Brett
Premium
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- Oklahoma
I hope you do not mind a wall of text because a wall of text is incoming.
- Classes
- Assault
- Assault is the best at anti infantry. Assault rifles work in the widest variety of situations. Versatility tends to be the name of the game and the assault rifles are best at that. The grenade launcher can also be an effective anti infantry weapon.
- However, I tend to use Defibs more often instead of the grenade launcher. Reviving teammates, assuming the area is clear of enemies, is always good. Right now, I am on a grenade launcher kick because I am tired of dying while trying to revive teammates.
- Constantly throwing out Med Packs or Med Bag out is also a good idea. Restoring health is a good.
- Engineer
- Engineer is the anti vehicle class. Between rockets and mines, an Engineer can be very lethal against armor.
- In certain situations, the Repair Tool can also be very deadly for vehicles. Catch a vehicle operator asleep at the wheel and you can destroy a vehicle before they have a clue what is happening. If those drivers get themselves into certain spots on the map, then it can also be very difficult to move the vehicle away before enough damage is done.
- Support
- I am not a huge fan of the Support class for most maps. Light machine guns are good for saturating an area with bullets. There are a few maps where that can be done effectively and not leave you vulnerable to enemy flaking.
- I also tend to move around a lot. The inaccuracy of the light machine guns on the move usually requires too much of an adjustment on my part to make effective use of the weapons.
- Being able to provide ammunition to your teammates is important and a Support not paying attention to teammates asking for ammo is incredibly annoying. Even if your teammates are not asking for ammo, go ahead assume they want it and throw that ammo pouch/box on the ground.
- I am not a huge fan of the Support class for most maps. Light machine guns are good for saturating an area with bullets. There are a few maps where that can be done effectively and not leave you vulnerable to enemy flaking.
- Recon
- This class is not "Sniper". I cannot emphasize this enough. This class is not a sniper class. You are not Bob Lee Swagger. Sitting back and playing as a bush wookiee hundreds of meters away from any objective is not useful to anyone but yourself. If you play this way, then you are a giant douchebag and deserve any and all insults thrown your way. Be a teamplayer. Get that rear end in gear and move up near the objectives. Do not be a selfish douchenozzle.
- Instead, I would suggest playing this class with a carbine. Sniper rifles have a small niche. Few players are effective enough with the sniper rifles to be able to expand beyond that small niche. A carbine combined with C4 and motion balls makes for a more than serviceable anti infantry/anti vehicle class.
- This is one setup I should really play as more often. The versatility is outstanding and it can make for some incredibly fun gameplay. However, I tend towards Assault and Engineer because those class are more effective at their roles.
- Assault
- Weapons
- Assault Rifles
- Most versatile weapons in the game that tend to be best at anti infantry.
- PDWs
- Great in close quarters. Outside of close quarters, depending on the weapons, there is varying levels of competence. However, other weapons fill those roles better.
- Light Machine Guns
- Area saturation. With 100 or 200 rounds available in a magazine, there is little need to let off the trigger. You can just fill an area with lead. However, mindlessly spraying is useless.
- Terrible on the move. Try to stay stationary when firing, otherwise the bullet spread is large.
- Sniper Rifle
- You are not Bob Lee Swagger. Do not try to be Bob Lee Swagger. If you do insist on using a sniper rifle, then aim to make your engagements in the 75 - 200 meter range. Any shorter and whatever weapon the enemy is using will be more effective. Any longer, judging both bullet drop and how far to lead the bullet becomes consistently difficult. Plus being a bush wookiee is highly frowned upon. Do not be that guy.
- DMRs
- I find these to be pretty much awful at the moment. They do not do enough damage per bullet for the amount of recoil produced. I would rather use an assault rifle or carbine instead and have a weapon that is more useful in more situations.
- However, if you do use the DMRs, then make sure your map awareness is high, as you really need to control your engagements since most all other weapons work better.
- Shotguns
- Similar to PDWs, but with lesser range. I say lesser range because making sure that engagement range is short is more important compared to the PDWs.
- Shotguns also tend to require your aim to be a bit more precise since the rate of fire is lower.
- Carbines
- A slightly lesser version of the assault rifles. Jack of all trades. Very nice substitute for the default weapons in the Engineer, Support, and Recon classes.
