Battlefield 3

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Thanks for the responses guys. đź‘Ť Anyway, the Origin store has a summer sale now. That means you can get the PC version of BF3 for 25 euros and the full shortcut bundle for 15. If only I had known last week. :lol:
 
How do you do this? I search all over the show in game and could not locate a clear cache option.

As others have said, it's the browser in the XMB. Press triangle, File and it's about 2/3 of the way down.

Someone mentioned it, it's not something I believe is actually relevant to the issue and merely mentioned it as I'd done it.
 
As others have said, it's the browser in the XMB. Press triangle, File and it's about 2/3 of the way down.

Someone mentioned it, it's not something I believe is actually relevant to the issue and merely mentioned it as I'd done it.

Yes it only clears the cache of the internet browser, It has no effect on anything else. I know this for difinite as i use the PS3 browser a lot during the day and clear the cache and cookies every night, And i have been experiencing the Audio drop outs for at least a month with no change whatsoever.

And its under "Tools" not "File" đź‘Ť
 
tp1
but i think the journey to unlocking everything and gaining experience by putting in flight hours, is a big chunk of the fun. So skipping all that, defeats the purpose of playing a game.
i think it's a little ridiculous to say there's no purpose in a game other then unlocking things otherwise i should just stop playing any on-foot gameplay as i have all i want and only use scout helis and aa. I haven't bought the shortcuts because i know i'll put in the time to get things because it's fun to use those things (not just the act of unlocking it, infact i hate grinding out for the sight i want and such).
The key word in my sentence was meant to be "playing". What I meant was that unlocking it all from the get-go results in missing out on some of the fun and challange (for those who like challanges). For me it's like buying a game and then downloading a 100% complete save file from online; what is the player left with then.
Maybe my analogy is wrong :nervous:
 
TP1
:lol: :lol: :lol:
So skipping all that, defeats the purpose of playing a game.



I am one who enjoys working to unlock things, And completing assignments and such like. But that isnt the "purpose" of why i play BF3.

The only purpose of playing a game is to be entertained and to have fun, Nothing else matters.
 
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TP1
The key word in my sentence was meant to be "playing". What I meant was that unlocking it all from the get-go results in missing out on some of the fun and challange (for those who like challanges). For me it's like buying a game and then downloading a 100% complete save file from online; what is the player left with then.
Maybe my analogy is wrong :nervous:

The player is left to play the game, enjoy the game. Let's take GT, if you have a 100% save file you can enjoy all of the cars whenever you like without spending hundreds of hours working (keyword being work, not play) to get every gold trophy and so on. The helis once again I have tonnes of friends who wish they could use them but always have to let me fly because they get shot down so easily so they can't enjoy using the helicopter at all, they're essentially denied access to content by virtue of having a busy life. Unlike a single player game you can't just chip away over time, you are actively punished regularly at each attempt and it will usually take alot longer of simply not enjoying yourself to get the things you need just to have half a chance.

I totally get what you're saying, but you presented your opinion as fact when saying it defeats the purpose of the game to have it unlocked. Personally I agree that I don't want things given to me, but I was around when nobody had most upgrades so I wasn't punished as much as someone who starts playing now who will die in vehicles over and over and over through no fault of their own as I am each time I get in a scout heli.
 
Personally, I think locks are complete poo and a thing of consoles from the past that somehow made it into PC gaming as well. Most of them don't relate to any skill at all, and just to amount of available time. GT5 is a good example of this. BF3 maybe a bit less, but still, I prefer to have this whole 'progression' thing in my single player campaign, not in my multiplayer experience. In multiplayer, I prefer complete equality on any side, so it boils down to player skill, and player skill only.

So I got me the unlock kit. Will it make me a better player or give me an advantage? Nope, I still suck donkey balls. :lol: The better player will still win. Having a really good time getting my ass handed to me though. đź‘Ť
 
So Caz if you re-buy the server, we could do a little "GTP-war". I was thinking about 8v8, or how many people we have. Anyone interested?
 
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Personally, I think locks are complete poo and a thing of consoles from the past that somehow made it into PC gaming as well. Most of them don't relate to any skill at all, and just to amount of available time. GT5 is a good example of this. BF3 maybe a bit less, but still, I prefer to have this whole 'progression' thing in my single player campaign, not in my multiplayer experience. In multiplayer, I prefer complete equality on any side, so it boils down to player skill, and player skill only.

