Battlefield 3

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hywelkidd
That glitch is well known but isn't really a problem because hardly anyone actually uses it. I've been killed with it once, and that was just after it was discovered unlike the m26 dart.

What is it exactly?
 
Got my longest headshot ever the other day, over 1 Kilometer in distance!
535056_391566687572665_1075452057_n.jpg


From the U.S. Aircraft carrier on Gulf Of Oman to one of the tower cranes near the skyscrapers under construction. In case you're wondering, I was using the L96 + 12x Scope and camped the entire round to achieve this goal of mine.
 
hywelkidd
Basicly, when using the m320 smoke is used with the AUG and underslung rail, the smoke grenades have no bullet drop and you can kill people with head shots.

Ah thought it must be something like that but thanks for your clarification
 
Buy another controller take the vibratorthing off and use that controller only for BF3.

TP1
Get a Sixaxis, use that for BF3. And a Dualshock 3 for the rest.
Or on/off the vibration everytime you load whichever game.

Ok thanks guys, i'll think i'll get a second controller in a bit. But switching it on and off will do for know 👍


In the third one its very hard to go silently to get the trophy. First 2-guys is easy and the cameras but the camera/guy part is the hardest failed that everytime with a friend.

This could help, http://www.youtube.com/watch?v=0eKYw4FZ7AQ
 
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Don't feel you have to but if you want to and get the chance by all means go for it. 👍 Let me know how you go. Either way sooner or later I'll try myself as well.

@ Mike, pretty sure the clear cache option is within the internet part of the XMB.

Cheers Shaun.

I just had a go with one of the European members with a ping of about 150 and it was not too bad. I noticed a slight difference a few times, but it was not terrible at all.
 
Thanks Brett.
I try a US one later, seems the selection of Aus servers is pretty limited.

Cheers Shaun.
 
Thanks Brett.
I try a US one later, seems the selection of Aus servers is pretty limited.

Cheers Shaun.

Let me know how it goes. I have been somewhat afraid to try playing with the European players on my friend's list because I was not sure how the experience would go. Now that I know a 150 ping is not terrible, I may have to join them in games now.
 
The AUG + Underslung + M320 Smoke has been "fixed" on the 4th of this month. DICE made changes server side so that when there is such a combination, it just doens't equip it.
They said that they'll later fix it completely in the next patch.
Source.
Looks like I missed on some fun times :(

EDIT:
On the flipside, I started using Smoke 'nades on CQ maps. To quote a famous saying "It's super effective!", a full squad of Smokers would go in & out of a flag capture like Predators (mandatory laser sights on all weapons :lol: )
Also makes me think that a map with heavy fog (that maybe passes, so one moment it's clear and the next you can't see 5 feet away) would make for some exciting battles. What you guys think of this one?

EDIT 2:
I strongly recommend trying a CQDOM game with smoke grenades and a silenced weapon. You can take out so many enemies, without them even realising it. It's epic :lol:
 
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Mike Rotch's quick fixes to improve BF3:

- C4 should only disable a tank. There is no plausible rationale as to why it is the most powerful anti armour device in the game. Make one stick of C4 12.5 damage and thats the end of it. It's just plain stupid how C4 can destroy a tank quicker then RPG's/ rocket pods.

- Actually, give C4 to Engi and give back Mortar strikes (as per BFBC2) but to Support class. Leave demolition to Engi's.

- Fix the stupid claymore! The whole point of them is to detonate as someone runs over then DICE, not 1 second later when they are already shooting you in the face.

- Noshahr CQ - you know how as RU, you can basically drive straight out of deploy, over the plateau and ramp straight over the top of A flag with tanks? Yea, stop that. Put a concrete block or a parked railway car to stop that. Make tanks have to go under the bridge or around A to give US a chance.

👍
 
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Mike Rotch's quick fixes to improve BF3:

- C4 should only disable a tank. There is no plausible rationale as to why it is the most powerful anti armour device in the game. Make one stick of C4 12.5 damage and thats the end of it. It's just plain stupid how C4 can destroy a tank quicker then RPG's/ rocket pods.

