- 783
- South Africa
Looking forward to this oneTeam ZEXEL is the second livery for the R33 JGTC
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Looking forward to this oneTeam ZEXEL is the second livery for the R33 JGTC
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Nice car!View attachment 1391007
Released : Dodge Chager STR8 GR.3 (Fictional Race Car)
Author:F302
3D Model :The Crew2
Texture Update : F302 (rework)
Skins: F302
3d work: F302
Lod´s: ACTK
Tweaks:ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer PURELIFE_EVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
72.13 MB file on MEGA
mega.nz
;fix shadow-casting sun in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_WINDOWS
CAST_SHADOWS = 0
What is the car at the front called? I've got a lot of Ford GTs but I seem to not have that one. The one at the back should be the FSR GT3, shouldn't it?But... but... These exist. The proper... Okay.
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Thank you for the tip, I tried it on the URD Cadillac that was not working with my CSP 0.2.3 preview 211. Unpacked, deleted the Extention line in car.ini, repacked. Working fine now. Great tip. This community is the best.There is a way to make them work on older CSP versions
Sidekick?Good afternoon, please suggest an application in which I can see the brake temperature, but so that it is necessarily displayed in digital values, and not just in color.
yeh i thought they might i just wanted to give the one newly released some more skins so i did exactly that. What is the white one in the photo? i've not seen that one beforeBut... but... These exist. The proper... Okay.
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It's BE_Modding's "Ford GT GT3". It came in a huge pack of cars that they converted and modified, I believe this model was from NFS:S2. And yes, the other one is FSR's Ford GT3 from RaceRoom.What is the car at the front called? I've got a lot of Ford GTs but I seem to not have that one. The one at the back should be the FSR GT3, shouldn't it?
What car?Thank you, yes, that is a way for some mods that work with CSP0.2 physics based (when the suspension is not set like COSMIC), and then the car could be playeable in game, but in my side, the car loads, but the car spin the wheels, but without run... just stay burning tyres...
I choose sunny, with mild temperatures and a soft breeze that gently caresses my hair while cruising in a convertible... 😙... !! Choose weather you want...
i will create this just for you. I'm not caressing your hair though my boyfriend will get angryI choose sunny, with mild temperatures and a soft breeze that gently caresses my hair while cruising in a convertible... 😙
Thanks YouTube algorithm...
Release: Toyota 86 MC GT300
by TheNuvolari
He's built like a majority of the car himself. Idk what parts he's re-used but it can't be anything of worthy to get butthurt over.Encrypting a car that uses 'miscellaneous Kunos parts' the joke writes itself lmao
Still a good mod tho.
Not butthurt, just pointing out the irony of it all - breaking the Kunos encryption to nick stuff then re-encrypt that stuff under another method, I mean... Yeah ?He's built like a majority of the car himself. Idk what parts he's re-used but it can't be anything of worthy to get butthurt over.
It's impressive what you guys can pull off with mods in this game. I just uploaded a new version with proper normals (and more layouts), now with correct tree illumination, but damn you guys are fast with all the fixes you came up with. (Below: fixed normals in direct sunlight with correct lighting).Thanks for this. It's a really great-looking track and finally gives hope that photogrammetry might actually work if combined well with traditional 3D assets, without everything looking like melted ice cream. It certainly gives more of a naturally organic look to the environment. Even the best manually-textured tracks can look rather fake by comparison.
I noticed that the trees have planar shading so the normals probably aren't pointing vertically.
Add this to correct that, but you might need to adjust the ambient and diffuse values for personal preference (I've not tried it in conjunction with your own config adjustments yet).
I had to point the normals vertically down for some reason, pointing up didn't work. It sometimes doesn't.
Code:;fix tree normals (should work if ksTree shader is used) [ALTER_NORMALS_...] MATERIALS = shader:ksTree OFFSET = 0, -1, 0; 0, 1e9, 0 DESCRIPTION= lighten/darken trees after normal fix above MATERIALS = shader:ksTree PROP_... = ksAmbient, 0.4 ;adjust for personal preference PROP_... = ksDiffuse, 0.4 ;adjust for personal preference
All ready for the new CUP platformNot butthurt, just pointing out the irony of it all - breaking the Kunos encryption to nick stuff then re-encrypt that stuff under another method, I mean... Yeah ?
Nut anyways. At least it drives well, can't say that about most encrypted cars lol
Kunos are encrypted now?Not butthurt, just pointing out the irony of it all - breaking the Kunos encryption to nick stuff then re-encrypt that stuff under another method, I mean... Yeah ?
Nut anyways. At least it drives well, can't say that about most encrypted cars lol
Kunos cars are not encrypted in the first place? lolNot butthurt, just pointing out the irony of it all - breaking the Kunos encryption to nick stuff then re-encrypt that stuff under another method, I mean... Yeah ?
Nut anyways. At least it drives well, can't say that about most encrypted cars lol
In which currency they are?Was having a look at different patreon sites, am a paid member of few.
Have downloaded some of Ceky's public releases before but was just looking at he's fee's.
Madness!
Fortunately you can find all he's ripped mods on YouTube lol!
Don't get me wrong, he's conversions/work is good but fee's are a bit over the top
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looooooooooolWas having a look at different patreon sites, am a paid member of few.
Have downloaded some of Ceky's public releases before but was just looking at he's fee's.
Madness!
Fortunately you can find all he's ripped mods on YouTube lol!
Don't get me wrong, he's conversions/work is good but fee's are a bit over the top
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