So I got me the unlock kit. Will it make me a better player or give me an advantage? Nope, I still suck donkey balls. :lol: The better player will still win. Having a really good time getting my ass handed to me though. đź‘Ť

What progression would you have in BF3's campaign?, All it consists of is few missions wich you cant even chose weapons for.

I dont think i couldnt enjoy it as much if i hadnt earned the unlocks, I would miss the sense of acheivement unlocking things bring. But, Im maybe more willing and patient than some.

Has anyone else completed the soldier upgrade assignments? i finished it on tuesday.
 
Is the Co-op mode any good? Hesitant to try it.
Yes it can be fun, But you might encounter a problem on the 3rd mission. Wich a few of us have mentioned before.

The co op is fun. Most of the co op weapons are awesome!

Yep agreed, You can get arguably the best pistol and PDW from doing CO-OP in the 93-R an MP7 respectively. The M39 EMR, G3A3 and SG553 are no slouches either. So yes if you can, It is worth it both for fun and the rewards to.đź‘Ť

EDIT - Intresting Armored kill info.

Its quite lengthly so appolligies in advance đź‘Ť


DICE Designer Inge Jøran Holberg tells the story of how we created Bandar Desert, the biggest map in Battlefield history. He also provides some playing tips for surviving in this harsh environment once the Armored Kill expansion pack appears in September.

Hi everyone. My name is Inge Jøran Holberg, and I’m one of the Designers here at DICE. When Battlefield 3 had just been released [in October 2011], me and the other Designers were approached by the Operations team Producer Björn Johnsson. He wanted to know if we had any ideas for “Xpack 3”, the third expansion pack for Battlefield 3 that would follow up the infantry focused Close Quarters.

Me and my colleagues had already discussed how cool it would be to re-create Atacama Desert and Arica Harbor from Battlefield: Bad Company 2 in the ever improving Frostbite 2 engine. Even if I was the designer of those maps and would love to see them get the Frostbite 2 treatment, I figured they would really only classify as medium sized maps in Battlefield 3 and I was certain there were still loyal Battlefield fans whose needs we hadn’t met yet – those who loved to play on the very biggest of maps in Battlefield 1942 and Battlefield 2 [such as El Alamein and Fushe Pass].



Reading a number of posts by these players in our forums, I personally agreed that even with maps like Operation Firestorm, Kharg Island and Caspian Border, Battlefield 3 lacked a couple of extra-large maps with huge distances and lots of capture points that they have experienced in some of the maps in earlier Battlefield titles to complete the range.

Seeing as the tight infantry focused Close Quarters was already in progress, I felt that it was high time we delivered on the expectations from our loyal fan base in this department. So we promptly agreed to try and convince the management to let us go big on expansion pack three and make it all about all-out vehicle warfare and extra-large maps. The day after our pitch, Producer Björn Johnsson came back with the good news: “Let’s go Big!”

Bandar Desert — The inspiration
Since Iran was a major area of operations in Battlefield 3, it felt natural to get inspiration from there as a first step in creating some maps in “Xpack 3”. Seeing the desert scenery from the real Bandar Desert area, I really got inspired, and immediately knew we could create something really exciting out of it. When it comes to gameplay, we here at DICE have been enjoying Atacama Desert in Battlefield: Bad Company 2 a lot, just like many of our players. I started thinking about how the best parts of the gameplay on Atacama could make the transition to a new map like Bandar Desert.

Some of the things I like in Atacama and that I wanted to carry across into Bandar Desert is the mix between the built up village areas with lots of destruction and the barren desert where tanks and other vehicles were in their strongest element. Out there, vehicles could duke it out between the sand dunes, using them in large strategic maneuvers to hide or partially hide, protecting the lower parts of the tank when firing. There were also always a few areas where infantry could have the upper hand at times without making it hard for vehicles to enter the area.
With extra-large maps though, some of the additional possibilities I wanted to implement were: Being able to plan ahead when encountering enemy tanks (without always being able to hit them directly as they would be too far away)
Having a better chance to retreat and regroup
Being able to dig in if opposition is too strong
Perform large flanking maneuvers or get support from friendly air units

Size and gameplay
In Bandar Desert, supporting 64 players and jets, everything would have to be larger and build much more on vehicle gameplay on a grand scale than Atacama Desert. At the same time it should be scalable for consoles with fewer players without it leading to compromises for the 64 player version.