I sort of agree, sort of disagree. I think placing C4 on the sides and front of the tank should result in a disable (unless the explosives spec is in use and all the C4 is placed, because that takes a while) but on the rear, top or underneath (i.e. in a remote trap) it should be as easy a kill as it is now because placing C4 on top or underneath the tank is somewhat tricky and placing it on the rear is generally a bad idea because the tank can easily just decide to reverse at any given moment, most usually when facing one of your tanks, which is one of the few reasons why it would stop in the first place, and if you're there then it's likely your armour is nearby too, right? It does seem a bit much to me that a support can casually run up to the side of the tank, drop some C4 on it then run away and blow you up without any effort whereas an engineer with an RPG could have the explosives spec and fire all 8 RPGs into the side of the tank and not even get a disable if it has armour. I think C4 should be just as effective as any other AT weapon, i.e. if it takes two RPGs directly in the rear of the tank to kill it, then it should take two C4s in the same spot to do the same. If an engineer can't realistically destroy a tank from side on in any reasonable amount of time (let's not forget it's much easier to shoot someone who is 30 metres away from you than 0 metres away if you're in a tank, so it's actually a lot harder for engineers than supports) then a support shouldn't be able to either.

Choppers are fine, though, as are jets. Start to buff either and you're giving those that can make them work now (there are plenty such people) so much more power.
 
Mike Rotch
Mike Rotch's quick fixes to improve BF3:

- C4 should only disable a tank. There is no plausible rationale as to why it is the most powerful anti armour device in the game. Make one stick of C4 12.5 damage and thats the end of it. It's just plain stupid how C4 can destroy a tank quicker then RPG's/ rocket pods.

- Actually, give C4 to Engi and give back Mortar strikes (as per BFBC2) but to Support class. Leave demolition to Engi's.

- Fix the stupid claymore! The whole point of them is to detonate as someone runs over then DICE, not 1 second later when they are already shooting you in the face.

- Noshahr CQ - you know how as RU, you can basically drive straight out of deploy, over the plateau and ramp straight over the top of A flag with tanks? Yea, stop that. Put a concrete block or a parked railway car to stop that. Make tanks have to go under the bridge or around A to give US a chance.

👍

You use reactive armor on your tank? Because i use
1. Reactive armor
2. Thermal optics (to see the campers)
3. LMG (i refuse to use guided shells because in all reality it requires no skill to use it)

But i have never been more than disabled from one thing of C4 with the reactive armor on... Me and my friends tested this and they have to put 2 or more on the engine to blow it up pretty much everytime...

One thing that they patched that makes absolutely no sense is when you die after you place a claymore it disappears... I can only think of one reason why they did patch that is because of the random spawn points in team death match... I used to crouch everytime i spawned so i wouldn't take one step and then BOOM
 
I sort of agree, sort of disagree.

As you say, Engis' deal 21-35 damage per RPG and can only fire every couple of seconds from distance. And that is their role - deal with armour. Support, who should be playing their role of supporting infantry, can deal 100 damage in under a second (35 per pack of C4). That's not right.

ORPHANTHIRTY7
But i have never been more than disabled from one thing of C4 with the reactive armor on... Me and my friends tested this and they have to put 2 or more on the engine to blow it up pretty much everytime.

Who places one stick of C4 on a tank? If a support guy is going to take a chance, he is going to lay as much as possible given it takes <0.5 secs to lay an additional stick which would guarantee a kill.
 
Mike Rotch
As you say, Engis' deal 21-35 damage per RPG and can only fire every couple of seconds from distance. And that is their role - deal with armour. Support, who should be playing their role of supporting infantry, can deal 100 damage in under a second (35 per pack of C4). That's not right.

Who places one stick of C4 on a tank? If a support guy is going to take a chance, he is going to lay as much as possible given it takes <0.5 secs to lay an additional stick which would guarantee a kill.

Yeah, but thinking about it now, supporting infantry involves killing tanks. I sort of see support as supporting all other infantry; ammo and suppression for assaulting, C4 to help everyone with tanks (does it have any other uses?), claymores for camping snipers, mortars for dispersing embedded enemies/laying down cover with the smoke. Engineers are essentially the same as supports but for vehicles instead of infantry; AT mines for tank traps, the repair tool and EOD bot to repair vehicles, various launchers to weaken and/or distract enemy vehicles to allow your vehicles to get into a better position.

