- 205
- Germany
the same is also with the clkSomething's wrong with those windows...
the same is also with the clkSomething's wrong with those windows...
Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)The app doesnt override your button setting, only add a function to it. So if A is already used by by CSP to do something else and you tell the app do this with it, the app AND CSP will do what you ask them to do. (If it make sense 🤔 )
While loading appears the message: "WARNING! Track is misconfigured. Node "AC_REVERB_TUNNEL 14" from "[REVERB_13]" used for track audio is missing.", although it ends up loading and working.Maastricht 2018 - v1.0...
Yes Extended Controls.Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)
GoodnightYes Extended Controls.
You can assign up to F
changelog v1.01Maastricht 2018 - v1.01
![]()
features:
- 26 pit/grid
- 8.3km city circuit set along the freeways in Maastricht, the Netherlands
- cameras, night lights
- MostFX™ by CSP
- 1 long tunnel (and 1 short tunnel)
credits:
changelog v1.01
- by SFE, converted from rFactor2 by @RMi_wood
- physical road mesh and 3d cleanup work by @pugsang
- misc config bits by @leBluem @shi and @Breathe
- loading logo and sections.ini by @Fanapryde
- spectator textures by @Kniker97
- reverb error fixed
- missing sections.ini included
- missing KERB in pit entrance fixed
- rF2 corner workers hidden
:: DOWNLOAD v1.01 ::
Settings----------->Video------->"Max Frame Latency"I see this in some other games, like AMS2. Is there a render frames ahead option buried somewhere in all of the CSP options?
So I've had the time to give this 2024 Abu Dhabi a try. Tested with the new RSS F2 2024. I'm one of these weird people who likes this track - and like Jerez and Valencia RT, I'm keen on getting an up-to-date version with all the bells and whistles of modern-day AC (so not an RFactor-era conversion - while shin does great work, the final product is inherently limited).Yas Marina Update pack
1.Yas Marina 2009 update
·Update based on acu_abudahbi
·New texture
·New Lights adjust to newly CSP (CSP 2.5 recommend)
·Wider surroundings mesh what is friendly to helicopter camera
2.Yas Marina 2021 all layout update
·Update based on yas_marina_2021_all_layout I updownload last year
·Fix many mesh bugs
·New texture
·New Lights adjust to newly CSP(CSP 2.5 recommend)
·Delete the airliner may cause CSP bug
·Wider surroundings mesh what is friendly to helicopter camera
View attachment 1411067
View attachment 1411063
View attachment 1411064
View attachment 1411065
Download link: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Delete old version before installing new.
Next mod preview: Sepang updated
View attachment 1411069
Thanks for all the work you've put inAll skins a finished for @JK1977 s C180 DTM 95
This skinpack adds all ITC (DTM) Teams using the Mercedes C180 to AC in 1996.
- all 9 skins from all 4 teams
- akkurate driver names and livery icons
Mercedes C-Class C180 DTM ITC 1996 Skinpack
This skinpack adds all ITC (DTM) Teams using the Mercedes C180 to AC in 1996. - all 9 skins from all 4 teams - akkurate driver names and livery icons #Bernd Schneider #2 Dario Franchitti #3 Jan Magnussen #4 Alexander Grau #11 Jörg van...www.overtake.gg
View attachment 1412702
I believe technically might be more than my last time I created this. I'm being a bit more 'specific' on layouts now, such as including the temporary 1994 versions (which are mostly already added by Shin's wonderful work), and including circuits (such as two versions of Silverstone) that are the same layouts as others, just with a different start/finish.I think I'm going to need to update my "list of F1 layouts we don't have on AC yet" after all your hard work
Thing is, in 40 odd years will people be saying 'this is what a real F1 driver looks like' about Lewis.... I mean to me he looks daft, but then Keki looks like a porn star from a pastiche 1980's film...Yes. Another old fart here. We also need drivers like this. Not drivers who look like boy band members.