These were a few of the major requirements that I set for Bandar Desert. It should:
Support grand scale vehicle gameplay with freedom of movement at long range
Provide exciting dogfight gameplay for jets in huge mountain ranges
Contain diversity in gameplay and intensity between different themes
Offer a great visual diversity both in terms of palette and character
Support all game modes without compromise
Differ from the other three maps in the expansion both visually and in gameplay (I knew what the other maps would be after initial design discussions)

One day I was sitting in the editor environment, adding placeholders for the different capture points to test different layouts on the work in progress terrain. It dawned on me that this could potentially be the biggest official Battlefield map yet to be created. When I started thinking about it, there was no reason not to – especially in this expansion pack with its theme of grand scale vehicle combat.



Playing the first versions of Bandar Desert in our daily play tests was almost like re-discovering the classic Battlefield. Standing in the middle of that desert, looking around at the vast expanse with tanks approaching in the far distance and jets flying overhead was a Battlefield moment on its own.

The challenge with designing a huge map like this is that the size mustn’t lead to it becoming boring and uneventful. There must be no endless, generic travel between point to point like a pointless merry-go-round that never changes speeds. Another challenge is to enable different player kits in the map – there should not be one kit that rules the entire map. Diversity in gameplay across the map would have to be implemented.

“The challenge with designing a huge map like this is that the size mustn’t lead to it becoming boring and uneventful.”

With different distances between flags and big differences between the themes in different parts of the level, you will find yourself in varying environments and gameplay characteristics as you go from the mountain, across the desert and into the more urban areas. All asking you to adapt your play style in order to win the bigger battle.

The difference in pacing and environments will make sure you get a very different overall experience every time you play the map, but it will also accommodate the different soldier kits by building on the strengths of them depending on where you are on the map.

For example: Trying to hold the urban areas will require a greater mix of your team’s different soldier kits than the desert area. You can for example be very useful with med kits, ammo bags or a sniper rifle in the urban areas, while anti-tank weapons will be more favored in the desert areas.

All soldier kits have different pros and cons in the different areas of Bandar Desert. This is the case for the Battlefield 3 map Operation Firestorm as well, but on Bandar Desert you will have smaller but more houses with good options for vehicles to get around, and you will also have more destruction in the infantry focused areas so vehicles can get more involved in those kind of environments as well.

Tanks are not lost even in the village, but watch out. A soldier with an antitank weapon could be aiming at you from a window.

It’s official: The biggest map yet
In Conquest Large, Bandar Desert is stretching as far as 1,900 meters from U.S. to Russian deployment, not counting the airstrip at the very end of the ground forces combat area. This is even longer than Fushe Pass from Battlefield 2. Bandar Desert is about as wide as it is long at the middle flags – it measures 1,900 meters from the mountain base furthest from the sea all the way to the beach at the south edge of the map.

As a comparison, Caspian Border is roughly 1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert. From the closest capturable flag to the furthest capturable flag, you are looking at around 1,200 meters. For Caspian Border, the equivalent distance is just about 400 meters.

“1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert.”



Surviving in the desert
Working together with others in your team will greatly improve your chance of survival in combat.

If you want to play your best on Bandar Desert, I would say that you should try to be effective with different kits, so that you can be at your best where you are needed at all times, and to get to know the vehicles that you will find on this map. Also make sure to use teamwork to overcome enemy forces – stick together with team mates to improve your chances against enemy tanks.

If you haven’t been very active with vehicles before, Bandar Desert is a good reason to get on with the training. Join an empty or nearly empty server at first and test every vehicle’s strengths and weaknesses. It will help you take enemy vehicles out when you are under live fire. In addition, you can discover where you best can dig in when you encounter enemy vehicles.

Try this for example: Drive a tank up on the plateaued dug out sand in the desert army outpost, covering most of your tanks chassis. This gives you the possibility to reverse just a little to hide your entire tank for repairs, only to moments later drive up and shoot again when fully repaired. In this manner, this base is a lot more defendable from the inside with vehicles than the army base at Operation Firestorm.

Holding different flags on Bandar Desert will keep your enemy from valuable assets like tanks, helicopters, transport vehicles, and artillery to a larger degree than on the base game maps, so don’t feel safe with just holding four flags in Conquest Large. If you hold just the town and one more flag, the enemy will still have more valuable vehicles than you have if they hold the most outpost flags, making it difficult for you to hold that majority of the flags for long.