Really, if anything I think the dumb fire AT launchers should be buffed slightly and C4 could stand to be a little bit nerfed I suppose, to the point that four C4 sticks would disable a tank but five, maybe six would kill it (without armour). Maybe the resupply rate could be reduced too to discourage spamming.

Oh and the engineer's damage depends on the location and angle of the rocket hit, a perfect 90 degree rocket to the dead centre of the rear of the tank does 65 I think.
 
Mike Rotch's quick fixes to improve BF3:

- C4 should only disable a tank. There is no plausible rationale as to why it is the most powerful anti armour device in the game. Make one stick of C4 12.5 damage and thats the end of it. It's just plain stupid how C4 can destroy a tank quicker then RPG's/ rocket pods.

- Actually, give C4 to Engi and give back Mortar strikes (as per BFBC2) but to Support class. Leave demolition to Engi's.

- Fix the stupid claymore! The whole point of them is to detonate as someone runs over then DICE, not 1 second later when they are already shooting you in the face.

- Noshahr CQ - you know how as RU, you can basically drive straight out of deploy, over the plateau and ramp straight over the top of A flag with tanks? Yea, stop that. Put a concrete block or a parked railway car to stop that. Make tanks have to go under the bridge or around A to give US a chance.

👍

I agree with your points on the Claymores and Noshahr wholeheartedly, But i dissagree on the C4 topic. There are two countermeasures available for the tank with C4 in mind, Firstly the proximity Scanner. With this it is near impossible for infantry to get anywhere near within your vicinity, And also the reactive armour (needs no explanation). If you chose either of these two countermeasures Supports with C4 shouldnt be a problem. And added to that you have the .50 gunner on top who's main responsibility is to keep the tank clear of infantry. So you have three quite effective things to combat C4.

I think its fair that 3 pouches of C4 can kill a unreactive armoured tank and its occupants, It takes roughly 2 seconds to stick the 3 pouches on the tank. So with that 2 seconds of the C4 guy on your minimap glowing bright orange right next to your tank, You have bit of time to notice him and deal with it. Plus if you had the proximity scanner the guy would have been taken down long before it had gotten that far.

I think this does go to highlight the weaknesses of the RPG's and AT mines though, As you need about 3 AT mines to kill a tank and probably more RPG's. And making the C4 do 12.5 damage? Dice have made the other support gadgets useless (Claymores/Mortar) so i think Support should be left one decent "gadget" atleast. After all you still need to rely on yourself to stay hidden, luck and a fair bit of incompitance from the tank crew to be able to blow it up.

I would agree that its in the wrong class though as you said, Support is to support infantry and Engi's to support and deal with vehicles. I think AT mines and Claymores sould be available to all classes and C4 exclusively for engi's but in place of their repair torch. With this the player could choose to be offensive (C4) or Defensive (repair torch).

Anyway on another note i wont need to get a second controller for BF3 now, I noticed turning vibration "on" and "off" is one of the few things you can do from the PS3's settings on the XMB while in a game.
 
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Mike Rotch
Mike Rotch's quick fixes to improve BF3:

- C4 should only disable a tank. There is no plausible rationale as to why it is the most powerful anti armour device in the game. Make one stick of C4 12.5 damage and thats the end of it. It's just plain stupid how C4 can destroy a tank quicker then RPG's/ rocket pods.

- Actually, give C4 to Engi and give back Mortar strikes (as per BFBC2) but to Support class. Leave demolition to Engi's.

- Fix the stupid claymore! The whole point of them is to detonate as someone runs over then DICE, not 1 second later when they are already shooting you in the face.

- Noshahr CQ - you know how as RU, you can basically drive straight out of deploy, over the plateau and ramp straight over the top of A flag with tanks? Yea, stop that. Put a concrete block or a parked railway car to stop that. Make tanks have to go under the bridge or around A to give US a chance.