![]()
*disclaimer: Nothing against Hamilton. Amazing driver but Hunt, Keke and Niki were genuinely cool.![]()
Add this to ext_config.ini.Something's wrong with those windows...
[NODE_ADJUSTMENT_...]
NODES = int_a4q_windows,int_a4q_windows2
MOVE_TO = a4q_004
IS_ACTIVE = 1
For me it’s also #4, that’s counting, the spoilers in F1 after 1967 until 1977 and after 1993 those high nosed cars that where looking like insect's on wheels so ugly. Not speaking about those brick shaped lemans cars that will hurt your eyes. But happily the future F1 designs and the Peugeot lemans cars are a small glimpse that beauty is also important to keep the sport popular.
You can criticize Hamilton about not being a real champion by lack of competition and always driving superior cars. But keep in your mind F1 was always being the theater of money, playboy drivers, gold diggers, Beautiful girls, glitter and glamour. I think his achievements to the F1 is to bring back a bit of the lost Grand prix nostalgic glory.Yes. Another old fart here. We also need drivers like this. Not drivers who look like boy band members.
![]()
*disclaimer: Nothing against Hamilton. Amazing driver but Hunt, Keke and Niki were genuinely cool.![]()
Idk either, but this does work 👍Add this to ext_config.ini.
I am not familiar with car modding, so I don't know if this is the right solution.Code:[NODE_ADJUSTMENT_...] NODES = int_a4q_windows,int_a4q_windows2 MOVE_TO = a4q_004 IS_ACTIVE = 1
View attachment 1412768
I believe technically might be more than my last time I created this. I'm being a bit more 'specific' on layouts now, such as including the temporary 1994 versions (which are mostly already added by Shin's wonderful work), and including circuits (such as two versions of Silverstone) that are the same layouts as others, just with a different start/finish.
This does mean, that there are/have been 167 different layouts of circuit in F1 history, and we have accurate representations of 143 of these (with 165 of the 167 being essentially 'close enough' - bolded are the only 2 we don't have ANYTHING for)
- Silverstone 1950-1951 (start/finish straight on Farm Straight)
- Monza 1950-1954 (square Parabolica/Alboreto curve)
- Buenos Aires 1953-1960 (Uses older chicane at turns 8/9, and final hairpin is out longer)
- Reims-Gueux 1953 (1954 layout, but tighter first hairpin)
- Buenos Aires 1954 (1953-1960 layout, but in reverse)
- Ain Diab 1958
- Monsanto 1959
- Brands Hatch 1964-1974 (Reprofiles across the circuit)
- Jarama 1968-1979 (Without extensions at first corner and Portago, reprofiled Bugatti corner)
- Buenos Aires 1972-1973 (Uses older chicane at turns 8/9)
- Anderstorp 1973-1974 (Sweeping right at end of back straight, start finish after Atlaskurve)
- Anderstorp 1974-1977 (Chicane at end of back straight, start finish still after Atlaskurve)
- Anderstorp 1978 (Current layout, but start finish still after Atlaskurve)
- Zandvoort 1980-1985 (Introduced Hondenvlak chicane)
- Jarama 1981 (Older circuit with reprofiled Bugatti corner)
- Long Beach 1982 (Changes in first and last sector)
- Detroit 1982 (Uses hairpin at Turn 5 of newer circuit)
- Long Beach 1983 (Changes made to use Seaside Way instead of Ocean Boulevard)
- Magny-Cours 1991 (Has chicane after Adelaide hairpin)
- Montreal 1994-1995 (Temporary chicane between Casino and Hairpin)
- Silverstone 1994-1995 (Circuit as 1991-1993, but reprofiled Copse, Reprofiled Stowe, Addition of Abbey chicane, Reprofiled Priory/Brooklands)
- Silverstone 1996 (Circuit as 1994-1995, but reprofiled Stowe)
- Silverstone 2010 (Current layout, but pit straight in old position before Copse - I believe someone has made this layout, but it still skips past the Club chicane.)
