This is XYZ coordinate that you can move thru CM showroom.driver3d.ini ?
POSITION=0, 0, 0
The position of the driver is right, is the hand that are not well aligned (or too forward over the steering wheel, or too datached from it or compenetrated), it's properly a matter of wrong placementdriver3d.ini ?
POSITION=0, 0, 0
can someone tell me what this belongs to and how do I get rid of it?
it shows up in free practice / track day offline play
using latest preview patch
pureLCS
I'd love to know as well, hate it when things just appear.
Welcome to my world.The position of the driver is right, is the hand that are not well aligned (or too forward over the steering wheel, or too datached from it or compenetrated), it's properly a matter of wrong placement
I tried disabling it and it broke the rotors on one of the choppers.Nothing good can come from the "New KN5 Loader", it should be nuked to a death only reserved for most evil of things.
(I disabled this the moment I saw it in the settings, it felt wrong and evil and deserves a horrible destruction)
I was going to post something today about this, but I see you guys were quicker than myself haha.Guys don't sleep on the Silverstone mod released today on Overtake. This is trully next level. Not only visually.
Silverstone Circuit 2024
O21 Modelling is excited to release an update to Kunos' Silverstone circuit! This updated version adds new layouts to reflect the current circuit state as seen during the 2024 season. Check out o21modelling.com to see all the works conducted in...www.overtake.gg
CM cannot alter the ks.anim file, only changing the data for the base animation rig (move, rotate, scale, speed, hide objects, etc... as long as it is only for the whole animation itself).HELP NEEDED (from cars modders if possible).
I almost never ever worked on cars, only tracks, but i have some mods that requires some fixes for the driver position.
Except doing it via blender which requires too much time and effort, i remember that was possible to move the driver in CM.
I tried yesterday, but i was able only to move forward or back, up or down. It was ever possible to move the nodes of the elbows, knee and other parts in CM to make the perfect position, or i remember totally wrong?
Thanks
the best way is to left them as they are, i already have too much work on tracks to carry than starting also the fix for cars.CM cannot alter the ks.anim file, only changing the data for the base animation rig (move, rotate, scale, speed, hide objects, etc... as long as it is only for the whole animation itself).
You can create your own entirely on blender, but you will have to open both the car's model and the reference driver's model, with all the bones rigged provided by ks. Which I never, ever have been able to get working. I only have the driver model in T pose linked to the main bone, and all the other bones linked correctly to the main bone... But not to the body. And no way to make it working. And i tried, I'll tell you.
SO the best way to do it is very easy : rely on the many people who actually made it working, search, loot, find the most fitting animation for steer and gear, and voila. Done.
That is the one thing that I would very much like to help with, if I knew how to do it.It would probably be quicker for me to learn how to create custom drivers and animations.
It's a shame Kunos didn't predict how the popularity of modding would explode in AC and provide a poseable 'rag doll' driver whose hands, feet and body could be tethered to the seat, pedals, steering wheel and shifter using 'magnetic' nodes (easily, in the showroom, without needing to edit 3D files in an external graphics package).That is the one thing that I would very much like to help with, if I knew how to do it.
I have looked for tutorials but found nothing.
It can be done, a few, very few, driver fit perfectly and move in a convincing way. In VR it is golden and truly shows AC as a 2025 title.
There's the model inside the sdk folder, but is a 3DSMax model, which i don't think can be opened in blender. I did it in the past for a car, but i would love to avoid try it again since that time took me hours just to learn how to load itIt's a shame Kunos didn't predict how the popularity of modding would explode in AC and provide a poseable 'rag doll' driver whose hands, feet and body could be tethered to the seat, pedals, steering wheel and shifter using 'magnetic' nodes.
for me it doesnt do that, hmmm
From experience, the only way to get the 3D driver correctly is to open the 3DS Max ragdoll project provided by kunos unfortunately... It is a pain in the ass, but the only option to properly edit a modelThere's the model inside the sdk folder, but is a 3DSMax model, which i don't think can be opened in blender. I did it in the past for a car, but i would love to avoid try it again since that time took me hours just to learn how to load it
Yep, but as i don't have 3DSMax anymore i can't open it. If i use a max addon, the 3D model is loaded vertically and not placed in the right way, so no way to use it for a noob user like meFrom experience, the only way to get the 3D driver correctly is to open the 3DS Max ragdoll project provided by kunos unfortunately... It is a pain in the ass, but the only option to properly edit a model
Making a posed animation for a driver in a car is no big deal, the static pose is not the problem (if you actually can open the file properly... hum.).It's a shame Kunos didn't predict how the popularity of modding would explode in AC and provide a poseable 'rag doll' driver whose hands, feet and body could be tethered to the seat, pedals, steering wheel and shifter using 'magnetic' nodes (easily, in the showroom, without needing to edit 3D files in an external graphics package).
I guess it wasn't a big deal at the time because VR was sci-fi that only existed in The Lawnmower Man.
I'm getting transparent chunks of the map on Mountain Ring. I've looked up multiple things and I've checked and unchecked draw grooves, I've downloaded a fresh copy installed manually, I've ticked and unticked numerous things and can't figure it out. I dropped down to CSP 2.3p1 and it added the red where the missing chunks are by the yellow but it screwed up the coloring probably because of my ppfilter. Any suggestions on what Im missing here?Mountain Ring Circuit v1.11
The link is in the quote.
v1.11 changelog;
Fixed incorrect shader values in ext_config. (Thanks Mascot for the report.)
Set default to 2D trees. (3D trees are optional.)
Updated VAO-patch. (Thanks I.R.Brainiac for the report.)
Check the rF1 source.
Perhaps this settingI'm getting transparent chunks of the map on Mountain Ring. I've looked up multiple things and I've checked and unchecked draw grooves, I've downloaded a fresh copy installed manually, I've ticked and unticked numerous things and can't figure it out. I dropped down to CSP 2.3p1 and it added the red where the missing chunks are by the yellow but it screwed up the coloring probably because of my ppfilter. Any suggestions on what Im missing here?
Set CSP Settings→ General Patch Settings→ CPU optimizations→ Chunks optimizations to Basic (default).View attachment 1296996
That was it, thank you! That was driving me crazyPerhaps this setting
Has anyone encountered such behavior of the "sun"))))?