👍

1. I like this current C4 system better.
2. Wasnt the mortar strike for Recon? Give Claymores for Recon.
3. -
4. Agreed!
 
Can't say I agree completely with the C4, it should go to engi class and as said, claymore should be recon. But whilst it does more damage than an RPG, you can fire an RPG from safety, C4 is a massive risk, that is why it should be rewarded, timing a C4 run by looking at the turrets (when you've potentially got 3 eyes in the tank) and clearing the area of infantry is a great skill and it should be rewarded as such. My only direct complaint about the C4 is how little you can throw it, unlike CoD.

Came up against some from the 6FU clan last night. Seriously tough, the two 100 ranks I looked at both had K/D in excess of 3 and SPM nearing 1000.
 
But whilst it does more damage than an RPG, you can fire an RPG from safety, C4 is a massive risk, that is why it should be rewarded.

This 👍
I hardly ever get blow'd up by C4 because I've set Proximity Scan to my MBTs, AAs and IFVs. If I see someone on the mini-map and I don't have a squaddie in the gunner seat, I retreat as far as I can. He'd probably get only on C4 on me and I can repair that.

C4's also really good at defending flags and M-COMs compared to Claymores (and a bit too much in Domination :indiff:). Put some C4 on the radius of the flag, and some around the middle where people usually hide. Insta-kill :dopey:
 
Sureboss
Can't say I agree completely with the C4, it should go to engi class and as said, claymore should be recon. But whilst it does more damage than an RPG, you can fire an RPG from safety, C4 is a massive risk, that is why it should be rewarded, timing a C4 run by looking at the turrets (when you've potentially got 3 eyes in the tank) and clearing the area of infantry is a great skill and it should be rewarded as such. My only direct complaint about the C4 is how little you can throw it, unlike CoD.

Came up against some from the 6FU clan last night. Seriously tough, the two 100 ranks I looked at both had K/D in excess of 3 and SPM nearing 1000.

I disagree, you can fire one rocket safely but to destroy a tank with it is difficult and dangerous; your rockets leave a trail do even if the tank doesn't see where you were it can follow the trail to get an idea. Also when you're C4ing if you get close enough the tank just can't hit you even if it does see you, but most of the time if you're smart you can approach a tank without it knowing and destroy it in one hit, whereas with an RPG it takes several hits so the tank gets a warning that it should move or start shooting.

I actually get more kills against tanks as an engineer if I fire a rocket while running up to a tank and then repair tool it to death, otherwise the tank just gets spooked and drives off, nine times out of ten it also kills me in the process.
 
Not quite like that, but it's what 5 pounds in weight? You should be able to throw it more than 3 feet. You could have it on a time-lapse, the longer you hold the button down, the further it goes but the less accurate the throw. Obviously needs a limit on distance, 15 feet or so?
 
Really getting into the shotguns now, I always understood the effectiveness of them and playstyle required but i just didnt really enjoy them. Up untill i had a few rounds of Noshahr TDM. Wich resulted in a service star each for the Saiga and M1014. Also getting way more preficient with pistol use now. I used the 93R before, But i got fed up of it as its overused and i wanted a change. So im changing my sidearm every service star. And also had a great round of Bazaar Conquest where the opposite team abandoned their LAV, So i spent the rest of the round giving them hell with it:tup:
 
I also tend to use pistols in rotation. I just equip whichever one doesn't have a service star yet (and when they all do use the ones that don't have two...and so on)
 
BLITZ_69
I also tend to use pistols in rotation. I just equip whichever one doesn't have a service star yet (and when they all do use the ones that don't have two...and so on)

Same here, I've gone through the .44, REX, M1911S and M93R so far, I'm pretty close with the G18S (79) and scoped .44 (64) but I've got under 10 kills with everything else, my next best has 7 kills on it...
 
I actually get more kills against tanks as an engineer if I fire a rocket while running up to a tank and then repair tool it to death, otherwise the tank just gets spooked and drives off, nine times out of ten it also kills me in the process.

This. If you can get a one hit disable then you can repair tool it pretty quickly. Probably the most effective way of tank killing. About 60% of people bail from their tank as well, so this strategy usually results in a free tank.
 
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