- Marina Bay/Singapore 2015-2017 (Reprofiled Turns 11-13)
For me it’s also #4, that’s counting, the spoilers in F1 after 1967 until 1977 and after 1993 those high nosed cars that where looking like insect's on wheels. Not speaking about those brick shaped lemans cars that will hurt your eyes.
You can criticize Hamilton about not being a real champion by lack of competition and always driving superior cars. But keep in your mind F1 was always being the theater of money, playboy drivers, gold diggers, Beautiful girls, glitter and glamour. I think his achievements to the F1 is to bring back a bit of the lost Grand prix nostalgic glory.
Yep, have seen that Detroit and Long Beach are comingLong Beach 1983, Detroit 1982 and Nurburgring 1984 (that you forgot) are all coming. They will be excellent versions by Shi.
It's crazy how much Long Beach changed 1982, 1983 and past that.
For me Zandvoort 80-85 would be the most important. Hopefully someone does it eventually.
That championship facts was a discussion I wanted to avoid.No, Hamilton is an amazing driver. I mean having a rookie season like 2007 already proved that he's going to be one of the greats. He was sensational. And there have been only a few occasions when the champion didn't have the best car.
1982 Rosberg (4th or 5th fastest car), 1986 Prost, 2007 Raikkonen (although Ferrari was faster at Monza, Spa and Istanbul because of the longer wheelbase suited better to those tracks) and Schumacher 1994 (sure that was controversial in many ways). People say Senna 1991 too but Williams/Mansell had 4 DNF's in the beginning of the season and when you have car that unreliable it shouldn't count.
fantasticAdd this to ext_config.ini.
I am not familiar with car modding, so I don't know if this is the right solution.Code:[NODE_ADJUSTMENT_...] NODES = int_a4q_windows,int_a4q_windows2 MOVE_TO = a4q_004 IS_ACTIVE = 1
View attachment 1412768
Well, it's not about taking alcoholic brawler vintage porn actor lookalikes as examples to follow... but rather as examples to avoid. But it can't be denied (I think) that before, the world of F1 was more authentic and fun to watch, both the races and what surrounded them. The rivalries and hatreds were genuine, now it seems that conflicts are sought artificially, to try to spice things up...... Ultimately the idea that we look back and say that James Hunt the posh silver spoon alcoholic is someone to look up to, well I'd rather my kids looked up to Lando Norris...
But... is there anyone here who still takes my opinions seriously? I posted that message as a joke, with no intention of creating a serious controversy...For me it’s also #4, that’s counting, the spoilers in F1 after 1967 until 1977 and after 1993 those high nosed cars that where looking like insect's on wheels so ugly. Not speaking about those brick shaped lemans cars that will hurt your eyes. But happily the future F1 designs and the Peugeot lemans cars are a small glimpse that beauty is also important to keep the sport popular.
You can criticize Hamilton...
We were talking about it privately the other day; how nice it's that Asseto Corsa can accomodate all kinds of people; from the perfectionist conneiseur obsessed with reproducing real life down to the smallest detail, to the one who simply wants to have a good time racing around with a piece of crap on wheels... It's a wonderful life! 😊...1982 Rosberg (4th or 5th fastest car), 1986 Prost, 2007 Raikkonen (although Ferrari was faster at Monza, Spa and Istanbul because of the longer wheelbase suited better to those tracks) and...
Pescaito frito y paella, respectively...You're in love with Spain, and you know it... 😜...like Jerez and Valencia...
Regards F1 it was a form of sport made up by the very rich to blat around in fast cars. It turned into what we have now via various guises but mainly one of entitlement and need for very very rich parents or whole countries to back you.
Thankfully i don't care enough about it to even get mildly aroused into expending brain matter into who is the best now, greatest then or greatest ever.