- If an assault rifle would be the best choice, but you want to play as something other than Assault, then these are the next best option.
- Grenades
- The V40 Mini and RGO Impact are better than the Frag. So go with whichever you like using more instead.
- Assault Rifles
- Mash the 'Spot' key. I assume you are playing on console, so I have no idea what button that is. (If you are playing on PC, then the default key is Q.) Look in the manual or in game options and memorize that key. Once that key is permanently burned into your brain, double check and make sure what you have burned into your brain is correct. Once you are sure of that, wear the key out. When your teammates kill those people or vehicles you have spotted, you get points for mashing a key. If it your squad mates that do the killing, then you get even more points.
- Whatever you are doing and wherever you are heading, keep hitting that key. When both you and your teammates know where people are on the other team, it makes easier to put yourself in a good position to have an advantage on opposing players.
- Remember, no spotting means you are going to have a bad time. Spotting = good time.
- PTFO. If you do not know what that stands for, then Google it up. After you have figured out what it stands for, then no matter what you are doing in game, it should be focused towards working towards whatever the objective is in the game mode you are playing.
- If you are playing Conquest, then you either need to be attacking an objective or defending an objective. Avoid prolonged engagements that are not on or very near objectives. If the other team is good, then they can sacrifice a squad just to cause distractions and allow for the rest of their team easier capturing of objectives.
- On most maps, playing as Engineer is likely going to be the best bet in Conquest, unless you have a group playing together. In Conquest, the majority of the maps so far are heavily biased towards vehicle combat. Engineer offers the most versatile counter to vehicles. I would also suggest switching to a carbine instead using the default PDWs. The PDWs can be nice, especially at very close ranges, but the carbines are more useful all around.
- If you are playing Rush, then depending on whether you are Attacking or Defending is going to determine the approach you take.
- When you are playing Defense, try not to stray too far away from the two MCOMs. I have been incredibly frustrated lately at getting roflstomped trying to defend the MCOMs because the rest of my team is trying to push as close as they can to the attacker's spawn, leaving little defense (read: mostly just me), and mostly ignoring the actual objectives. All it takes is one squad slipping by the battle front and you are going to have a bad time.
- The class you play as when Defending is going to vary depending on the map and vehicles available to the attackers. If the map is vehicle heavy for the attackers, then going Engineer is probably the prudent choice. On the maps that are not vehicle heavy, playing as Assault is probably the better option, as Assault is the best anti infantry class. Your mileage is going to vary based on map.
- When you are Attacking, you are at the mercy of your team. If your team is good and can be semi coordinated, then you have a chance. If they are all over the place and there is little to no coordination, then you are in for a bad time.
- I tend toward Assault for the Medic Bag/Defib combo. Being able to reclaim tickets with the Defibs and keeping people alive with the Medic Bag is incredibly useful. Occasionally Engineer can be useful if the Defenders have vehicles. Right now, attackers are having a tough time. The first set of MCOMs on most maps are usually tough and the defenders tend to have a nice advantage.
- When you are playing Defense, try not to stray too far away from the two MCOMs. I have been incredibly frustrated lately at getting roflstomped trying to defend the MCOMs because the rest of my team is trying to push as close as they can to the attacker's spawn, leaving little defense (read: mostly just me), and mostly ignoring the actual objectives. All it takes is one squad slipping by the battle front and you are going to have a bad time.
- Domination is much smaller scale, infantry only Conquest. So whatever works in Conquest will apply here.
- I do not like Team Deathmatch. However if you do play it, then do not rush looking for revenge kills. That will get you killed often. Do not needlessly rush into things and die often.
- Obliteration is a form of tug of war. Your team will need some kind of coordination to be effective. One coordinated squad is enough to swing the game in a team's favor.
- If you are playing Conquest, then you either need to be attacking an objective or defending an objective. Avoid prolonged engagements that are not on or very near objectives. If the other team is good, then they can sacrifice a squad just to cause distractions and allow for the rest of their team easier capturing of objectives.
- EDIT: I forgot to mention anything about being a Squad Leader. If you are the Squad Leader, then for the love of all that is holy, assign an objective to attack or defend. All it takes is to aim at the objective icon and hit the spot button. If an objective is designated, then you will see four triangles pointing to the letter. By having an objective marked, any time you or squad do something to attack or defend that objective, you get extra points. Everyone likes easy points.
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