Public Release!!
Download: https://sharemods.com/bltm4sjhxh2c/2017_suzuki_swift_1.0.zip.html
-Model From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
View attachment 1333082View attachment 1333083View attachment 1333084View attachment 1333085View attachment 1333086View attachment 1333087
Top Work!Suzuki Swift Sport 2017 Public Release!!
Download: https://sharemods.com/bltm4sjhxh2c/2017_suzuki_swift_1.0.zip.html
-Model From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
View attachment 1333082View attachment 1333083View attachment 1333084View attachment 1333085View attachment 1333086View attachment 1333087
I think if you watched the TG bit it actually mentioned as such, for people to enjoy driving whatever that means...Compare this to fictional tracks by, say, doublezero and it's not even in the same league. And I'm not even talking about the modelling and textures (or getting dropped from space when starting a hot lap...).
Maybe it's just supposed to be a rich man's playground, IDK.
I didn't even dare to attempt a race on it... I found it horrible enough just to drive around at sensible speeds.I think if you watched the TG bit it actually mentioned as such, for people to enjoy driving whatever that means...
Since its not really designed to be "raced" a lot of those consideration is probably lower priority...
You can change it in the data, or you could use this simple thing:Hi everyone, can anyone tell me why some cars like the Vrc Touring or Rss Endurance ones don't recognize the H gearbox? Can it be activated somehow? Thanks in advance
A thousand thanksYou can change it in the data, or you could use this simple thing:
https://www.racedepartment.com/downloads/comfy-shifter.64089/