Building Bandar Desert has been a great experience. I want to thank in particular the level artists Simon Barsky and Andrew Hamilton for an excellent job on making Bandar Desert come to life and look amazing. I also want to thank the community for all your constructive feedback on Battlefield 3.

Working on a game where the community makes itself heard is very inspiring. I hope you will love Bandar Desert as much as we do here at DICE. Thanks for reading.

Inge Jøran Holberg
Designer

Battlefield 3: Armored Kill releases this September. Look out for more previews leading up to the launch. It is one of the five expansion packs included in Battlefield 3: Premium.

Source - http://blogs.battlefield.com/2012/0...&utm_campaign=do-not-use&utm_content=blogpost
 
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What a difference a day a 12 hours makes.

Last night I couldn't do anything right - spawned onto squaddies 3 seconds away from being swarmed by enemies, driving over mines in the weirdest places, jumping in choppers with level 50 colonels and having them fly into telephone poles....

This morning it was the complete opposite - team mates who PTO, did the common sense thing and worked as a team!

Three highlights from this session (CQ):

Caspian border: Scaring an enemy out of their T-90 by running up to it and then stealing it for a 12 kill streak inside 3 mins.

Kharg: Trying to take A, but having an enemy tank come and neutralise the flag over me (2vs1). An enemy chopper must have thought it was an easy flag capture as he overed right over me, whilst I was hiding in the rubble of the building. So I brought the RPG out and smoked him.

Bazaar: Went on a mad 11 kill streak with....grenades :lol:. We had B and A and I was positioned behind that concrete block towards the stairs leading to C, waiting for peeps to emerge from the adjacent corridor. So I decided to start lobbing grenades in and got a kill. So lobbed another. Another kill. Surely the message would have sunk in by now, but no. Three double kills and three more on top of that later, the passage was no longer used by enemy! Must have been a medic chalking up revives until I got him too.
 
Just got internet back two ago, only been once since then, but i have some catching up to do to get back to how i was before lol

also, played some CQ... and i dont like it, mainly because of how BF3 system works (the death lag) i really hope they come out with some actual fixes...
 
Slashfan
Is the Co-op mode any good? Hesitant to try it.

the first mission is just killing waves of enemies. the second mission is alright, you fly an attack helicopter, giving fire support to infantry.

The third mission is quite good. The first part can either be played using stealth, or you can just go in loud. After that, you go through various parts of the city clearing out enemies. However the ending of the mission is broken and it can't be completed.
 
In the third one its very hard to go silently to get the trophy. First 2-guys is easy and the cameras but the camera/guy part is the hardest failed that everytime with a friend.
 
Tzun
In the third one its very hard to go silently to get the trophy. First 2-guys is easy and the cameras but the camera/guy part is the hardest failed that everytime with a friend.

I just go loud every time. I don't care about trophies so kill the first two with the pistol then pick up the shotgun, its just so much quicker that way.
 
I know but i want the trophy.

[Edit]: New glitch weapon? Underslung M320 smoke on the AUG?
 
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Tzun
I know but i want the trophy.

[Edit]: New glitch weapon? Underslung M320 smoke on the AUG?

That glitch is well known but isn't really a problem because hardly anyone actually uses it. I've been killed with it once, and that was just after it was discovered unlike the m26 dart.
 
Is there anyway i could turn off vibration for BF3 but keep it for everything else, Or would i have to change the vibration settings everytime i change game?
 
ryanaldoblanco
Is there anyway i could turn off vibration for BF3 but keep it for everything else, Or would i have to change the vibration settings everytime i change game?

Buy another controller take the vibratorthing off and use that controller only for BF3.
 
That glitch is well known but isn't really a problem because hardly anyone actually uses it. I've been killed with it once, and that was just after it was discovered unlike the m26 dart.

I see it happen all the time.
 
Get a Sixaxis, use that for BF3. And a Dualshock 3 for the rest.
Or on/off the vibration everytime you load whichever game.
 
That glitch is well known but isn't really a problem because hardly anyone actually uses it. I've been killed with it once, and that was just after it was discovered unlike the m26 dart.

Seems like most people just like to use it to reach out and annoy snipers from what I've seen!
 
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