All I can say for sure, is that if Lando's Dad wasn't worth 400 million and mates with Zac Brown he would never of made it close to F1.... that isn't to say he doesn't deserve to be there because he is fantastic, its more to say how many could be there but just don't have the right parents or like with Checo Mexico's money behind them...
Me i prefer Motorcycle racing in all forms...
FixedHello !
Thanks for your works, I appreciate it.
Just a thing, on the 2021 version, the delta (time delta) on the first and second sectors of the track is off, the third one is OK.
Cheers.![]()
Adding to this, there are track limits invalidating my laps anywhere. Would love to use this in my league, but this is too big an issue. Kind of amazes me when something like this is overlooked.Group E, Group C, ATCC Cars of the 60s, ATCC Cars of the 70s, Road/Street Cars & Australian Tracks done.
Settings----------->Video------->"Max Frame Latency"
So I've had the time to give this 2024 Abu Dhabi a try. Tested with the new RSS F2 2024. I'm one of these weird people who likes this track - and like Jerez and Valencia RT, I'm keen on getting an up-to-date version with all the bells and whistles of modern-day AC (so not an RFactor-era conversion - while shin does great work, the final product is inherently limited).
This version is... pretty good. There's a lot going for it - it's optimized well, especially at night. It seems real-world accurate, and there's no major graphical issues with the buildings or surrounding geometry. The road mesh feels accurate, and felt good to drive.
First, a few outstanding issues, and then perhaps a subjective one. The sector times are broken - around 20 seconds into the lap, just before the first hairpin, the sector will immediately change to Sector 3, and wipe the Sector 1 time. There are timing issues all over the lap, likely as a result of this - there are frequent times where your position will go haywire. Many tracks have this problem (Fenryr's Imola [though not the RJ version, I believe] and Kniker's Silverstone come to mind immediately) - so it definitely is fixable. Timing has to work on these tracks, so this is definitely worth looking into.
The AI is also deathly slow - at 100% strength, I'm about 2.5 seconds a lap faster in the RSS F2 - and I'm no eSports driver or anything of the like. The main issue seems to be in Sector 3, where they basically crawl through the final two corners. Worth really nailing a lap to get right. They also seem to take a fairly odd wide line through the sweeping left hander that replaced the second end-of-straight chicane - and are likely losing a few tenths there as well. They do seem fairly safe, though - as I only saw one crash through the Sector 1 esses in ~6 runs.
Finally, the subjective part - I do think that the whole track, particularly the Sector 3/Start-Finish area, is too darkly lit. This is a track that's known for blasting your face with white night lighting - I'd say the optimization is good enough where a handful of bright dynamic lights throughout the track would make a big difference. (And maybe the mythical "exclusive" lights, if anyone ever figures out what the hell that means).
Point being, I think this is a good enough base for a quality AC Abu Dhabi - it just needs some extra fixes. Cheers.
Are the gear ratios correct? I'm very quickly bouncing off the rev limiter in top gear, even on medium-length straights.Released : Ford Mustang 5.0 DTM´92
Author:F302
3D Model: Raceroom
Texture Update : F302 (rework)
3d work:F302
two Version include
more Skins will be add soon
have fun and enjoy the car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer _PURELIFE EVO
knowing bugs: Shift Animation not correct
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1412422
View attachment 1412423View attachment 1412424
![]()
27.45 MB file on MEGA
mega.nz
We can change the final gear ratio, but even then I’m bouncing off the limiter rather fast. Only changed final gear ratio for now.Are the gear ratios correct? I'm very quickly bouncing off the rev limiter in top gear, even on medium-length straights.
CSP - General Patch Settings - Physics Experiments -> Disable "Fix missing or misplaced spawn points"Hello. There is a problem. on some tracks, in quick race mode, cars appear not on the starting straight, but on the pit lane. How can I fix this?
Thanks
Surely a guy like you knows how to edit the gears in drivetrain.iniAre the gear ratios correct? I'm very quickly bouncing off the rev limiter in top gear, even on medium-length straights.