Some cars in GT5 sound real, but thats only SOME out of 1000 cars.. Many other racer games have better sound! Comon PD, GT5 has nice super duper HD graphics and yet they sound as good as PS1 era game? Booo...
Made a Enzo race exhaust vid quick
Yeah the sounds are really lame... I like the GT40 sound in the game...
Supercar Challenge has very nice sounding cars
Any of you guys tried playing with a decent set of headphones? I tried a couple of nights ago and It certainly made everything sound sweeter! And this was hooked up through the headphone out on my tv....
Anybody who thinks this sounds good...let alone accurate should go see a doctor soon. A full race Enzo should sound like this:
The GT5 enzo sounds like a cross between a V8 and a 2 rotor...
Mazda 787B, Lexus LFA . . .among others.
One must remember though, that input is only as good as output. The cars of course sound different when piped through my JBL Aliens as compared to my Bose or B & O set-ups.
I guess if I was listening through my standard Sony TV speakers they don't really compare. I don't, because I know they wouldn't.
I DO listen on my earphones, at times. Again . . . a different sensation altogether.
Till now I always thought that the 458 italia was one of the best sounding cars in the game (With stock exhaust, race exhaust makes it sound like a vacuum cleaner). It really sounds good but after seeing this video, I doubt that it is very accurate (BTW: doesn`t the 430 Scuderia sound the same as the 458 in GT5?)
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When will you guys stop making excuses?
This is what cars should sound like.(..and its recorded via Tv)
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I really don't like Forza's approach to sound. The car sounds the same whichever way you look at it, externally or internally, and that screws up my sense of "place" in the game.
The reason they sound so meaty, is they mix in the intake sound with the exhaust (it's so clearly audible in the V8 Ferraris). Again, this sounds wrong. Take this 599 GTO (skip to 3:55), for instance, notice the massive difference in sound as the car approaches you versus when it's driving away from you - the same applies for the 333SP, despite it being mid-engined. There's also a good deal of F&F / NFS Underground colour to the sounds in Forza (the XJ220 is the worst culprit in that video, it does not howl and warble, it growls and roars - it's a big cat ) and, lastly, the sounds do not change when the car is modified.
The latter point probably explains the reasons behind all my other gripes, to allow the car to retain its stock (recognisable) character, but to add a bit of "excitement" that would be more congruent with a "fully tuned" beast.
My biggest gripe with GT5 is the total absence of intake noise.
EDIT: stop double-posting, use the edit button.
Muwhahahahawhwhahahahahahahahahahaha you dont have too like it, just accept that it is ten times better than in GT5
So you rather have gt5 sounds then?? I think not..
The 2011 GTO is not ingame so i dont know why you brought that car up. We want proper sound INGAME! I am not concerned with the dopller effect in replay videos. Although you can clearly hear it in the videos i posted. (If not get your ears checked)
Dude i dont care how they did it, i want Gt5 too sound at least as good as Forza...
Yes the Jaguar Xj220 has a twinturbocharged v6. It's not a big cat, its a car. I dont know what you mean by the car sounds doesn't change when teh car is modified. (be more specific) It sounds like my GF's hairdryer in GT5..what do you have too say about that? Want Proof?
...and maybe they turn a vacuum cleaner for sound recording..
I think, they computer-generated a lot of the sounds to mix it with real sound samples....and then you get this overall vacuum cleaner sound.
It's the ancillaries like fans and water pumps etc. recorded from under the bonnet / hood. That is what passes for engine / intake sound in all GT games. The Audi R8 and McLaren MP4-12C are big offenders in that regard, where their midship configuration should mean for masses of intake and engine block noise transmitted into the cabin, except all we get are pulleys and belts. The same goes for the muscle cars, whose intake sounds (the four-barrel single carburettor on a monobloc intake manifold being the absolute classic) are a big part of the overall character in real life, but are completely absent in GT5.
Again, may I point to the audio masterpiece that is PGR4
vid
Listen to distinctly different induction, exhaust, and internal audio sounds. All being projected in the proper directions.
If PGR4 had GT5's physics engine and a few more tracks...it would be the best racing game ever.
Yes, PGR4's samples are usually pretty immaculate (that particular one's not the best), despite the cut-and-paste sound engine they're looping from. PGR4 has the advantage that the cars cannot really be modified, so each car has only one possible sound, which gets plenty of attention from the designers. The same can be said of Forza 3, thanks to the design decision taken to keep the car's (engine) sound the same regardless of state of tune (excluding engine swaps and aspiration changes) - which is odd considering FM2 had different sounds for different exhausts.
GT, on the other hand, has far too many cars and far too many possible sounds per car for that kind of attention to be feasible with only two sound designers.