If I may ask, why have the extra cars been added & all the regs changed? Are these to line up with another series CORE is running or some other reason?
no, the new spec's have nothing to do with CORE,
The new cars we have are there to add depth to the field, get a bit more variety on the grid and hopefully entice some more sign up's,
The new spec's for the cars have been worked on since update 1.09, which fixed the tire bug prior to our race at Silverstone, where some cars suffered with terrible tire wear, mainly the Audi R8 LMS Ultra, after that I decided to check the tire wear on the GTR and M3 GT2, which were just as bad if not worse in some cases in the updated tire model,
The spec's we were using are the same ones used in the N24, which were established early December prior to the tire glitch discovery and conformation, I went back through numerous replays of races at N24 and Bathurst respectively and noted that the GTR and M3 also suffered from chronic tire wear in the hands of other drivers of all skill and tuning levels back then, But the post pitstop tire model brought the tire wear back in their favor,
With that in mind plus numerous updates, some regarding handling, suspension, tires etc, I decided to check that all the cars equality was still in order, which in the short they are, but as the tires died obviously the lap times go with them, GTR, M3, Audi Ultra and Audi ORECA, were the main sufferers,
Now the new spec's have been done with full additional tuning options, to what I believe to be the optimum combinations regarding turbo's, etc,
speed testing using Route X as that is the only track which has a pit lane that spits you out at 80KPH and reference points to mark out speeds of acceleration, 257-259KPH was the 1000M marker and 289KPH - 292KPH for 2000M
Cars were set to these values,
Aero 340/ 525
Ride height 70/75
Gearbox quick tuned to 310KPH
power and weight figures were adjusted accordingly,
I then took them to Motegi East course which is a circuit I know rather well and ensured that they all could meet specific delta times and speeds at my capabilities,
cars were set up generically as,
Aero 350/ 550
Ride height 65/ 75
gearbox quick tuned to 270KPH
The key searches were,
Cornering speed,
straight line speed,
acceleration speed,
lap time,
and last of all tire life,
I continually adjusted the ballast weights accordingly,
I then took them back to route X with the same settings as used in Motegi with the gearbox reset to 310KPH to ensure straight line speed equality,
I then went to Bathurst and tuned them to the best of my abilities individually and got them to meet all the specific delta's, and then rechecked them at Route X
The cars now are as close as I can get them to my abilities, I am satisfied that they are even, and even though I went full circle on the spec's and came back to what they almost were, that 10KG difference brings them slightly back to the cars that suffer, meaning that instead of up to 7 minutes between all the cars having to pit it should be down to 3:30 to 4 minutes, at most places we go to race that's around 3 laps, and all cars should have to pit twice during our race distances,